Added sheild and healer robots with correct attaack effect animations and stat output
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@@ -1200,6 +1200,7 @@ MonoBehaviour:
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EnemyRobot: {fileID: 1823112110}
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Hit: {fileID: 76123733}
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EnemyHit: {fileID: 253373582}
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Sheild: {fileID: 1797600398}
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--- !u!4 &1480396848
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@@ -1276,6 +1277,87 @@ Transform:
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--- !u!1 &1797600398
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- component: {fileID: 1797600400}
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- component: {fileID: 1797600399}
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m_Layer: 0
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m_Name: Sheild
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--- !u!212 &1797600399
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1797600398}
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m_Enabled: 1
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m_CastShadows: 0
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m_DynamicOccludee: 1
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
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m_ScaleInLightmap: 1
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m_Sprite: {fileID: 21300000, guid: 65bf9c77d9d7eee4ab76ef2fe3a099e3, type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_FlipX: 0
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m_FlipY: 0
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m_DrawMode: 0
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m_Size: {x: 5.12, y: 2.56}
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m_AdaptiveModeThreshold: 0.5
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m_SpriteTileMode: 0
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m_WasSpriteAssigned: 1
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m_MaskInteraction: 0
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m_SpriteSortPoint: 0
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--- !u!4 &1797600400
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1797600398}
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m_RootOrder: 11
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--- !u!1 &1823112110
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GameObject:
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m_ObjectHideFlags: 0
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