Commented out all print statemetns to minimize unity editor lag

This commit is contained in:
Gregory Campbell
2020-04-29 20:40:56 -04:00
parent 1076772fd4
commit 524b79f4f3
+15 -15
View File
@@ -171,7 +171,7 @@ public class GMScript : MonoBehaviour
GameObject[] party = GameObject.FindGameObjectsWithTag("Party"); GameObject[] party = GameObject.FindGameObjectsWithTag("Party");
foreach(GameObject memeber in party) GameObject.Destroy(memeber); foreach(GameObject memeber in party) GameObject.Destroy(memeber);
print("The Super Robo Squad has been destroyed! Try again!"); //print("The Super Robo Squad has been destroyed! Try again!");
gameover = true; gameover = true;
@@ -186,7 +186,7 @@ public class GMScript : MonoBehaviour
GameObject[] enemy = GameObject.FindGameObjectsWithTag("Enemy"); GameObject[] enemy = GameObject.FindGameObjectsWithTag("Enemy");
foreach(GameObject parts in enemy) GameObject.Destroy(parts); foreach(GameObject parts in enemy) GameObject.Destroy(parts);
print("The enemy robot has been destroyed! Congrats!"); //print("The enemy robot has been destroyed! Congrats!");
victory = false; victory = false;
gameover = true; gameover = true;
@@ -350,7 +350,7 @@ public class GMScript : MonoBehaviour
attack.SetTrigger("AttackTrigger"); attack.SetTrigger("AttackTrigger");
print(PartyColours[OrderNumbers[i]-1]); //print(PartyColours[OrderNumbers[i]-1]);
//SETTING AND OUTPUT OF ROBOT COLOUR //SETTING AND OUTPUT OF ROBOT COLOUR
robotColour = (Colours)PartyColours[OrderNumbers[i]-1]; robotColour = (Colours)PartyColours[OrderNumbers[i]-1];
@@ -640,7 +640,7 @@ public class GMScript : MonoBehaviour
&& !shield && !enemyShield) && !shield && !enemyShield)
{ {
print("Weakness hit!"); //print("Weakness hit!");
weakPointHit = true; weakPointHit = true;
if(EnemyKillSequence[1] == -1) if(EnemyKillSequence[1] == -1)
@@ -692,8 +692,8 @@ public class GMScript : MonoBehaviour
partyHealth += (int)modifiedHeal; partyHealth += (int)modifiedHeal;
print(partyMember + " healed the team for " + modifiedHeal + " HP"); //print(partyMember + " healed the team for " + modifiedHeal + " HP");
print("Party health is now: " + partyHealth + " HP"); //print("Party health is now: " + partyHealth + " HP");
} }
@@ -701,8 +701,8 @@ public class GMScript : MonoBehaviour
{ {
print(partyMember + " buffed the team!"); //print(partyMember + " buffed the team!");
print("Party health is now: " + partyHealth + " HP"); //print("Party health is now: " + partyHealth + " HP");
buff = true; buff = true;
} }
@@ -722,7 +722,7 @@ public class GMScript : MonoBehaviour
if(enemyShield) if(enemyShield)
{ {
print("Enemy Shield Hit!"); //print("Enemy Shield Hit!");
EnemyShield.SetActive(false); EnemyShield.SetActive(false);
} }
@@ -750,8 +750,8 @@ public class GMScript : MonoBehaviour
} }
enemyHealth -= (int)modifiedAttack; enemyHealth -= (int)modifiedAttack;
print(partyMember + " robot attacked for " + modifiedAttack); //print(partyMember + " robot attacked for " + modifiedAttack);
print("Enemy robot health is now: " + enemyHealth + " HP"); //print("Enemy robot health is now: " + enemyHealth + " HP");
} }
@@ -779,7 +779,7 @@ public class GMScript : MonoBehaviour
// ADD DAMAGE IF EITHER OF THE ARMS MATCHES THE COLOUR OF THE ANTENNA // ADD DAMAGE IF EITHER OF THE ARMS MATCHES THE COLOUR OF THE ANTENNA
if(EnemyPartsColours[0] == attackColour) if(EnemyPartsColours[0] == attackColour)
{ {
print("Antenna Buff!"); //print("Antenna Buff!");
modifier += 2; modifier += 2;
} }
@@ -799,7 +799,7 @@ public class GMScript : MonoBehaviour
{ {
modifiedAttack = 0; modifiedAttack = 0;
print("Shield Hit!"); //print("Shield Hit!");
Shield.SetActive(false); Shield.SetActive(false);
} }
@@ -811,8 +811,8 @@ public class GMScript : MonoBehaviour
shield = false; shield = false;
partyHealth -= modifiedAttack; partyHealth -= modifiedAttack;
print((Colours)attackColour + " enemy robot arm attacked for " + modifiedAttack); //print((Colours)attackColour + " enemy robot arm attacked for " + modifiedAttack);
print("Party health is now: " + partyHealth + " HP"); //print("Party health is now: " + partyHealth + " HP");
} }