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2 changed files with 141 additions and 62 deletions
+18 -19
View File
@@ -180,7 +180,7 @@ Transform:
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m_GameObject: {fileID: 194035203}
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m_Children: []
m_Father: {fileID: 1013482115}
@@ -273,7 +273,7 @@ Transform:
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m_GameObject: {fileID: 195913138}
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m_Children: []
m_Father: {fileID: 746704017}
@@ -366,8 +366,8 @@ Transform:
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m_GameObject: {fileID: 203887784}
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m_Children: []
m_Father: {fileID: 833538478}
m_RootOrder: 2
@@ -459,7 +459,7 @@ Transform:
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m_GameObject: {fileID: 241158957}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_Children: []
m_Father: {fileID: 1488444358}
@@ -552,7 +552,7 @@ Transform:
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m_GameObject: {fileID: 432077771}
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@@ -645,7 +645,7 @@ Transform:
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@@ -832,7 +832,7 @@ Transform:
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@@ -1017,7 +1017,7 @@ Transform:
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m_GameObject: {fileID: 717001268}
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@@ -1111,7 +1111,7 @@ Transform:
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 100, y: 0.5, z: 100}
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m_Children: []
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@@ -1284,9 +1284,8 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 83127dd120c01de45954b99cc4d669a5, type: 3}
m_Name:
m_EditorClassIdentifier:
speed: 10
maxSpeed: 25
acceleration: 3
acceleration: 0.5
friction: 0.1
jumpHeight: 20
gravity: 5
@@ -1404,7 +1403,7 @@ Transform:
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@@ -1667,7 +1666,7 @@ Transform:
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@@ -1824,7 +1823,7 @@ Transform:
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@@ -1917,7 +1916,7 @@ Transform:
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+122 -42
View File
@@ -12,7 +12,6 @@ public class PlayerController : MonoBehaviour
CharacterController characterController;
CapsuleCollider capsule;
public float speed;
public float maxSpeed;
public float acceleration;
public float friction;
@@ -23,9 +22,14 @@ public class PlayerController : MonoBehaviour
public GameObject playerModel;
private bool wallRunning = false;
private bool diving = false;
private bool sliding = false;
private int jump = 0;
private int wall = 0;
private int dive = 0;
private float maxSpeedStore;
private float maxSpeedCap = 100;
private float accelerationStore;
private float capsuleHeight;
private float controllerHeight;
private float transformHeight;
@@ -33,9 +37,13 @@ public class PlayerController : MonoBehaviour
private float zVelocity = 0.0f;
private Vector3 moveDirection;
private Vector3 velocity;
private Vector3 gravityVelocity;
float startTime = 0.0f;
float slideTime = 0.0f;
float wallRunTime = 0.0f;
float oneSec = 1.0f;
float halfSec = 0.5f;
float quarterSec = 0.25f;
void Start()
{
@@ -45,6 +53,7 @@ public class PlayerController : MonoBehaviour
controllerHeight = characterController.height;
capsuleHeight = capsule.height;
maxSpeedStore = maxSpeed;
accelerationStore = acceleration;
}
void OnControllerColliderHit(ControllerColliderHit hit)
@@ -62,40 +71,42 @@ public class PlayerController : MonoBehaviour
{
float yStore = moveDirection.y;
maxSpeed = maxSpeedStore;
//Need to switch to 'raw' when using keyboard
//moveDirection = (transform.forward * Input.GetAxis("Vertical")) + (transform.right * Input.GetAxis("Horizontal"));
moveDirection = new Vector3(Input.GetAxis("Horizontal"), moveDirection.y, Input.GetAxis("Vertical"));
moveDirection = transform.TransformDirection(moveDirection);
