Added sheild and healer robots with correct attaack effect animations and stat output
This commit is contained in:
@@ -11,8 +11,8 @@ AnimatorState:
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m_Speed: 1
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@@ -39,18 +39,18 @@ AnimatorStateMachine:
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--- !u!1101 &-4540420866084089111
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@@ -123,31 +123,9 @@ AnimatorStateTransition:
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m_IsExit: 0
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serializedVersion: 3
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m_TransitionOffset: 0.000000059604695
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m_CanTransitionToSelf: 1
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--- !u!1101 &1452401886095301030
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AnimatorStateTransition:
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m_Mute: 0
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m_IsExit: 1
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serializedVersion: 3
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m_TransitionDuration: 0.25
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m_TransitionOffset: 0
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m_ExitTime: 0.75
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m_TransitionDuration: 0.24999976
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m_TransitionOffset: 0.0030431175
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m_ExitTime: 0.7242597
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m_HasExitTime: 1
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m_HasFixedDuration: 1
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m_InterruptionSource: 0
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@@ -180,3 +158,25 @@ AnimatorState:
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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--- !u!1101 &5026858282347151247
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AnimatorStateTransition:
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name:
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m_ExitTime: 0.75
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m_InterruptionSource: 0
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m_OrderedInterruption: 1
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m_CanTransitionToSelf: 1
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@@ -95,7 +95,7 @@ AnimationClip:
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m_Level: 0
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m_CycleOffset: 0
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m_HasAdditiveReferencePose: 0
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m_LoopTime: 1
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m_LoopBlend: 0
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m_LoopBlendOrientation: 0
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m_LoopBlendPositionY: 0
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@@ -1200,6 +1200,7 @@ MonoBehaviour:
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EnemyRobot: {fileID: 1823112110}
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Hit: {fileID: 76123733}
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EnemyHit: {fileID: 253373582}
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Sheild: {fileID: 1797600398}
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--- !u!4 &1480396848
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Transform:
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@@ -1276,6 +1277,87 @@ Transform:
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--- !u!4 &1797600400
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--- !u!1 &1823112110
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+109
-20
@@ -10,8 +10,10 @@ public class GMScript : MonoBehaviour
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public GameObject EnemyRobot;
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public GameObject Hit;
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public GameObject EnemyHit;
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public GameObject Sheild;
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private bool noRepeat = true;
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private bool sheild = false;
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private bool gameover = false;
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private bool victory = false;
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private int partyHealth = 16;
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@@ -230,6 +232,7 @@ public class GMScript : MonoBehaviour
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{
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PartyMembers[OrderNumbers[i]-1].transform.GetChild(0).GetComponent<SpriteRenderer>().sprite = null;
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Animator attack = PartyMembers[OrderNumbers[i]-1].transform.GetComponent<Animator>();
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attack.SetTrigger("AttackTrigger");
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@@ -237,21 +240,64 @@ public class GMScript : MonoBehaviour
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attack.GetCurrentAnimatorStateInfo(0).length
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+attack.GetCurrentAnimatorStateInfo(0).normalizedTime);
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Hit.transform.GetComponent<SpriteRenderer>().color =
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attack.SetTrigger("AttackTrigger");
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print(PartyColours[OrderNumbers[i]-1]);
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//CHECKING IF AN "ATTACK" OR "NON-ATTACK" ROBOT IS GOING
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if(((Colours)PartyColours[OrderNumbers[i]-1] != Colours.Grey &&
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(Colours)PartyColours[OrderNumbers[i]-1] != Colours.Green &&
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(Colours)PartyColours[OrderNumbers[i]-1] != Colours.Lime)
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&& sheild != true)
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{
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Hit.transform.GetComponent<SpriteRenderer>().color =
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PartyMembers[OrderNumbers[i]-1].transform.GetComponent<SpriteRenderer>().color;
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attack.SetTrigger("AttackTrigger");
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Hit.SetActive(true);
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Hit.SetActive(true);
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Animator hit = Hit.transform.GetComponent<Animator>();
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hit.SetTrigger("HitTrigger");
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Animator hit = Hit.transform.GetComponent<Animator>();
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hit.SetTrigger("HitTrigger");
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yield return new WaitForSeconds(
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hit.GetCurrentAnimatorStateInfo(0).length
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+hit.GetCurrentAnimatorStateInfo(0).normalizedTime);
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yield return new WaitForSeconds(
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hit.GetCurrentAnimatorStateInfo(0).length
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+hit.GetCurrentAnimatorStateInfo(0).normalizedTime);
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Hit.SetActive(false);
