Added sheild and healer robots with correct attaack effect animations and stat output

This commit is contained in:
Gregory Campbell
2020-04-04 18:21:10 -04:00
parent d4a305b4dd
commit 4d09ffafd6
7 changed files with 316 additions and 52 deletions
+31 -31
View File
@@ -11,8 +11,8 @@ AnimatorState:
m_Speed: 1
m_CycleOffset: 0
m_Transitions:
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- {fileID: -4540420866084089111}
- {fileID: 5026858282347151247}
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
@@ -39,18 +39,18 @@ AnimatorStateMachine:
m_ChildStates:
- serializedVersion: 1
m_State: {fileID: -8759306199506438392}
m_Position: {x: 300, y: 100, z: 0}
m_Position: {x: 250, y: 60, z: 0}
- serializedVersion: 1
m_State: {fileID: 2772376272150863852}
m_Position: {x: 300, y: 0, z: 0}
m_Position: {x: 250, y: 170, z: 0}
m_ChildStateMachines: []
m_AnyStateTransitions: []
m_EntryTransitions: []
m_StateMachineTransitions: {}
m_StateMachineBehaviours: []
m_AnyStatePosition: {x: 50, y: 20, z: 0}
m_EntryPosition: {x: 50, y: 120, z: 0}
m_ExitPosition: {x: 800, y: 120, z: 0}
m_AnyStatePosition: {x: 410, y: -20, z: 0}
m_EntryPosition: {x: 60, y: -10, z: 0}
m_ExitPosition: {x: 530, y: 70, z: 0}
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
m_DefaultState: {fileID: -8759306199506438392}
--- !u!1101 &-4540420866084089111
@@ -123,31 +123,9 @@ AnimatorStateTransition:
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0.24999982
m_TransitionOffset: 0.000000059604695
m_ExitTime: 0.9997957
m_HasExitTime: 1
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1101 &1452401886095301030
AnimatorStateTransition:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions: []
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 0}
m_Solo: 0
m_Mute: 0
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serializedVersion: 3
m_TransitionDuration: 0.25
m_TransitionOffset: 0
m_ExitTime: 0.75
m_TransitionDuration: 0.24999976
m_TransitionOffset: 0.0030431175
m_ExitTime: 0.7242597
m_HasExitTime: 1
m_HasFixedDuration: 1
m_InterruptionSource: 0
@@ -180,3 +158,25 @@ AnimatorState:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1101 &5026858282347151247
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
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m_DstState: {fileID: 0}
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m_Mute: 0
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serializedVersion: 3
m_TransitionDuration: 0.25
m_TransitionOffset: 0
m_ExitTime: 0.75
m_HasExitTime: 1
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
+1 -1
View File
@@ -95,7 +95,7 @@ AnimationClip:
m_Level: 0
m_CycleOffset: 0
m_HasAdditiveReferencePose: 0
m_LoopTime: 1
m_LoopTime: 0
m_LoopBlend: 0
m_LoopBlendOrientation: 0
m_LoopBlendPositionY: 0
+82
View File
@@ -1200,6 +1200,7 @@ MonoBehaviour:
EnemyRobot: {fileID: 1823112110}
Hit: {fileID: 76123733}
EnemyHit: {fileID: 253373582}
Sheild: {fileID: 1797600398}
--- !u!4 &1480396848
Transform:
m_ObjectHideFlags: 0
@@ -1276,6 +1277,87 @@ Transform:
m_Father: {fileID: 0}
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1797600398
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m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1797600400}
- component: {fileID: 1797600399}
m_Layer: 0
m_Name: Sheild
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
--- !u!212 &1797600399
SpriteRenderer:
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_DrawMode: 0
m_Size: {x: 5.12, y: 2.56}
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--- !u!4 &1797600400
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+92 -3
View File
@@ -10,8 +10,10 @@ public class GMScript : MonoBehaviour
public GameObject EnemyRobot;
public GameObject Hit;
public GameObject EnemyHit;
public GameObject Sheild;
private bool noRepeat = true;
private bool sheild = false;
private bool gameover = false;
private bool victory = false;
private int partyHealth = 16;
