Added a tagging system so clicking on objects can have a more defined selection in scripting and fixed an issue with the attack animation starting and looping on start
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@@ -380,7 +380,7 @@ GameObject:
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- component: {fileID: 617295557}
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m_Layer: 0
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m_Name: Party Member 2
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m_TagString: Untagged
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m_TagString: Party
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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@@ -733,7 +733,7 @@ GameObject:
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- component: {fileID: 1394857172}
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m_Layer: 0
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m_Name: Party Member 3
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m_TagString: Untagged
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m_TagString: Party
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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@@ -1058,7 +1058,7 @@ GameObject:
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- component: {fileID: 1935397211}
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m_Layer: 0
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m_Name: Party Member 4
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m_TagString: Untagged
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m_TagString: Party
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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@@ -1187,7 +1187,7 @@ GameObject:
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- component: {fileID: 2058067576}
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m_Layer: 0
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m_Name: Party Member 1
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m_TagString: Untagged
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m_TagString: Party
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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