Added sheild and healer robots with correct attaack effect animations and stat output
This commit is contained in:
@@ -11,8 +11,8 @@ AnimatorState:
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m_Speed: 1
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m_Speed: 1
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m_CycleOffset: 0
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m_CycleOffset: 0
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m_Transitions:
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m_Transitions:
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- {fileID: 1452401886095301030}
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- {fileID: -4540420866084089111}
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- {fileID: -4540420866084089111}
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- {fileID: 5026858282347151247}
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m_StateMachineBehaviours: []
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m_StateMachineBehaviours: []
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m_Position: {x: 50, y: 50, z: 0}
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m_Position: {x: 50, y: 50, z: 0}
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m_IKOnFeet: 0
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m_IKOnFeet: 0
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@@ -39,18 +39,18 @@ AnimatorStateMachine:
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m_ChildStates:
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m_ChildStates:
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- serializedVersion: 1
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- serializedVersion: 1
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m_State: {fileID: -8759306199506438392}
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m_State: {fileID: -8759306199506438392}
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m_Position: {x: 300, y: 100, z: 0}
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m_Position: {x: 250, y: 60, z: 0}
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- serializedVersion: 1
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- serializedVersion: 1
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m_State: {fileID: 2772376272150863852}
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m_State: {fileID: 2772376272150863852}
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m_Position: {x: 300, y: 0, z: 0}
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m_Position: {x: 250, y: 170, z: 0}
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m_ChildStateMachines: []
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m_ChildStateMachines: []
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m_AnyStateTransitions: []
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m_AnyStateTransitions: []
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m_EntryTransitions: []
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m_EntryTransitions: []
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m_StateMachineTransitions: {}
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m_StateMachineTransitions: {}
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||||||
m_StateMachineBehaviours: []
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m_StateMachineBehaviours: []
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m_AnyStatePosition: {x: 50, y: 20, z: 0}
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m_AnyStatePosition: {x: 410, y: -20, z: 0}
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m_EntryPosition: {x: 50, y: 120, z: 0}
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m_EntryPosition: {x: 60, y: -10, z: 0}
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m_ExitPosition: {x: 800, y: 120, z: 0}
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m_ExitPosition: {x: 530, y: 70, z: 0}
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m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
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m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
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m_DefaultState: {fileID: -8759306199506438392}
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m_DefaultState: {fileID: -8759306199506438392}
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--- !u!1101 &-4540420866084089111
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--- !u!1101 &-4540420866084089111
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@@ -123,31 +123,9 @@ AnimatorStateTransition:
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m_Mute: 0
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m_Mute: 0
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m_IsExit: 0
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m_IsExit: 0
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serializedVersion: 3
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serializedVersion: 3
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m_TransitionDuration: 0.24999982
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m_TransitionDuration: 0.24999976
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m_TransitionOffset: 0.000000059604695
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m_TransitionOffset: 0.0030431175
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m_ExitTime: 0.9997957
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m_ExitTime: 0.7242597
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m_HasExitTime: 1
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m_HasFixedDuration: 1
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m_InterruptionSource: 0
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m_OrderedInterruption: 1
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m_CanTransitionToSelf: 1
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--- !u!1101 &1452401886095301030
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AnimatorStateTransition:
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m_ObjectHideFlags: 3
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name:
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m_Conditions: []
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m_DstStateMachine: {fileID: 0}
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||||||
m_DstState: {fileID: 0}
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m_Solo: 0
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m_Mute: 0
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||||||
m_IsExit: 1
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serializedVersion: 3
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m_TransitionDuration: 0.25
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m_TransitionOffset: 0
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m_ExitTime: 0.75
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m_HasExitTime: 1
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m_HasExitTime: 1
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m_HasFixedDuration: 1
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m_HasFixedDuration: 1
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m_InterruptionSource: 0
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m_InterruptionSource: 0
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@@ -180,3 +158,25 @@ AnimatorState:
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m_MirrorParameter:
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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m_TimeParameter:
