Added more difficulty to endless mode
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@@ -161,9 +161,11 @@ public class GMScript : MonoBehaviour
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} else if(level > 6 && level <= 9) {
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} else if(level > 6 && level <= 9) {
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EnemyKillSequence = new int[Random.Range((4-buffAmount), 8)];
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EnemyKillSequence = new int[Random.Range((4-buffAmount), 8)];
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modelNum = Random.Range(0, 4);
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modelNum = Random.Range(0, 4);
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enemyHealth = 20;
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} else {
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} else {
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EnemyKillSequence = new int[Random.Range((4-buffAmount), 12)];
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EnemyKillSequence = new int[Random.Range((4-buffAmount), 12)];
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modelNum = Random.Range(0, 4);
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modelNum = Random.Range(0, 4);
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enemyHealth = 24;
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}
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}
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} else {
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} else {
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