Added commented out code so it should be easy to add the last few audio files I need from Andrew

This commit is contained in:
Gregory Campbell
2020-08-09 14:49:57 -04:00
parent 3552997d0d
commit 8b417edf12
+20 -2
View File
@@ -453,6 +453,14 @@ public class GMScript : MonoBehaviour
} }
} }
if(partyHealth < 3)
{
//LOW HEALTH SOUND GOES GOES HERE
//Gonna have to add some sloppy checking to get this to work properly without adding a new audiosource
//Might just wanna add a new audio source
//audioPlayer.PlayOneShot();
}
if(partyHealth <= 0 && gameover == false) if(partyHealth <= 0 && gameover == false)
{ {
partyHealth = 0; partyHealth = 0;
@@ -819,8 +827,10 @@ public class GMScript : MonoBehaviour
Animator hit = EnemyHit.transform.GetComponent<Animator>(); Animator hit = EnemyHit.transform.GetComponent<Animator>();
//ABILITY AUDIO GOES HERE
//audioPlayer.PlayOneShot();
yield return new WaitForSeconds( yield return new WaitForSeconds(
//DIFFERENT SOUND EFFECT FOR ABILITY MOVES
hit.GetCurrentAnimatorStateInfo(0).length * 2 hit.GetCurrentAnimatorStateInfo(0).length * 2
+hit.GetCurrentAnimatorStateInfo(0).normalizedTime); +hit.GetCurrentAnimatorStateInfo(0).normalizedTime);
@@ -867,6 +877,8 @@ public class GMScript : MonoBehaviour
Animator hit = Hit.transform.GetComponent<Animator>(); Animator hit = Hit.transform.GetComponent<Animator>();
//ABILITY AUDIO GOES HERE
//audioPlayer.PlayOneShot();
yield return new WaitForSeconds( yield return new WaitForSeconds(
hit.GetCurrentAnimatorStateInfo(0).length * 2 hit.GetCurrentAnimatorStateInfo(0).length * 2
+hit.GetCurrentAnimatorStateInfo(0).normalizedTime); +hit.GetCurrentAnimatorStateInfo(0).normalizedTime);
@@ -1037,7 +1049,7 @@ public class GMScript : MonoBehaviour
} }
// ATTACKS ARE BLOCK IF SHIELD IS UP // ATTACKS ARE BLOCKED IF SHIELD IS UP
if(shield || enemyShield && if(shield || enemyShield &&
(partyMember != Colours.White (partyMember != Colours.White
&& partyMember != Colours.Grey && partyMember != Colours.Grey
@@ -1216,6 +1228,9 @@ public class GMScript : MonoBehaviour
display.SetActive(true); display.SetActive(true);
//DEFEAT SOUND GOES HERE
//audioPlayer.PlayOneShot();
yield return new WaitForSeconds(3); yield return new WaitForSeconds(3);
display.SetActive(false); display.SetActive(false);
@@ -1230,6 +1245,9 @@ public class GMScript : MonoBehaviour
display.SetActive(true); display.SetActive(true);
if(victory || enemyHealth > 0) WeakPointVictory.SetActive(true); if(victory || enemyHealth > 0) WeakPointVictory.SetActive(true);
//VICTORY SOUND GOES HERE
//audioPlayer.PlayOneShot();
yield return new WaitForSeconds(3); yield return new WaitForSeconds(3);
display.SetActive(false); display.SetActive(false);