Set up moving from level to level in random and pre-determined game modes

This commit is contained in:
Gregory Campbell
2020-05-03 13:30:01 -04:00
parent 580c1da947
commit 8357a67183
3 changed files with 273 additions and 20 deletions
+184 -6
View File
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+77 -5
View File
@@ -31,6 +31,7 @@ public class GMScript : MonoBehaviour
public Text PartyDamageText; public Text PartyDamageText;
public Text EnemyHealthText; public Text EnemyHealthText;
public Text PartyHealthText; public Text PartyHealthText;
public Text LevelNumber;
public GameObject[] EnemyParts; public GameObject[] EnemyParts;
@@ -52,13 +53,14 @@ public class GMScript : MonoBehaviour
private bool buff = false; private bool buff = false;
private bool weakPointHit = false; private bool weakPointHit = false;
private bool gameover = false; private bool gameover = false;
private bool victory = false; private bool victory;
private int buffAmount = 0; private int buffAmount = 0;
private int modelNum; private int modelNum;
private int partyHealth = 8; private int partyHealth = 8;
private int enemyHealth = 16; private int enemyHealth = 16;
private int partyAttack = 2; private int partyAttack = 2;
private int enemyAttack = 2; private int enemyAttack = 2;
private int level;
private static int partySize = 4; private static int partySize = 4;
private string[] PartyMemberOrder = new string[partySize]; private string[] PartyMemberOrder = new string[partySize];
private int[] OrderNumbers = new int[partySize]; private int[] OrderNumbers = new int[partySize];
@@ -79,6 +81,11 @@ public class GMScript : MonoBehaviour
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
{ {
victory = false;
gameover = false;
enemyHealth = 16;
partyHealth = 8;
level = PlayerPrefs.GetInt("Level");
if(PlayerPrefs.GetInt("GameMode") == 0 || if(PlayerPrefs.GetInt("GameMode") == 0 ||
PlayerPrefs.GetInt("GameMode") == 2) PlayerPrefs.GetInt("GameMode") == 2)
@@ -153,13 +160,55 @@ public class GMScript : MonoBehaviour
} else { } else {
if(PlayerPrefs.GetInt("GameMode") == 0) if(PlayerPrefs.GetInt("GameMode") == 0)
{
if(PlayerPrefs.GetInt("Level") == 1)
{ {
SeedParse("000000000466660"); SeedParse("000000000466660");
} else if(PlayerPrefs.GetInt("Level") == 2){
SeedParse("000000000466660");
} else if (PlayerPrefs.GetInt("Level") == 3){
SeedParse("000000000466660");
} else if (PlayerPrefs.GetInt("Level") == 4){
SeedParse("000000000466660");
} else if (PlayerPrefs.GetInt("Level") == 5){
SeedParse("000000000466660");
} else if (PlayerPrefs.GetInt("Level") >= 6){
SeedParse("000000000466660");
SceneManager.LoadScene("Mode Select Scene");
}
} }
if(PlayerPrefs.GetInt("GameMode") == 2) if(PlayerPrefs.GetInt("GameMode") == 2)
{
if(PlayerPrefs.GetInt("Level") == 1)
{ {
SeedParse("777744444422220"); SeedParse("777744444422220");
} else if(PlayerPrefs.GetInt("Level") == 2){
SeedParse("777744444422220");
} else if (PlayerPrefs.GetInt("Level") == 3){
SeedParse("777744444422220");
} else if (PlayerPrefs.GetInt("Level") == 4){
SeedParse("777744444422220");
} else if (PlayerPrefs.GetInt("Level") == 5){
SeedParse("777744444422220");
} else if (PlayerPrefs.GetInt("Level") == 6){
SeedParse("777744444422220");
} else if(PlayerPrefs.GetInt("Level") == 7){
SeedParse("777744444422220");
} else if (PlayerPrefs.GetInt("Level") == 8){
SeedParse("777744444422220");
} else if (PlayerPrefs.GetInt("Level") == 9){
SeedParse("777744444422220");
} else if (PlayerPrefs.GetInt("Level") == 10){
SeedParse("777744444422220");
} else if (PlayerPrefs.GetInt("Level") >= 11){
SeedParse("777744444422220");
SceneManager.LoadScene("Mode Select Scene");
}
} }
} }
@@ -173,6 +222,7 @@ public class GMScript : MonoBehaviour
PartyHealthText.text = partyHealth.ToString(); PartyHealthText.text = partyHealth.ToString();
EnemyDamageText.text = null; EnemyDamageText.text = null;
PartyDamageText.text = null; PartyDamageText.text = null;
LevelNumber.text = level.ToString();
robotColour = Colours.Red; robotColour = Colours.Red;
@@ -190,12 +240,15 @@ public class GMScript : MonoBehaviour
} }
EnemyParts[5].SetActive(true);
} }
// Update is called once per frame // Update is called once per frame
void Update() void Update()
{ {
LevelNumber.text = level.ToString();
if(PlayerPrefs.GetInt("GameMode") == 3) if(PlayerPrefs.GetInt("GameMode") == 3)
{ {
partyHealth = 100; partyHealth = 100;
@@ -271,19 +324,18 @@ public class GMScript : MonoBehaviour
if(enemyHealth <= 0 || victory == true) if(enemyHealth <= 0 || victory == true)
{ {
//enemyHealth = 0; enemyHealth = 0;
GameObject[] enemy = GameObject.FindGameObjectsWithTag("Enemy"); GameObject[] enemy = GameObject.FindGameObjectsWithTag("Enemy");
foreach(GameObject parts in enemy) GameObject.Destroy(parts); foreach(GameObject parts in enemy) parts.SetActive(false);
//print("The enemy robot has been destroyed! Congrats!"); //print("The enemy robot has been destroyed! Congrats!");
victory = false;
gameover = true; gameover = true;
cursorLock = false; cursorLock = false;
StartCoroutine(EndGameDisplay(Victory)); StartCoroutine(NextLevelDisplay(Victory));
} }
@@ -466,7 +518,10 @@ public class GMScript : MonoBehaviour
} }
if(!victory)
{
yield return StartCoroutine(AttackEnemy()); yield return StartCoroutine(AttackEnemy());
}
} }
@@ -740,6 +795,7 @@ public class GMScript : MonoBehaviour
EnemyParts[6].transform.GetChild(0).GetComponent<SpriteRenderer>().sprite = null; EnemyParts[6].transform.GetChild(0).GetComponent<SpriteRenderer>().sprite = null;
victory = true; victory = true;
enemyHealth = 0;
} else { } else {
@@ -987,6 +1043,22 @@ public class GMScript : MonoBehaviour
} }
IEnumerator NextLevelDisplay(GameObject display)
{
display.SetActive(true);
yield return new WaitForSeconds(5);
display.SetActive(false);
level++;
PlayerPrefs.SetInt("Level", level);
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
}
void SeedParse(string seed) void SeedParse(string seed)
{ {
+3
View File
@@ -7,13 +7,16 @@ public class SelectScript : MonoBehaviour
{ {
private int gameMode; private int gameMode;
private int level;
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
{ {
gameMode = 1; gameMode = 1;
level = 1;
PlayerPrefs.SetInt("GameMode", gameMode); PlayerPrefs.SetInt("GameMode", gameMode);
PlayerPrefs.SetInt("Level", level);
} }