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hit.SetTrigger("HitTrigger");
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Hit.SetActive(false);
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hit.SetTrigger("HitTrigger");
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}
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//GREY ROBOT (SHEILD) IS GOING
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if ((Colours)PartyColours[OrderNumbers[i]-1] == Colours.Grey){
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sheild = true;
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Sheild.transform.GetComponent<SpriteRenderer>().color =
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PartyMembers[OrderNumbers[i]-1].transform.GetComponent<SpriteRenderer>().color;
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Sheild.SetActive(true);
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}
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//GREEN/LIME ROBOT (HEALTH) IS GOING
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if ((Colours)PartyColours[OrderNumbers[i]-1] == Colours.Green ||
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(Colours)PartyColours[OrderNumbers[i]-1] == Colours.Lime){
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EnemyHit.transform.GetComponent<SpriteRenderer>().color =
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PartyMembers[OrderNumbers[i]-1].transform.GetComponent<SpriteRenderer>().color;
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EnemyHit.SetActive(true);
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Animator hit = EnemyHit.transform.GetComponent<Animator>();
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hit.SetTrigger("HitTrigger");
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yield return new WaitForSeconds(
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hit.GetCurrentAnimatorStateInfo(0).length
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+hit.GetCurrentAnimatorStateInfo(0).normalizedTime);
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EnemyHit.SetActive(false);
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hit.SetTrigger("HitTrigger");
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}
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//SETTING AND OUTPUT OF ROBOT COLOUR
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robotColour = (Colours)PartyColours[OrderNumbers[i]-1];
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@@ -294,17 +340,24 @@ public class GMScript : MonoBehaviour
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EnemyRobot.transform.GetComponent<SpriteRenderer>().color;
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enemyAttackAnim.SetTrigger("AttackTrigger");
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EnemyHit.SetActive(true);
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Animator hit = EnemyHit.transform.GetComponent<Animator>();
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hit.SetTrigger("HitTrigger");
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//HIT EFFECT ONLY WORKS IF THERE IS NO SHEILD UP
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if(sheild == false)
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{
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yield return new WaitForSeconds(
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hit.GetCurrentAnimatorStateInfo(0).length
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+hit.GetCurrentAnimatorStateInfo(0).normalizedTime);
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EnemyHit.SetActive(true);
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EnemyHit.SetActive(false);
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hit.SetTrigger("HitTrigger");
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Animator hit = EnemyHit.transform.GetComponent<Animator>();
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hit.SetTrigger("HitTrigger");
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yield return new WaitForSeconds(
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hit.GetCurrentAnimatorStateInfo(0).length
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+hit.GetCurrentAnimatorStateInfo(0).normalizedTime);
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EnemyHit.SetActive(false);
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hit.SetTrigger("HitTrigger");
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}
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//ENEMY ATTACKING PARTY
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DamageEnemy(enemyAttack, (Colours)enemyColour);
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@@ -315,7 +368,30 @@ public class GMScript : MonoBehaviour
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{
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int modifier = 1;
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int modifiedAttack = partyAttack * modifier;
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int modifiedAttack = 1;
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if(partyMember == Colours.Grey || partyMember == Colours.Green || partyMember == Colours.Lime)
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{
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modifier = 0;
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if(partyMember == Colours.Green || partyMember == Colours.Lime)
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{
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partyHealth += 4;
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print(partyMember + " healed the team for 4");
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print("Party health is now: " + partyHealth + " HP");
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}
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}
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if(sheild == true)
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{
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modifier = 0;
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}
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modifiedAttack = partyAttack * modifier;
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enemyHealth -= modifiedAttack;
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print(partyMember + " robot attacked for " + modifiedAttack);
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@@ -327,7 +403,20 @@ public class GMScript : MonoBehaviour
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{
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int modifier = 1;
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int modifiedAttack = enemyAttack * modifier;
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int modifiedAttack = 4;
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//HIT ONLY DAMAGES IF THERE IS NO SHEILD UP
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if(sheild == true)
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{
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modifier = 0;
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print("Sheild Hit!");
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Sheild.SetActive(false);
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sheild = false;
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}
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modifiedAttack = enemyAttack * modifier;
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partyHealth -= modifiedAttack;
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print(enemyColour + " enemy robot attacked for " + modifiedAttack);
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|
||||
@@ -6,6 +6,7 @@ TagManager:
|
||||
tags:
|
||||
- Party
|
||||
- Attack
|
||||
- Enemy
|
||||
layers:
|
||||
- Default
|
||||
- TransparentFX
|
||||
|
||||
Reference in New Issue
Block a user