Added the keeping and displaying of highscores for endless and challenge mode

This commit is contained in:
Gregory Campbell
2020-08-08 11:59:05 -04:00
parent 4713656e0e
commit 07a35d79b7
7 changed files with 463 additions and 2 deletions
+328 -2
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+19
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@@ -360,6 +360,7 @@ public class GMScript : MonoBehaviour
}
noRepeat = true;
//CHECK IF GAME OBJECT EXISTS BEFORE DOING THIS TO PREVENT ERRORS
EnemyHealthText.text = enemyHealth.ToString();
PartyHealthText.text = partyHealth.ToString();
@@ -424,6 +425,13 @@ public class GMScript : MonoBehaviour
//print("The Super Robo Squad has been destroyed! Try again!");
if(PlayerPrefs.GetInt("GameMode") == 1 && level > PlayerPrefs.GetInt("EndlessHighScore"))
{
PlayerPrefs.SetInt("EndlessHighScore", level-1);
}else if(PlayerPrefs.GetInt("GameMode") == 2 && level > PlayerPrefs.GetInt("ChallengeHighScore")){
PlayerPrefs.SetInt("ChallengeHighScore", level-1);
}
gameover = true;
cursorLock = false;
@@ -449,6 +457,9 @@ public class GMScript : MonoBehaviour
if(PlayerPrefs.GetInt("Level") >= maxLevel)
{
if(PlayerPrefs.GetInt("GameMode") == 2) PlayerPrefs.SetInt("ChallengeHighScore", 10);
PlayerPrefs.SetInt("TutorialComplete", 1);
StartCoroutine(BackToModeSelect());
}
@@ -471,6 +482,14 @@ public class GMScript : MonoBehaviour
if(hit.collider.gameObject.tag == "Back")
{
if(PlayerPrefs.GetInt("GameMode") == 1 && level > PlayerPrefs.GetInt("EndlessHighScore"))
{
PlayerPrefs.SetInt("EndlessHighScore", level-1);
}else if(PlayerPrefs.GetInt("GameMode") == 2 && level > PlayerPrefs.GetInt("ChallengeHighScore")){
PlayerPrefs.SetInt("ChallengeHighScore", level-1);
}
audioPlayer.PlayOneShot(SoundEffects[1]);
SceneManager.LoadScene("Mode Select Scene");
}
+17
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@@ -1,6 +1,7 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class SelectScript : MonoBehaviour
@@ -13,10 +14,14 @@ public class SelectScript : MonoBehaviour
public GameObject PreTutorial;
public GameObject PostTutorial;
public GameObject Title;
public GameObject Highscore;
private int gameMode;
private int level;
private GameObject SideTrimObject;
private GameObject SideTrimObjectFlip;
private Text Score;
private AudioSource audioPlayer;
@@ -42,6 +47,8 @@ public class SelectScript : MonoBehaviour
SideTrimObjectFlip.SetActive(false);
SideTrimObjectFlip.tag = "SideTrim";
Score = GameObject.Find("Text").GetComponent<Text>();
audioPlayer = this.GetComponent<AudioSource>();
GameObject.FindGameObjectWithTag("Music").GetComponent<MusicScript>().StopMusic();
@@ -90,6 +97,9 @@ public class SelectScript : MonoBehaviour
renderer.sprite = SideTrim[1];
rendererFlip.sprite = SideTrim[1];
Title.SetActive(false);
Highscore.SetActive(true);
Score.text = PlayerPrefs.GetInt("EndlessHighScore").ToString();
if (Input.GetMouseButtonDown(0))
{
@@ -104,6 +114,9 @@ public class SelectScript : MonoBehaviour
renderer.sprite = SideTrim[2];
rendererFlip.sprite = SideTrim[2];
Title.SetActive(false);
Highscore.SetActive(true);
Score.text = PlayerPrefs.GetInt("ChallengeHighScore").ToString();
if (Input.GetMouseButtonDown(0))
{
@@ -149,6 +162,10 @@ public class SelectScript : MonoBehaviour
foreach(GameObject sidetrim in sideTrims)
sidetrim.SetActive(false);
Title.SetActive(true);
Highscore.SetActive(false);
Score.text = null;
}
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