Added Main Menu and selection audio
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|
||||
|
||||
public Sprite[] SideTrim;
|
||||
|
||||
public AudioClip[] SelectionSounds;
|
||||
|
||||
private int gameMode;
|
||||
private int level;
|
||||
private GameObject SideTrimObject;
|
||||
private GameObject SideTrimObjectFlip;
|
||||
|
||||
private AudioSource audioPlayer;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
@@ -35,6 +39,8 @@ public class SelectScript : MonoBehaviour
|
||||
SideTrimObjectFlip.SetActive(false);
|
||||
SideTrimObjectFlip.tag = "SideTrim";
|
||||
|
||||
audioPlayer = this.GetComponent<AudioSource>();
|
||||
|
||||
GameObject.FindGameObjectWithTag("Music").GetComponent<MusicScript>().StopMusic();
|
||||
|
||||
}
|
||||
@@ -62,8 +68,8 @@ public class SelectScript : MonoBehaviour
|
||||
if (Input.GetMouseButtonDown(0))
|
||||
{
|
||||
gameMode = 0;
|
||||
PlayerPrefs.SetInt("GameMode", gameMode);
|
||||
SceneManager.LoadScene("Battle Scene");
|
||||
audioPlayer.PlayOneShot(SelectionSounds[0]);
|
||||
StartCoroutine(Selection(gameMode));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -76,8 +82,8 @@ public class SelectScript : MonoBehaviour
|
||||
if (Input.GetMouseButtonDown(0))
|
||||
{
|
||||
gameMode = 1;
|
||||
PlayerPrefs.SetInt("GameMode", gameMode);
|
||||
SceneManager.LoadScene("Battle Scene");
|
||||
audioPlayer.PlayOneShot(SelectionSounds[0]);
|
||||
StartCoroutine(Selection(gameMode));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -90,8 +96,8 @@ public class SelectScript : MonoBehaviour
|
||||
if (Input.GetMouseButtonDown(0))
|
||||
{
|
||||
gameMode = 2;
|
||||
PlayerPrefs.SetInt("GameMode", gameMode);
|
||||
SceneManager.LoadScene("Battle Scene");
|
||||
audioPlayer.PlayOneShot(SelectionSounds[0]);
|
||||
StartCoroutine(Selection(gameMode));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -104,8 +110,8 @@ public class SelectScript : MonoBehaviour
|
||||
if (Input.GetMouseButtonDown(0))
|
||||
{
|
||||
gameMode = 3;
|
||||
PlayerPrefs.SetInt("GameMode", gameMode);
|
||||
SceneManager.LoadScene("Battle Scene");
|
||||
audioPlayer.PlayOneShot(SelectionSounds[0]);
|
||||
StartCoroutine(Selection(gameMode));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -117,6 +123,7 @@ public class SelectScript : MonoBehaviour
|
||||
|
||||
if (Input.GetMouseButtonDown(0))
|
||||
{
|
||||
audioPlayer.PlayOneShot(SelectionSounds[0]);
|
||||
Application.Quit();
|
||||
}
|
||||
}
|
||||
@@ -133,4 +140,15 @@ public class SelectScript : MonoBehaviour
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
IEnumerator Selection(int selection)
|
||||
{
|
||||
|
||||
audioPlayer.PlayOneShot(SelectionSounds[selection+1]);
|
||||
yield return new WaitForSeconds(
|
||||
SelectionSounds[selection+1].length);
|
||||
PlayerPrefs.SetInt("GameMode", selection);
|
||||
SceneManager.LoadScene("Battle Scene");
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user