Fixed bug where kill sequence could still move forward even if team shield was up
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@@ -473,7 +473,7 @@ public class GMScript : MonoBehaviour
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// DETERMINING A SEQUENCE BREAK ABSED ON THE NEXT COLOUR IN THE SEQUENCE
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// DETERMINING A SEQUENCE BREAK ABSED ON THE NEXT COLOUR IN THE SEQUENCE
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// IF IT'S THE LAST COLOUR THE ROBOT IS DESTROYED
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// IF IT'S THE LAST COLOUR THE ROBOT IS DESTROYED
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// IF NOT COLOURS AND SPRITES AND CHANGED ACCORDINGLY
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// IF NOT COLOURS AND SPRITES AND CHANGED ACCORDINGLY
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if(ColourCompare(partyMember, (Colours)EnemyKillSequence[0]) > 0)
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if(ColourCompare(partyMember, (Colours)EnemyKillSequence[0]) > 0 && !sheild)
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{
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{
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print("Weakness hit!");
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print("Weakness hit!");
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