From 770f2bf502257b4838893d4f214fc9f915c130cc Mon Sep 17 00:00:00 2001 From: Gregory Campbell Date: Sun, 3 May 2020 21:21:00 -0400 Subject: [PATCH] Finished adding unique battle scenarios to the rest of the challenge levels that weren't added --- Assets/Scripts/GMScript.cs | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/Assets/Scripts/GMScript.cs b/Assets/Scripts/GMScript.cs index c06f4e3..33bbc85 100644 --- a/Assets/Scripts/GMScript.cs +++ b/Assets/Scripts/GMScript.cs @@ -201,23 +201,23 @@ public class GMScript : MonoBehaviour } else if(PlayerPrefs.GetInt("Level") == 2){ SeedParse(new int[] {0,11,1,14,4,4,4,4,4,3,7,5,6,0}); } else if (PlayerPrefs.GetInt("Level") == 3){ - SeedParse(new int[] {7,7,7,7,4,4,4,4,4,3,2,2,2,0}); + SeedParse(new int[] {7,11,12,5,4,3,8,10,6,3,6,0,10,0}); } else if (PlayerPrefs.GetInt("Level") == 4){ - SeedParse(new int[] {7,7,7,7,4,4,4,4,4,3,2,2,2,0}); + SeedParse(new int[] {10,8,9,5,0,1,2,3,4,3,3,2,1,0}); } else if (PlayerPrefs.GetInt("Level") == 5){ - SeedParse(new int[] {7,7,7,7,4,4,4,4,4,3,2,2,2,0}); + SeedParse(new int[] {8,5,7,5,5,6,7,8,9,3,2,11,1,0}); } else if (PlayerPrefs.GetInt("Level") == 6){ - SeedParse(new int[] {7,7,7,7,4,4,4,4,4,4,2,2,2,2,0}); + SeedParse(new int[] {0,4,8,6,10,11,4,1,5,11,10,2,0,6,0}); } else if(PlayerPrefs.GetInt("Level") == 7){ - SeedParse(new int[] {7,7,7,7,4,4,4,4,4,4,2,2,2,2,0}); + SeedParse(new int[] {2,4,6,8,1,3,5,7,9,4,7,1,9,3,0}); } else if (PlayerPrefs.GetInt("Level") == 8){ - SeedParse(new int[] {7,7,7,7,4,4,4,4,4,4,2,2,2,2,0}); + SeedParse(new int[] {1,3,5,7,2,4,6,8,10,4,10,0,6,11,0}); } else if (PlayerPrefs.GetInt("Level") == 9){ - SeedParse(new int[] {7,7,7,7,4,4,4,4,4,4,2,2,2,2,0}); + SeedParse(new int[] {6,2,10,4,1,1,2,3,5,4,8,10,0,4,0}); } else if (PlayerPrefs.GetInt("Level") == 10){ - SeedParse(new int[] {7,7,7,7,4,4,4,4,4,4,2,2,2,2,0}); + SeedParse(new int[] {11,3,1,5,0,1,3,6,2,4,7,9,11,5,0}); } else if (PlayerPrefs.GetInt("Level") >= 11){ - SeedParse(new int[] {7,7,7,7,4,4,4,4,4,4,2,2,2,2,0}); + SeedParse(new int[] {7,6,5,8,2,3,5,7,11,4,1,0,11,10,0}); SceneManager.LoadScene("Mode Select Scene"); }