Implemented a proper title/mode selection scene

This commit is contained in:
Gregory Campbell
2020-07-05 16:47:56 -04:00
parent 850c5a540a
commit 228c2c88c6
15 changed files with 513 additions and 13 deletions
+14 -2
View File
@@ -24,13 +24,13 @@ public class SelectScript : MonoBehaviour
SideTrimObject = new GameObject("SideTrimLeft");
SideTrimObject.AddComponent<SpriteRenderer>();
SideTrimObject.transform.position = new Vector3(-5.5f, 0f, 0f);
SideTrimObject.transform.position = new Vector3(-5.5f, -0.5f, 0f);
SideTrimObject.SetActive(false);
SideTrimObject.tag = "SideTrim";
SideTrimObjectFlip = new GameObject("SideTrimRight");
SideTrimObjectFlip.AddComponent<SpriteRenderer>();
SideTrimObjectFlip.transform.position = new Vector3(5.5f, 0f, 0f);
SideTrimObjectFlip.transform.position = new Vector3(5.5f, -0.5f, 0f);
SideTrimObjectFlip.transform.rotation = Quaternion.Euler(0f, 180f, 0f);
SideTrimObjectFlip.SetActive(false);
SideTrimObjectFlip.tag = "SideTrim";
@@ -107,6 +107,18 @@ public class SelectScript : MonoBehaviour
}
}
if(hit.collider.gameObject.tag == "Quit")
{
renderer.sprite = SideTrim[4];
rendererFlip.sprite = SideTrim[4];
if (Input.GetMouseButtonDown(0))
{
Application.Quit();
}
}
SideTrimObject.SetActive(true);
SideTrimObjectFlip.SetActive(true);