Doubled enemy robot health for balancing
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@@ -32,7 +32,7 @@ public class GMScript : MonoBehaviour
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private bool gameover = false;
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private bool gameover = false;
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private bool victory = false;
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private bool victory = false;
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private int partyHealth = 16;
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private int partyHealth = 16;
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private int enemyHealth = 16;
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private int enemyHealth = 32;
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private int partyAttack = 2;
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private int partyAttack = 2;
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private int enemyAttack = 4;
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private int enemyAttack = 4;
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private static int partySize = 4;
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private static int partySize = 4;
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