@@ -230,6 +232,7 @@ public class GMScript : MonoBehaviour
{
PartyMembers[OrderNumbers[i]-1].transform.GetChild(0).GetComponent<SpriteRenderer>().sprite = null;
Animator attack = PartyMembers[OrderNumbers[i]-1].transform.GetComponent<Animator>();
attack.SetTrigger("AttackTrigger");
@@ -237,10 +240,20 @@ public class GMScript : MonoBehaviour
attack.GetCurrentAnimatorStateInfo(0).length
+attack.GetCurrentAnimatorStateInfo(0).normalizedTime);
attack.SetTrigger("AttackTrigger");
print(PartyColours[OrderNumbers[i]-1]);
//CHECKING IF AN "ATTACK" OR "NON-ATTACK" ROBOT IS GOING
if(((Colours)PartyColours[OrderNumbers[i]-1] != Colours.Grey &&
(Colours)PartyColours[OrderNumbers[i]-1] != Colours.Green &&
(Colours)PartyColours[OrderNumbers[i]-1] != Colours.Lime)
&& sheild != true)
{
Hit.transform.GetComponent<SpriteRenderer>().color =
PartyMembers[OrderNumbers[i]-1].transform.GetComponent<SpriteRenderer>().color;
attack.SetTrigger("AttackTrigger");
Hit.SetActive(true);
Animator hit = Hit.transform.GetComponent<Animator>();
@@ -253,6 +266,39 @@ public class GMScript : MonoBehaviour
Hit.SetActive(false);
hit.SetTrigger("HitTrigger");
}
//GREY ROBOT (SHEILD) IS GOING
if ((Colours)PartyColours[OrderNumbers[i]-1] == Colours.Grey){
sheild = true;
Sheild.transform.GetComponent<SpriteRenderer>().color =
PartyMembers[OrderNumbers[i]-1].transform.GetComponent<SpriteRenderer>().color;
Sheild.SetActive(true);
}
//GREEN/LIME ROBOT (HEALTH) IS GOING
if ((Colours)PartyColours[OrderNumbers[i]-1] == Colours.Green ||
(Colours)PartyColours[OrderNumbers[i]-1] == Colours.Lime){
EnemyHit.transform.GetComponent<SpriteRenderer>().color =
PartyMembers[OrderNumbers[i]-1].transform.GetComponent<SpriteRenderer>().color;
EnemyHit.SetActive(true);
Animator hit = EnemyHit.transform.GetComponent<Animator>();
hit.SetTrigger("HitTrigger");
yield return new WaitForSeconds(
hit.GetCurrentAnimatorStateInfo(0).length
+hit.GetCurrentAnimatorStateInfo(0).normalizedTime);
EnemyHit.SetActive(false);
hit.SetTrigger("HitTrigger");
}
//SETTING AND OUTPUT OF ROBOT COLOUR
robotColour = (Colours)PartyColours[OrderNumbers[i]-1];
//print(robotColour);
@@ -294,6 +340,11 @@ public class GMScript : MonoBehaviour
EnemyRobot.transform.GetComponent<SpriteRenderer>().color;
enemyAttackAnim.SetTrigger("AttackTrigger");
//HIT EFFECT ONLY WORKS IF THERE IS NO SHEILD UP
if(sheild == false)
{
EnemyHit.SetActive(true);
Animator hit = EnemyHit.transform.GetComponent<Animator>();
@@ -306,6 +357,8 @@ public class GMScript : MonoBehaviour
EnemyHit.SetActive(false);
hit.SetTrigger("HitTrigger");
}
//ENEMY ATTACKING PARTY
DamageEnemy(enemyAttack, (Colours)enemyColour);
@@ -315,7 +368,30 @@ public class GMScript : MonoBehaviour
{
int modifier = 1;
int modifiedAttack = partyAttack * modifier;
int modifiedAttack = 1;
if(partyMember == Colours.Grey || partyMember == Colours.Green || partyMember == Colours.Lime)
{
modifier = 0;
if(partyMember == Colours.Green || partyMember == Colours.Lime)
{
partyHealth += 4;
print(partyMember + " healed the team for 4");
print("Party health is now: " + partyHealth + " HP");
}
}
if(sheild == true)
{
modifier = 0;
}
modifiedAttack = partyAttack * modifier;
enemyHealth -= modifiedAttack;
print(partyMember + " robot attacked for " + modifiedAttack);
@@ -327,7 +403,20 @@ public class GMScript : MonoBehaviour
{
int modifier = 1;
int modifiedAttack = enemyAttack * modifier;
int modifiedAttack = 4;
//HIT ONLY DAMAGES IF THERE IS NO SHEILD UP
if(sheild == true)
{
modifier = 0;
print("Sheild Hit!");
Sheild.SetActive(false);
sheild = false;
}
modifiedAttack = enemyAttack * modifier;
partyHealth -= modifiedAttack;
print(enemyColour + " enemy robot attacked for " + modifiedAttack);
Binary file not shown.

After

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+92
View File
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View File
@@ -6,6 +6,7 @@ TagManager:
tags:
- Party
- Attack
- Enemy
layers:
- Default
- TransparentFX