Implemented a proper title/mode selection scene
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@@ -24,13 +24,13 @@ public class SelectScript : MonoBehaviour
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SideTrimObject = new GameObject("SideTrimLeft");
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SideTrimObject.AddComponent<SpriteRenderer>();
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SideTrimObject.transform.position = new Vector3(-5.5f, 0f, 0f);
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SideTrimObject.transform.position = new Vector3(-5.5f, -0.5f, 0f);
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SideTrimObject.SetActive(false);
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SideTrimObject.tag = "SideTrim";
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SideTrimObjectFlip = new GameObject("SideTrimRight");
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SideTrimObjectFlip.AddComponent<SpriteRenderer>();
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SideTrimObjectFlip.transform.position = new Vector3(5.5f, 0f, 0f);
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SideTrimObjectFlip.transform.position = new Vector3(5.5f, -0.5f, 0f);
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SideTrimObjectFlip.transform.rotation = Quaternion.Euler(0f, 180f, 0f);
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SideTrimObjectFlip.SetActive(false);
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SideTrimObjectFlip.tag = "SideTrim";
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@@ -107,6 +107,18 @@ public class SelectScript : MonoBehaviour
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}
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}
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if(hit.collider.gameObject.tag == "Quit")
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{
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renderer.sprite = SideTrim[4];
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rendererFlip.sprite = SideTrim[4];
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if (Input.GetMouseButtonDown(0))
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{
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Application.Quit();
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}
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}
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SideTrimObject.SetActive(true);
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SideTrimObjectFlip.SetActive(true);
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