Removed camera shake and hit effect for attacks that do 0 damage for both party memebers and enemy attacks
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@@ -730,7 +730,7 @@ public class GMScript : MonoBehaviour
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DisplayDamageText((int)damage, display, partyMember);
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DisplayDamageText((int)damage, display, partyMember);
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if(!shield && !enemyShield)
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if(!shield && !enemyShield && damage != 0)
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{
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{
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Hit.SetActive(true);
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Hit.SetActive(true);
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@@ -745,7 +745,7 @@ public class GMScript : MonoBehaviour
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Hit.SetActive(false);
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Hit.SetActive(false);
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} else {
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} else {
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yield return new WaitForSeconds(1);
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yield return new WaitForSeconds(1.5f);
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}
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}
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@@ -857,7 +857,7 @@ public class GMScript : MonoBehaviour
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DisplayDamageText(attack, PartyDamageText, (Colours)attackColour);
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DisplayDamageText(attack, PartyDamageText, (Colours)attackColour);
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if(!shield && !enemyShield)
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if(!shield && !enemyShield && attack != 0)
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{
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{
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EnemyHit.SetActive(true);
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EnemyHit.SetActive(true);
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@@ -872,7 +872,7 @@ public class GMScript : MonoBehaviour
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EnemyHit.SetActive(false);
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EnemyHit.SetActive(false);
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} else {
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} else {
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yield return new WaitForSeconds(1);
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yield return new WaitForSeconds(1.5f);
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}
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}
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