using System.Collections; using System.Collections.Generic; using UnityEngine; public class Waypoint : MonoBehaviour { public bool isGrounded; // Start is called before the first frame update void Start() { isGrounded = false; } // Update is called once per frame void Update() { isGrounded = grounded(); Debug.Log(isGrounded); } bool grounded() { RaycastHit hit; if(Physics.Raycast(transform.position, transform.TransformDirection(Vector3.down), out hit, 1.0f)) { return true; } return false; } }