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--- !u!1101 &5026858282347151247
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AnimatorStateTransition:
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name:
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m_Conditions: []
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: 0}
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m_Solo: 0
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m_Mute: 0
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m_IsExit: 1
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serializedVersion: 3
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m_TransitionDuration: 0.25
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m_TransitionOffset: 0
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m_ExitTime: 0.75
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m_HasExitTime: 1
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m_HasFixedDuration: 1
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m_InterruptionSource: 0
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m_OrderedInterruption: 1
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m_CanTransitionToSelf: 1
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@@ -95,7 +95,7 @@ AnimationClip:
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m_Level: 0
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m_Level: 0
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m_CycleOffset: 0
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m_CycleOffset: 0
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m_HasAdditiveReferencePose: 0
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m_HasAdditiveReferencePose: 0
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m_LoopTime: 1
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m_LoopTime: 0
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m_LoopBlend: 0
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m_LoopBlend: 0
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m_LoopBlendOrientation: 0
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m_LoopBlendOrientation: 0
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m_LoopBlendPositionY: 0
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m_LoopBlendPositionY: 0
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@@ -1200,6 +1200,7 @@ MonoBehaviour:
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EnemyRobot: {fileID: 1823112110}
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EnemyRobot: {fileID: 1823112110}
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Hit: {fileID: 76123733}
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Hit: {fileID: 76123733}
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EnemyHit: {fileID: 253373582}
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EnemyHit: {fileID: 253373582}
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Sheild: {fileID: 1797600398}
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--- !u!4 &1480396848
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--- !u!4 &1480396848
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Transform:
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Transform:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -1276,6 +1277,87 @@ Transform:
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_RootOrder: 3
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m_RootOrder: 3
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &1797600398
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 1797600400}
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- component: {fileID: 1797600399}
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m_Layer: 0
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m_Name: Sheild
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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--- !u!212 &1797600399
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SpriteRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1797600398}
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m_Enabled: 1
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m_CastShadows: 0
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m_ReceiveShadows: 0
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m_DynamicOccludee: 1
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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m_ReflectionProbeUsage: 1
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m_RayTracingMode: 0
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
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m_StaticBatchInfo:
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firstSubMesh: 0
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subMeshCount: 0
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m_StaticBatchRoot: {fileID: 0}
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m_ProbeAnchor: {fileID: 0}
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m_LightProbeVolumeOverride: {fileID: 0}
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m_ScaleInLightmap: 1
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m_ReceiveGI: 1
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m_PreserveUVs: 0
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m_IgnoreNormalsForChartDetection: 0
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m_ImportantGI: 0
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m_StitchLightmapSeams: 1
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m_SelectedEditorRenderState: 0
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m_MinimumChartSize: 4
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxAngle: 89
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m_LightmapParameters: {fileID: 0}
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_Sprite: {fileID: 21300000, guid: 65bf9c77d9d7eee4ab76ef2fe3a099e3, type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_FlipX: 0
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m_FlipY: 0
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m_DrawMode: 0
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m_Size: {x: 5.12, y: 2.56}
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m_AdaptiveModeThreshold: 0.5
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m_SpriteTileMode: 0
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m_WasSpriteAssigned: 1
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m_MaskInteraction: 0
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m_SpriteSortPoint: 0
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--- !u!4 &1797600400
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1797600398}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: -1.5, z: 0}
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m_LocalScale: {x: 3.5, y: 0.5, z: 1}
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 11
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &1823112110
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--- !u!1 &1823112110
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||||||
GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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||||||
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|||||||
+109
-20
@@ -10,8 +10,10 @@ public class GMScript : MonoBehaviour
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public GameObject EnemyRobot;
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public GameObject EnemyRobot;
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public GameObject Hit;
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public GameObject Hit;
