Reworked enemy robots nerf to be a little tougher

This commit is contained in:
Gregory Campbell
2020-04-19 11:46:16 -04:00
parent 85ce0c8ddf
commit 0ab8b77ff7
+29 -11
View File
@@ -44,7 +44,7 @@ public class GMScript : MonoBehaviour
private int partyHealth = 16;
private int enemyHealth = 32;
private int partyAttack = 2;
private int enemyAttack = 2;
private int enemyAttack = 0;
private static int partySize = 4;
private string[] PartyMemberOrder = new string[partySize];
private int[] OrderNumbers = new int[partySize];
@@ -505,19 +505,19 @@ public class GMScript : MonoBehaviour
{
case(2):
modifier = 2;
if((Colours)EnemyPartsColours[1] == (Colours)EnemyPartsColours[2]) modifier = 4;
if(EnemyPartsColours[1] == EnemyPartsColours[2]) modifier = 4;
break;
case(1):
modifier = 1.5f;
if((Colours)EnemyPartsColours[1] == (Colours)EnemyPartsColours[2]) modifier = 2;
if(EnemyPartsColours[1] == EnemyPartsColours[2]) modifier = 2;
break;
case(-1):
modifier = 0.5f;
if((Colours)EnemyPartsColours[1] == (Colours)EnemyPartsColours[2]) modifier = 0;
if(EnemyPartsColours[1] == EnemyPartsColours[2]) modifier = 0;
break;
case(-2):
modifier = 0;
if((Colours)EnemyPartsColours[1] == (Colours)EnemyPartsColours[2]) modifier = -1;
if(EnemyPartsColours[1] == EnemyPartsColours[2]) modifier = -1;
break;
default:
break;
@@ -655,12 +655,30 @@ public class GMScript : MonoBehaviour
weakPointHit = false;
for(int i = 0; i < 2; i++){
for(int j = 0; j < partySize; j++){
modifier +=
ColourCompare((Colours)attackColour, (Colours)PartyColours[j]);
for(int i = 0; i < partySize; i++){
// ATTACK MODIFIER BASED ON THE RELATION OF THE COLOUR OF THE ENEMY ARM
// AND THE COLOUR OF THE PARTY MEMBERS COLOURS
switch(ColourCompare((Colours)attackColour, (Colours)PartyColours[i]))
{
case(2):
modifier += 2;
break;
case(1):
modifier += 1;
break;
case(0):
modifier += 1;
break;
case(-1):
modifier += 0;
break;
case(-2):
modifier += -1;
break;
default:
modifier += 1;
break;
}
}
@@ -673,7 +691,7 @@ public class GMScript : MonoBehaviour
}
// IN CASE MODIFIER MAKES ENEMY ATTACK NEGATIVE
if(modifier < -enemyAttack) modifier = -enemyAttack;
if(modifier < 0) modifier = 0;
modifiedAttack = enemyAttack + modifier;