Files
Magical-Jumping-Bean/Assets/Scripts/MainMenu.cs
T

198 lines
4.7 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.EventSystems;
using TMPro;
public class MainMenu : MonoBehaviour
{
public GameObject menuFirstButton;
public GameObject skinsFirstButton;
public GameObject highscoreFirstButton;
public GameObject gameinfoFirstButton;
public GameObject optionsFirstButton;
public GameObject skinsBackButton;
public GameObject highscoreBackButton;
public GameObject gameinfoBackButton;
public GameObject optionsBackButton;
public TextMeshProUGUI BeanTalk;
void Start()
{
EventSystem.current.SetSelectedGameObject(null);
EventSystem.current.SetSelectedGameObject(menuFirstButton);
switch (Random.Range(0,5))
{
case 0:
BeanTalk.text = "THAT'S MY GAME!";
break;
case 1:
BeanTalk.text = "GOTTA GO FAST!";
break;
case 2:
BeanTalk.text = "IT ME!";
break;
case 3:
BeanTalk.text = "DO YOUR BEST!";
break;
case 4:
BeanTalk.text = "NEVER GIVE UP!";
break;
default:
BeanTalk.text = "ERROR! SAVE ME!";
break;
}
}
public void PlayGame()
{
SceneManager.LoadScene("Hub World", LoadSceneMode.Single);
}
public void Skins()
{
EventSystem.current.SetSelectedGameObject(null);
EventSystem.current.SetSelectedGameObject(skinsFirstButton);
BeanTalk.text = "WHAT DO I DO AGAIN?";
}
public void BackSkins()
{
EventSystem.current.SetSelectedGameObject(null);
EventSystem.current.SetSelectedGameObject(skinsBackButton);
switch (Random.Range(0,5))
{
case 0:
BeanTalk.text = "THAT'S MY GAME!";
break;
case 1:
BeanTalk.text = "GOTTA GO FAST!";
break;
case 2:
BeanTalk.text = "IT ME!";
break;
case 3:
BeanTalk.text = "DO YOUR BEST!";
break;
case 4:
BeanTalk.text = "NEVER GIVE UP!";
break;
default:
BeanTalk.text = "ERROR! SAVE ME!";
break;
}
}
public void Highscores()
{
EventSystem.current.SetSelectedGameObject(null);
EventSystem.current.SetSelectedGameObject(highscoreFirstButton);
BeanTalk.text = "GOOD JOB!";
}
public void BackHighscores()
{
EventSystem.current.SetSelectedGameObject(null);
EventSystem.current.SetSelectedGameObject(highscoreBackButton);
switch (Random.Range(0,5))
{
case 0:
BeanTalk.text = "THAT'S MY GAME!";
break;
case 1:
BeanTalk.text = "GOTTA GO FAST!";
break;
case 2:
BeanTalk.text = "IT ME!";
break;
case 3:
BeanTalk.text = "DO YOUR BEST!";
break;
case 4:
BeanTalk.text = "NEVER GIVE UP!";
break;
default:
BeanTalk.text = "ERROR! SAVE ME!";
break;
}
}
public void GameInfo()
{
EventSystem.current.SetSelectedGameObject(null);
EventSystem.current.SetSelectedGameObject(gameinfoFirstButton);
BeanTalk.text = "SO MANY BUTTONS!";
}
public void BackGameInfo()
{
EventSystem.current.SetSelectedGameObject(null);
EventSystem.current.SetSelectedGameObject(gameinfoBackButton);
switch (Random.Range(0,5))
{
case 0:
BeanTalk.text = "THAT'S MY GAME!";
break;
case 1:
BeanTalk.text = "GOTTA GO FAST!";
break;
case 2:
BeanTalk.text = "IT ME!";
break;
case 3:
BeanTalk.text = "DO YOUR BEST!";
break;
case 4:
BeanTalk.text = "NEVER GIVE UP!";
break;
default:
BeanTalk.text = "ERROR! SAVE ME!";
break;
}
}
public void Options()
{
EventSystem.current.SetSelectedGameObject(null);
EventSystem.current.SetSelectedGameObject(optionsFirstButton);
BeanTalk.text = "LOOK AT THOSE GRAPHIX!";
}
public void BackOptions()
{
EventSystem.current.SetSelectedGameObject(null);
EventSystem.current.SetSelectedGameObject(optionsBackButton);
switch (Random.Range(0,5))
{
case 0:
BeanTalk.text = "THAT'S MY GAME!";
break;
case 1:
BeanTalk.text = "GOTTA GO FAST!";
break;
case 2:
BeanTalk.text = "IT ME!";
break;
case 3:
BeanTalk.text = "DO YOUR BEST!";
break;
case 4:
BeanTalk.text = "NEVER GIVE UP!";
break;
default:
BeanTalk.text = "ERROR! SAVE ME!";
break;
}
}
public void QuitGame()
{
Application.Quit();
Debug.Log("QUIT");
}
}