Reworked enemy robots nerf to be a little tougher
This commit is contained in:
+29
-11
@@ -44,7 +44,7 @@ public class GMScript : MonoBehaviour
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private int partyHealth = 16;
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private int enemyHealth = 32;
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private int partyAttack = 2;
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private int enemyAttack = 2;
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private int enemyAttack = 0;
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private static int partySize = 4;
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private string[] PartyMemberOrder = new string[partySize];
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private int[] OrderNumbers = new int[partySize];
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@@ -505,19 +505,19 @@ public class GMScript : MonoBehaviour
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{
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case(2):
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modifier = 2;
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if((Colours)EnemyPartsColours[1] == (Colours)EnemyPartsColours[2]) modifier = 4;
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if(EnemyPartsColours[1] == EnemyPartsColours[2]) modifier = 4;
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break;
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case(1):
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modifier = 1.5f;
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if((Colours)EnemyPartsColours[1] == (Colours)EnemyPartsColours[2]) modifier = 2;
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if(EnemyPartsColours[1] == EnemyPartsColours[2]) modifier = 2;
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break;
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case(-1):
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modifier = 0.5f;
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if((Colours)EnemyPartsColours[1] == (Colours)EnemyPartsColours[2]) modifier = 0;
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if(EnemyPartsColours[1] == EnemyPartsColours[2]) modifier = 0;
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break;
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case(-2):
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modifier = 0;
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if((Colours)EnemyPartsColours[1] == (Colours)EnemyPartsColours[2]) modifier = -1;
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if(EnemyPartsColours[1] == EnemyPartsColours[2]) modifier = -1;
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break;
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default:
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break;
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@@ -655,12 +655,30 @@ public class GMScript : MonoBehaviour
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weakPointHit = false;
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for(int i = 0; i < 2; i++){
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for(int j = 0; j < partySize; j++){
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modifier +=
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ColourCompare((Colours)attackColour, (Colours)PartyColours[j]);
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for(int i = 0; i < partySize; i++){
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// ATTACK MODIFIER BASED ON THE RELATION OF THE COLOUR OF THE ENEMY ARM
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// AND THE COLOUR OF THE PARTY MEMBERS COLOURS
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switch(ColourCompare((Colours)attackColour, (Colours)PartyColours[i]))
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{
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case(2):
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modifier += 2;
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break;
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case(1):
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modifier += 1;
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break;
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case(0):
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modifier += 1;
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break;
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case(-1):
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modifier += 0;
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break;
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case(-2):
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modifier += -1;
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break;
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default:
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modifier += 1;
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break;
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}
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}
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@@ -673,7 +691,7 @@ public class GMScript : MonoBehaviour
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}
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// IN CASE MODIFIER MAKES ENEMY ATTACK NEGATIVE
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if(modifier < -enemyAttack) modifier = -enemyAttack;
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if(modifier < 0) modifier = 0;
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modifiedAttack = enemyAttack + modifier;
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