Fixed a few minor bugs

This commit is contained in:
Gregory Campbell
2020-05-01 22:38:09 -04:00
parent 5d77e323d4
commit 6f8c37ea94
2 changed files with 6 additions and 1 deletions
+1 -1
View File
@@ -4512,7 +4512,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1928466015}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -5, y: 0, z: 0}
m_LocalPosition: {x: -5, y: 2, z: 0}
m_LocalScale: {x: 0.5, y: 0.5, z: 1}
m_Children: []
m_Father: {fileID: 0}
+5
View File
@@ -90,6 +90,7 @@ public class GMScript : MonoBehaviour
robotColour = Colours.Red;
// GENERATES PARTY MEMBER COLOURS
do{
partyRedo = false;
@@ -100,6 +101,8 @@ public class GMScript : MonoBehaviour
PartyColours[2] = Random.Range(0, 15);
PartyColours[3] = Random.Range(0, 15);
// CHECKS THAT NO ROBOTS SHARE A COLOUR AND THERE ARE NO MORE THAN 1 BUFF ABILITY ROBOT
// IF EITHER OCCUR THE PARTY GETS RANDOMIZED AND CHECKED UNTIL THAT IS NO LONGER THE CASE
for(int i = 0; i < partySize; i++)
{
for(int j = 0; j < partySize; j++)
@@ -199,6 +202,7 @@ public class GMScript : MonoBehaviour
gameover = true;
GameOver.SetActive(true);
cursorLock = false;
}
@@ -215,6 +219,7 @@ public class GMScript : MonoBehaviour
gameover = true;
Victory.SetActive(true);
cursorLock = false;
}