diff --git a/Assets/Scripts/GMScript.cs b/Assets/Scripts/GMScript.cs index 7cfe531..491c5df 100644 --- a/Assets/Scripts/GMScript.cs +++ b/Assets/Scripts/GMScript.cs @@ -232,21 +232,30 @@ public class GMScript : MonoBehaviour if(PlayerPrefs.GetInt("GameMode") == 0) { - maxLevel = 5; + maxLevel = 10; if(PlayerPrefs.GetInt("Level") == 1) { - SeedParse(new int[] {0,1,11,13,0,6,8,0,0,3,6,5,7,0}); + SeedParse(new int[] {0,0,0,0,8,8,8,8,0,3,8,8,8,0}); } else if(PlayerPrefs.GetInt("Level") == 2){ - SeedParse(new int[] {0,4,8,12,4,5,9,1,10,3,2,6,10,0}); + SeedParse(new int[] {0,0,0,0,8,8,8,8,0,4,6,6,6,6,0}); } else if (PlayerPrefs.GetInt("Level") == 3){ - SeedParse(new int[] {2,6,10,7,12,0,8,11,5,4,1,4,0,8,0}); + SeedParse(new int[] {0,0,6,0,0,0,0,0,0,3,8,8,8,0}); } else if (PlayerPrefs.GetInt("Level") == 4){ - SeedParse(new int[] {4,10,1,14,14,1,0,5,8,5,10,4,7,10,7,0}); + SeedParse(new int[] {0,2,0,13,13,8,8,1,11,3,4,8,8,0}); } else if (PlayerPrefs.GetInt("Level") == 5){ - SeedParse(new int[] {3,4,5,6,3,1,0,2,9,6,0,9,11,10,11,10,0}); - } else if (PlayerPrefs.GetInt("Level") >= 6){ - SeedParse(new int[] {6,0,8,4,4,6,10,2,8,7,6,0,10,2,10,2,6,0}); + SeedParse(new int[] {0,2,0,12,12,0,8,11,1,3,4,8,8,0}); + } else if (PlayerPrefs.GetInt("Level") == 6){ + SeedParse(new int[] {0,0,0,14,14,8,8,0,0,3,8,8,8,0}); + } else if(PlayerPrefs.GetInt("Level") == 7){ + SeedParse(new int[] {0,0,0,0,8,8,8,8,0,6,6,6,6,6,6,6,0}); + } else if(PlayerPrefs.GetInt("Level") == 8){ + SeedParse(new int[] {0,0,6,6,8,8,8,8,0,4,6,6,6,6,3}); + } else if(PlayerPrefs.GetInt("Level") == 9){ + SeedParse(new int[] {0,0,6,6,8,8,8,6,0,4,0,6,0,6,0}); + } else if(PlayerPrefs.GetInt("Level") == 10){ + SeedParse(new int[] {0,4,8,13,8,8,8,0,4,6,6,10,2,6,10,2,0}); + } else if (PlayerPrefs.GetInt("Level") >= 11){ SceneManager.LoadScene("Mode Select Scene"); } @@ -279,7 +288,6 @@ public class GMScript : MonoBehaviour } else if (PlayerPrefs.GetInt("Level") == 10){ SeedParse(new int[] {11,3,1,5,0,1,3,6,2,4,7,9,11,5,0}); } else if (PlayerPrefs.GetInt("Level") >= 11){ - SeedParse(new int[] {7,6,5,8,2,3,5,7,11,4,1,0,11,10,0}); SceneManager.LoadScene("Mode Select Scene"); }