Added basic order management for the party
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@@ -0,0 +1,107 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class GMScript : MonoBehaviour
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{
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public GameObject[] PartyMembers;
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private bool noRepeat = true;
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private static int partySize = 4;
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private string[] PartyMemberOrder = new string[partySize];
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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noRepeat = true;
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if (Input.GetMouseButtonDown(0))
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{
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Vector3 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
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Vector2 mousePos2D = new Vector2(mousePos.x, mousePos.y);
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RaycastHit2D hit = Physics2D.Raycast(mousePos2D, Vector2.zero);
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if (hit.collider != null) {
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CheckParty(hit.collider.gameObject);
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if(noRepeat)
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{
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AddMember(hit.collider.gameObject);
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} else {
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RemoveMember(hit.collider.gameObject);
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}
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OutputParty();
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}
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}
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}
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void CheckParty(GameObject member)
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{
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for(int i = 0; i < partySize; i++)
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{
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if(PartyMemberOrder[i] == member.name)
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{
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noRepeat = false;
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}
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}
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}
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void AddMember(GameObject member)
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{
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for(int i = 0; i < partySize; i++)
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{
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if(PartyMemberOrder[i] == null)
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{
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PartyMemberOrder[i] = member.name;
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i = partySize;
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}
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}
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}
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void RemoveMember(GameObject member)
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{
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for(int i = 0; i < partySize; i++)
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{
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if(PartyMemberOrder[i] == member.name)
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{
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for(int j = i; j < partySize; j++)
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{
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if(j < partySize-1){
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PartyMemberOrder[j] = PartyMemberOrder[j+1];
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} else {
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PartyMemberOrder[j] = null;
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}
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}
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i = partySize;
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}
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}
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}
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void OutputParty(){
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for(int i = 0; i < partySize; i++)
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{
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if(PartyMemberOrder[i] != null)
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{
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print(PartyMemberOrder[i]);
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} else {
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print("Empty.");
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}
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 8ddb46fe3434b3549b6676edc264ae0e
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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