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public GameObject EnemyHit;
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public GameObject EnemyHit;
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public GameObject Sheild;
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private bool noRepeat = true;
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private bool noRepeat = true;
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private bool sheild = false;
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private bool gameover = false;
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private bool gameover = false;
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private bool victory = false;
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private bool victory = false;
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private int partyHealth = 16;
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private int partyHealth = 16;
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@@ -230,6 +232,7 @@ public class GMScript : MonoBehaviour
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{
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{
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PartyMembers[OrderNumbers[i]-1].transform.GetChild(0).GetComponent<SpriteRenderer>().sprite = null;
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PartyMembers[OrderNumbers[i]-1].transform.GetChild(0).GetComponent<SpriteRenderer>().sprite = null;
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Animator attack = PartyMembers[OrderNumbers[i]-1].transform.GetComponent<Animator>();
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Animator attack = PartyMembers[OrderNumbers[i]-1].transform.GetComponent<Animator>();
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attack.SetTrigger("AttackTrigger");
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attack.SetTrigger("AttackTrigger");
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@@ -237,21 +240,64 @@ public class GMScript : MonoBehaviour
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attack.GetCurrentAnimatorStateInfo(0).length
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attack.GetCurrentAnimatorStateInfo(0).length
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+attack.GetCurrentAnimatorStateInfo(0).normalizedTime);
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+attack.GetCurrentAnimatorStateInfo(0).normalizedTime);
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Hit.transform.GetComponent<SpriteRenderer>().color =
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attack.SetTrigger("AttackTrigger");
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print(PartyColours[OrderNumbers[i]-1]);
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//CHECKING IF AN "ATTACK" OR "NON-ATTACK" ROBOT IS GOING
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if(((Colours)PartyColours[OrderNumbers[i]-1] != Colours.Grey &&
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(Colours)PartyColours[OrderNumbers[i]-1] != Colours.Green &&
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(Colours)PartyColours[OrderNumbers[i]-1] != Colours.Lime)
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&& sheild != true)
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{
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Hit.transform.GetComponent<SpriteRenderer>().color =
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PartyMembers[OrderNumbers[i]-1].transform.GetComponent<SpriteRenderer>().color;
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PartyMembers[OrderNumbers[i]-1].transform.GetComponent<SpriteRenderer>().color;
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attack.SetTrigger("AttackTrigger");
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Hit.SetActive(true);
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Hit.SetActive(true);
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Animator hit = Hit.transform.GetComponent<Animator>();
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Animator hit = Hit.transform.GetComponent<Animator>();
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hit.SetTrigger("HitTrigger");
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hit.SetTrigger("HitTrigger");
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yield return new WaitForSeconds(
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yield return new WaitForSeconds(
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hit.GetCurrentAnimatorStateInfo(0).length
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hit.GetCurrentAnimatorStateInfo(0).length
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+hit.GetCurrentAnimatorStateInfo(0).normalizedTime);
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+hit.GetCurrentAnimatorStateInfo(0).normalizedTime);
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Hit.SetActive(false);
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Hit.SetActive(false);
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hit.SetTrigger("HitTrigger");
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hit.SetTrigger("HitTrigger");
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}
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//GREY ROBOT (SHEILD) IS GOING
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if ((Colours)PartyColours[OrderNumbers[i]-1] == Colours.Grey){
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sheild = true;
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Sheild.transform.GetComponent<SpriteRenderer>().color =
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PartyMembers[OrderNumbers[i]-1].transform.GetComponent<SpriteRenderer>().color;
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Sheild.SetActive(true);
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}
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//GREEN/LIME ROBOT (HEALTH) IS GOING
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if ((Colours)PartyColours[OrderNumbers[i]-1] == Colours.Green ||
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(Colours)PartyColours[OrderNumbers[i]-1] == Colours.Lime){
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EnemyHit.transform.GetComponent<SpriteRenderer>().color =
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PartyMembers[OrderNumbers[i]-1].transform.GetComponent<SpriteRenderer>().color;
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EnemyHit.SetActive(true);
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Animator hit = EnemyHit.transform.GetComponent<Animator>();
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hit.SetTrigger("HitTrigger");
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yield return new WaitForSeconds(
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hit.GetCurrentAnimatorStateInfo(0).length
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+hit.GetCurrentAnimatorStateInfo(0).normalizedTime);
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EnemyHit.SetActive(false);
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hit.SetTrigger("HitTrigger");
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}
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//SETTING AND OUTPUT OF ROBOT COLOUR
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//SETTING AND OUTPUT OF ROBOT COLOUR
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robotColour = (Colours)PartyColours[OrderNumbers[i]-1];
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robotColour = (Colours)PartyColours[OrderNumbers[i]-1];
