Added a tagging system so clicking on objects can have a more defined selection in scripting and fixed an issue with the attack animation starting and looping on start

This commit is contained in:
Gregory Campbell
2020-03-28 18:40:46 -04:00
parent 48944df7b7
commit 1e4c495090
5 changed files with 55 additions and 14 deletions
+4 -4
View File
@@ -380,7 +380,7 @@ GameObject:
- component: {fileID: 617295557}
m_Layer: 0
m_Name: Party Member 2
m_TagString: Untagged
m_TagString: Party
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
@@ -733,7 +733,7 @@ GameObject:
- component: {fileID: 1394857172}
m_Layer: 0
m_Name: Party Member 3
m_TagString: Untagged
m_TagString: Party
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
@@ -1058,7 +1058,7 @@ GameObject:
- component: {fileID: 1935397211}
m_Layer: 0
m_Name: Party Member 4
m_TagString: Untagged
m_TagString: Party
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
@@ -1187,7 +1187,7 @@ GameObject:
- component: {fileID: 2058067576}
m_Layer: 0
m_Name: Party Member 1
m_TagString: Untagged
m_TagString: Party
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0