Commented out all print statemetns to minimize unity editor lag
This commit is contained in:
+15
-15
@@ -171,7 +171,7 @@ public class GMScript : MonoBehaviour
|
||||
GameObject[] party = GameObject.FindGameObjectsWithTag("Party");
|
||||
foreach(GameObject memeber in party) GameObject.Destroy(memeber);
|
||||
|
||||
print("The Super Robo Squad has been destroyed! Try again!");
|
||||
//print("The Super Robo Squad has been destroyed! Try again!");
|
||||
|
||||
gameover = true;
|
||||
|
||||
@@ -186,7 +186,7 @@ public class GMScript : MonoBehaviour
|
||||
GameObject[] enemy = GameObject.FindGameObjectsWithTag("Enemy");
|
||||
foreach(GameObject parts in enemy) GameObject.Destroy(parts);
|
||||
|
||||
print("The enemy robot has been destroyed! Congrats!");
|
||||
//print("The enemy robot has been destroyed! Congrats!");
|
||||
|
||||
victory = false;
|
||||
gameover = true;
|
||||
@@ -350,7 +350,7 @@ public class GMScript : MonoBehaviour
|
||||
|
||||
attack.SetTrigger("AttackTrigger");
|
||||
|
||||
print(PartyColours[OrderNumbers[i]-1]);
|
||||
//print(PartyColours[OrderNumbers[i]-1]);
|
||||
|
||||
//SETTING AND OUTPUT OF ROBOT COLOUR
|
||||
robotColour = (Colours)PartyColours[OrderNumbers[i]-1];
|
||||
@@ -640,7 +640,7 @@ public class GMScript : MonoBehaviour
|
||||
&& !shield && !enemyShield)
|
||||
{
|
||||
|
||||
print("Weakness hit!");
|
||||
//print("Weakness hit!");
|
||||
weakPointHit = true;
|
||||
|
||||
if(EnemyKillSequence[1] == -1)
|
||||
@@ -692,8 +692,8 @@ public class GMScript : MonoBehaviour
|
||||
|
||||
partyHealth += (int)modifiedHeal;
|
||||
|
||||
print(partyMember + " healed the team for " + modifiedHeal + " HP");
|
||||
print("Party health is now: " + partyHealth + " HP");
|
||||
//print(partyMember + " healed the team for " + modifiedHeal + " HP");
|
||||
//print("Party health is now: " + partyHealth + " HP");
|
||||
|
||||
}
|
||||
|
||||
@@ -701,8 +701,8 @@ public class GMScript : MonoBehaviour
|
||||
{
|
||||
|
||||
|
||||
print(partyMember + " buffed the team!");
|
||||
print("Party health is now: " + partyHealth + " HP");
|
||||
//print(partyMember + " buffed the team!");
|
||||
//print("Party health is now: " + partyHealth + " HP");
|
||||
buff = true;
|
||||
|
||||
}
|
||||
@@ -722,7 +722,7 @@ public class GMScript : MonoBehaviour
|
||||
|
||||
if(enemyShield)
|
||||
{
|
||||
print("Enemy Shield Hit!");
|
||||
//print("Enemy Shield Hit!");
|
||||
EnemyShield.SetActive(false);
|
||||
}
|
||||
|
||||
@@ -750,8 +750,8 @@ public class GMScript : MonoBehaviour
|
||||
}
|
||||
|
||||
enemyHealth -= (int)modifiedAttack;
|
||||
print(partyMember + " robot attacked for " + modifiedAttack);
|
||||
print("Enemy robot health is now: " + enemyHealth + " HP");
|
||||
//print(partyMember + " robot attacked for " + modifiedAttack);
|
||||
//print("Enemy robot health is now: " + enemyHealth + " HP");
|
||||
|
||||
}
|
||||
|
||||
@@ -779,7 +779,7 @@ public class GMScript : MonoBehaviour
|
||||
// ADD DAMAGE IF EITHER OF THE ARMS MATCHES THE COLOUR OF THE ANTENNA
|
||||
if(EnemyPartsColours[0] == attackColour)
|
||||
{
|
||||
print("Antenna Buff!");
|
||||
//print("Antenna Buff!");
|
||||
modifier += 2;
|
||||
}
|
||||
|
||||
@@ -799,7 +799,7 @@ public class GMScript : MonoBehaviour
|
||||
{
|
||||
|
||||
modifiedAttack = 0;
|
||||
print("Shield Hit!");
|
||||
//print("Shield Hit!");
|
||||
Shield.SetActive(false);
|
||||
|
||||
}
|
||||
@@ -811,8 +811,8 @@ public class GMScript : MonoBehaviour
|
||||
shield = false;
|
||||
|
||||
partyHealth -= modifiedAttack;
|
||||
print((Colours)attackColour + " enemy robot arm attacked for " + modifiedAttack);
|
||||
print("Party health is now: " + partyHealth + " HP");
|
||||
//print((Colours)attackColour + " enemy robot arm attacked for " + modifiedAttack);
|
||||
//print("Party health is now: " + partyHealth + " HP");
|
||||
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user