using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Audio; using UnityEngine.UI; public class SettingsMenu : MonoBehaviour { public AudioMixer audioMixer; public Dropdown resolutionDropdown; Resolution[] resolutions; void Start() { resolutions = Screen.resolutions; resolutionDropdown.ClearOptions(); List options = new List(); int currentResolutionIndex = 0; for(int i = 0; i < resolutions.Length; i++) { string option = resolutions[i].width + " x " + resolutions[i].height; options.Add(option); if(resolutions[i].width == Screen.currentResolution.width && resolutions[i].height == Screen.currentResolution.height) { currentResolutionIndex = i; } } resolutionDropdown.AddOptions(options); resolutionDropdown.value = currentResolutionIndex; resolutionDropdown.RefreshShownValue(); } public void SetResolution(int resolutionIndex) { Resolution resolution = resolutions[resolutionIndex]; Screen.SetResolution(resolution.width, resolution.height, Screen.fullScreen); } public void SetVolume(float volume) { audioMixer.SetFloat("Volume", volume); } public void SetQuality(int qualityIndex) { QualitySettings.SetQualityLevel(qualityIndex); } public void setFullscreen(bool isFullscreen) { Screen.fullScreen = isFullscreen; } }