Implemeted Enumeration of all colours as well as GM script knowing which robot is in which position and which robot colour to set at which position at the beginning of the match
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@@ -11,11 +11,93 @@ public class GMScript : MonoBehaviour
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private static int partySize = 4;
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private string[] PartyMemberOrder = new string[partySize];
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private int[] OrderNumbers = new int[partySize];
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private int[] PartyColours = new int[partySize];
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enum Colours {
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Red, Yellow, Blue, Grey,
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Orange, Green, Purple,
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Black, White,
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Pink, Brown, Lime
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}
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Colours robotColour;
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// Start is called before the first frame update
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void Start()
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{
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robotColour = Colours.Red;
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PartyColours[0] = Random.Range(0, 12);
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PartyColours[1] = Random.Range(0, 12);
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PartyColours[2] = Random.Range(0, 12);
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PartyColours[3] = Random.Range(0, 12);
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for(int i = 0; i < partySize; i++)
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{
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//SETTING AND OUTPUT OF ROBOT COLOUR
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robotColour = (Colours)PartyColours[i];
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print(robotColour);
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switch(robotColour)
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{
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case Colours.Red:
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PartyMembers[i].transform.GetComponent<SpriteRenderer>().color
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= new Color(1, 0, 0, 1);
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break;
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case Colours.Yellow:
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PartyMembers[i].transform.GetComponent<SpriteRenderer>().color
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= new Color(1, 1, 0, 1);
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break;
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case Colours.Blue:
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PartyMembers[i].transform.GetComponent<SpriteRenderer>().color
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= new Color(0, 0, 1, 1);
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break;
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case Colours.Grey:
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PartyMembers[i].transform.GetComponent<SpriteRenderer>().color
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= new Color(0.5f, 0.5f, 0.5f, 1);
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break;
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case Colours.Orange:
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PartyMembers[i].transform.GetComponent<SpriteRenderer>().color
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= new Color(1, 0.5f, 0, 1);
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break;
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case Colours.Green:
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PartyMembers[i].transform.GetComponent<SpriteRenderer>().color
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= new Color(0, 1, 0, 1);
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break;
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case Colours.Purple:
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PartyMembers[i].transform.GetComponent<SpriteRenderer>().color
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= new Color(0.5f, 0, 1, 1);
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break;
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case Colours.Black:
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PartyMembers[i].transform.GetComponent<SpriteRenderer>().color
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= new Color(0, 0, 0, 1);
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break;
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case Colours.White:
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PartyMembers[i].transform.GetComponent<SpriteRenderer>().color
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= new Color(1, 1, 1, 1);
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break;
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case Colours.Pink:
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PartyMembers[i].transform.GetComponent<SpriteRenderer>().color
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= new Color(1, 0, 0.5f, 1);
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break;
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case Colours.Brown:
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PartyMembers[i].transform.GetComponent<SpriteRenderer>().color
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= new Color(0.4f, 0.2f, 0, 1);
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break;
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case Colours.Lime:
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PartyMembers[i].transform.GetComponent<SpriteRenderer>().color
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= new Color(0.2f, 1, 0.2f, 1);
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break;
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default:
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PartyMembers[i].transform.GetComponent<SpriteRenderer>().color
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= new Color(1, 1, 1, 1);
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break;
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}
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}
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}
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// Update is called once per frame
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@@ -51,7 +133,7 @@ public class GMScript : MonoBehaviour
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if(hit.collider.gameObject.tag == "Attack")
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{
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StartCoroutine(AttackParty());
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StartCoroutine(AttackParty(robotColour));
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}
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@@ -150,7 +232,7 @@ public class GMScript : MonoBehaviour
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}
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IEnumerator AttackParty()
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IEnumerator AttackParty(Colours robotColour)
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{
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// RUNS ATTACK ANIMATION BASED ON PARTY ORDER
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@@ -167,6 +249,10 @@ public class GMScript : MonoBehaviour
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yield return new WaitForSeconds(
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attack.GetCurrentAnimatorStateInfo(0).length
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+attack.GetCurrentAnimatorStateInfo(0).normalizedTime);
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//SETTING AND OUTPUT OF ROBOT COLOUR
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robotColour = (Colours)PartyColours[OrderNumbers[i]-1];
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//print(robotColour);
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}
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// CLEAN UP IN CASE ANYTHING IS MISSED
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