Moved position numbers so they don't overlap enemy arms and body

This commit is contained in:
Gregory Campbell
2020-05-02 11:28:57 -04:00
parent ec88e60034
commit 1fecf9cc83
+4 -4
View File
@@ -862,7 +862,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 253563187}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 5, z: 0}
m_LocalPosition: {x: 0, y: 3, z: 0}
m_LocalScale: {x: 0.5, y: 0.5, z: 1}
m_Children: []
m_Father: {fileID: 617295560}
@@ -1368,7 +1368,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 584866347}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 5, z: 0}
m_LocalPosition: {x: 0, y: 3, z: 0}
m_LocalScale: {x: 0.5, y: 0.5, z: 1}
m_Children: []
m_Father: {fileID: 2058067575}
@@ -1741,7 +1741,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 901586390}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 5, z: 0}
m_LocalPosition: {x: 0, y: 3, z: 0}
m_LocalScale: {x: 0.5, y: 0.5, z: 1}
m_Children: []
m_Father: {fileID: 1394857175}
@@ -4304,7 +4304,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1887744308}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 5, z: 0}
m_LocalPosition: {x: 0, y: 3, z: 0}
m_LocalScale: {x: 0.5, y: 0.5, z: 1}
m_Children: []
m_Father: {fileID: 1935397214}