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@@ -294,17 +340,24 @@ public class GMScript : MonoBehaviour
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EnemyRobot.transform.GetComponent<SpriteRenderer>().color;
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EnemyRobot.transform.GetComponent<SpriteRenderer>().color;
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enemyAttackAnim.SetTrigger("AttackTrigger");
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enemyAttackAnim.SetTrigger("AttackTrigger");
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EnemyHit.SetActive(true);
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Animator hit = EnemyHit.transform.GetComponent<Animator>();
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//HIT EFFECT ONLY WORKS IF THERE IS NO SHEILD UP
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hit.SetTrigger("HitTrigger");
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if(sheild == false)
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{
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yield return new WaitForSeconds(
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EnemyHit.SetActive(true);
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hit.GetCurrentAnimatorStateInfo(0).length
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+hit.GetCurrentAnimatorStateInfo(0).normalizedTime);
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EnemyHit.SetActive(false);
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Animator hit = EnemyHit.transform.GetComponent<Animator>();
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hit.SetTrigger("HitTrigger");
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hit.SetTrigger("HitTrigger");
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yield return new WaitForSeconds(
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hit.GetCurrentAnimatorStateInfo(0).length
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+hit.GetCurrentAnimatorStateInfo(0).normalizedTime);
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EnemyHit.SetActive(false);
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hit.SetTrigger("HitTrigger");
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}
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//ENEMY ATTACKING PARTY
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//ENEMY ATTACKING PARTY
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DamageEnemy(enemyAttack, (Colours)enemyColour);
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DamageEnemy(enemyAttack, (Colours)enemyColour);
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@@ -315,7 +368,30 @@ public class GMScript : MonoBehaviour
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{
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{
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||||||
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int modifier = 1;
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int modifier = 1;
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int modifiedAttack = partyAttack * modifier;
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int modifiedAttack = 1;
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if(partyMember == Colours.Grey || partyMember == Colours.Green || partyMember == Colours.Lime)
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{
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modifier = 0;
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if(partyMember == Colours.Green || partyMember == Colours.Lime)
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{
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partyHealth += 4;
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print(partyMember + " healed the team for 4");
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print("Party health is now: " + partyHealth + " HP");
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|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
if(sheild == true)
|
||||||
|
{
|
||||||
|
modifier = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
modifiedAttack = partyAttack * modifier;
|
||||||
|
|
||||||
enemyHealth -= modifiedAttack;
|
enemyHealth -= modifiedAttack;
|
||||||
print(partyMember + " robot attacked for " + modifiedAttack);
|
print(partyMember + " robot attacked for " + modifiedAttack);
|
||||||
@@ -327,7 +403,20 @@ public class GMScript : MonoBehaviour
|
|||||||
{
|
{
|
||||||
|
|
||||||
int modifier = 1;
|
int modifier = 1;
|
||||||
int modifiedAttack = enemyAttack * modifier;
|
int modifiedAttack = 4;
|
||||||
|
|
||||||
|
//HIT ONLY DAMAGES IF THERE IS NO SHEILD UP
|
||||||
|
if(sheild == true)
|
||||||
|
{
|
||||||
|
|
||||||
|
modifier = 0;
|
||||||
|
print("Sheild Hit!");
|
||||||
|
Sheild.SetActive(false);
|
||||||
|
sheild = false;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
modifiedAttack = enemyAttack * modifier;
|
||||||
|
|
||||||
partyHealth -= modifiedAttack;
|
partyHealth -= modifiedAttack;
|
||||||
print(enemyColour + " enemy robot attacked for " + modifiedAttack);
|
print(enemyColour + " enemy robot attacked for " + modifiedAttack);
|
||||||
|
|||||||
Binary file not shown.
|
After Width: | Height: | Size: 3.3 KiB |
@@ -0,0 +1,92 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 65bf9c77d9d7eee4ab76ef2fe3a099e3
|
||||||
|
TextureImporter:
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 11
|
||||||
|
mipmaps:
|
||||||
|
mipMapMode: 0
|
||||||
|
enableMipMap: 0
|
||||||
|
sRGBTexture: 1
|
||||||
|
linearTexture: 0
|
||||||
|
fadeOut: 0
|
||||||
|
borderMipMap: 0
|
||||||
|
mipMapsPreserveCoverage: 0
|
||||||
|
alphaTestReferenceValue: 0.5
|
||||||
|
mipMapFadeDistanceStart: 1
|
||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
||||||
|
convertToNormalMap: 0
|
||||||
|
externalNormalMap: 0
|
||||||
|
heightScale: 0.25
|
||||||
|
normalMapFilter: 0
|
||||||
|
isReadable: 0
|
||||||
|
streamingMipmaps: 0
|
||||||
|
streamingMipmapsPriority: 0
|
||||||
|
grayScaleToAlpha: 0
|
||||||
|
generateCubemap: 6
|
||||||
|
cubemapConvolution: 0
|
||||||
|
seamlessCubemap: 0
|
||||||
|
textureFormat: 1
|
||||||
|
maxTextureSize: 2048
|
||||||
|
textureSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
filterMode: -1
|
||||||
|
aniso: -1
|
||||||
|
mipBias: -100
|
||||||
|
wrapU: 1
|
||||||
|
wrapV: 1
|
||||||
|
wrapW: 1
|
||||||
|
nPOTScale: 0
|
||||||
|
lightmap: 0
|
||||||
|
compressionQuality: 50
|
||||||
|
spriteMode: 1
|
||||||
|
spriteExtrude: 1
|
||||||
|
spriteMeshType: 1
|
||||||
|
alignment: 0
|
||||||
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
|
spritePixelsToUnits: 100
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
|
alphaUsage: 1
|
||||||
|
alphaIsTransparency: 1
|
||||||
|
spriteTessellationDetail: -1
|
||||||
|
textureType: 8
|
||||||
|
textureShape: 1
|
||||||
|
singleChannelComponent: 0
|
||||||
|
maxTextureSizeSet: 0
|
||||||
|
compressionQualitySet: 0
|
||||||
|
textureFormatSet: 0
|
||||||
|
applyGammaDecoding: 0
|
||||||
|
platformSettings:
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: DefaultTexturePlatform
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID: 5e97eb03825dee720800000000000000
|
||||||
|
internalID: 0
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
spritePackingTag:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
pSDShowRemoveMatteOption: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -6,6 +6,7 @@ TagManager:
|
|||||||
tags:
|
tags:
|
||||||
- Party
|
- Party
|
||||||
- Attack
|
- Attack
|
||||||
|
- Enemy
|
||||||
layers:
|
layers:
|
||||||
- Default
|
- Default
|
||||||
- TransparentFX
|
- TransparentFX
|
||||||
|
|||||||
Reference in New Issue
Block a user