using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class PauseMenu : MonoBehaviour { public static bool GameIsPaused = false; public GameObject pauseMenuUI; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { if(Input.GetButtonDown("Pause")) { if(GameIsPaused) { Resume(); Cursor.visible = !Cursor.visible; Cursor.lockState = CursorLockMode.Locked; } else { Pause(); Cursor.visible = Cursor.visible; Cursor.lockState = CursorLockMode.None; } } } public void Resume() { pauseMenuUI.SetActive(false); Time.timeScale = 1f; GameIsPaused = false; Cursor.visible = !Cursor.visible; Cursor.lockState = CursorLockMode.Locked; } void Pause() { pauseMenuUI.SetActive(true); Time.timeScale = 0f; GameIsPaused = true; Cursor.visible = Cursor.visible; Cursor.lockState = CursorLockMode.None; } public void LoadHubWorld() { Time.timeScale = 1f; GameIsPaused = false; SceneManager.LoadScene("Hub World", LoadSceneMode.Single); Cursor.visible = !Cursor.visible; Cursor.lockState = CursorLockMode.Locked; } public void LoadMenu() { Time.timeScale = 1f; GameIsPaused = false; SceneManager.LoadScene("Main Menu", LoadSceneMode.Single); } public void Quit() { Application.Quit(); Debug.Log("QUIT"); } }