moveDirection = Vector3.ClampMagnitude(moveDirection, 1.0f);
velocity.x += moveDirection.x * acceleration;
velocity.z += moveDirection.z * acceleration;
if (jump <= 1)
{
//moveDirection = moveDirection.normalized * speed; //Remove this line to make running diagonal the fastest standard run
//maxSpeed = maxSpeedStore;
} else {
//moveDirection = (moveDirection.normalized * speed)/4; //Remove this line to make running diagonal the fastest standard run
maxSpeed = maxSpeedStore/2;
}
moveDirection.y = yStore;
if (jump >= 2)
{
if(maxSpeed > maxSpeedStore/1.5f)
{
maxSpeed -= acceleration;
}
}
if (characterController.isGrounded)
{
diving = false;
dive = 0;
jump = 0;
moveDirection.y = 0.0f;
if(maxSpeed > maxSpeedStore)
{
maxSpeed -= acceleration/10;
}
if(maxSpeed < maxSpeedStore && !Input.GetKey(KeyCode.LeftShift) && !Input.GetKey(KeyCode.LeftControl))
{
maxSpeed += acceleration;
}
if(Input.GetKey(KeyCode.LeftShift))
{
//moveDirection = (moveDirection.normalized * speed/2);
maxSpeed = maxSpeedStore/2;
} else {
//moveDirection = moveDirection.normalized * speed;
maxSpeed = maxSpeedStore;
if(maxSpeed > maxSpeedStore/2)
{
maxSpeed -= acceleration;
}
}
if(Input.GetKey(KeyCode.LeftControl))
@@ -105,38 +116,75 @@ public class PlayerController : MonoBehaviour
capsule.height /= 2;
transform.localScale = new Vector3(transform.localScale.x, transformHeight/2, transform.localScale.z);
if(Input.GetKeyDown(KeyCode.LeftControl) && characterController.velocity != new Vector3(0, 0, 0)
&& (Input.GetAxis("Horizontal") != 0 || Input.GetAxis("Vertical") != 0))
if(Input.GetKeyDown(KeyCode.LeftControl))
{
startTime = Time.time;
if((Input.GetAxis("Horizontal") == 0 && Input.GetAxis("Vertical") == 0))
{
sliding = false;
} else {
sliding = true;
slideTime = Time.time;
}
}
if(startTime + oneSec >= Time.time)
if(slideTime + halfSec >= Time.time && sliding == true)
{
//moveDirection = (moveDirection.normalized * speed * 2);
maxSpeed = maxSpeedStore*2;
if(maxSpeed < maxSpeedStore*2)
{
maxSpeed += acceleration*2;
}
if(Input.GetButton("Jump") && slideTime + quarterSec >= Time.time)
{
maxSpeed += 5;
}
} else {
//moveDirection = (moveDirection.normalized * speed/4);
maxSpeed = maxSpeedStore/4;
if(maxSpeed > maxSpeedStore/4)
{
maxSpeed -= acceleration;
}
}
} else {
moveDirection = moveDirection.normalized * speed;
characterController.height = controllerHeight;
capsule.height = capsuleHeight;
transform.localScale = new Vector3(transform.localScale.x, transformHeight, transform.localScale.z);
}
}
} else {
slideTime = Time.time;
if(Input.GetAxis("Horizontal") == 0 && Input.GetAxis("Vertical") == 0){
if(Input.GetKey(KeyCode.LeftControl))
{
velocity.x = Mathf.SmoothDamp(velocity.x, 0.0f, ref xVelocity, friction);
velocity.z = Mathf.SmoothDamp(velocity.z, 0.0f, ref zVelocity, friction);
characterController.height /= 2;
capsule.height /= 2;
transform.localScale = new Vector3(transform.localScale.x, transformHeight/2, transform.localScale.z);
diving = true;
} else {
characterController.height = controllerHeight;
capsule.height = capsuleHeight;
transform.localScale = new Vector3(transform.localScale.x, transformHeight, transform.localScale.z);
}
//Might want to change move direction value to make triggering this speed up effect easier/harder
if(diving && moveDirection.y > 0.75 && Input.GetKeyDown(KeyCode.LeftControl))
{
dive++;
if(dive == 1){
maxSpeed += 10;
}
}
}
@@ -156,30 +204,62 @@ public class PlayerController : MonoBehaviour
if (wallRunning)
{
maxSpeed = maxSpeedStore*1.5f;
if(maxSpeed < maxSpeedStore*1.5f)
{
maxSpeed += acceleration;
}
jump = 0;
if(wall == 1)
{
startTime = Time.time;
wallRunTime = Time.time;
}
if(startTime + oneSec < Time.time)
if(wallRunTime + oneSec < Time.time)
{
moveDirection.y += Physics.gravity.y * (gravity/8) * Time.deltaTime;
//wallRunning = false;
maxSpeed = maxSpeedStore;
} else {
moveDirection.y = 0.0f;
}
}
velocity.x += moveDirection.x;
velocity.z += moveDirection.z;
if(Input.GetAxis("Horizontal") == 0 && Input.GetAxis("Vertical") == 0){
//Remove or "lower" friction to add an 'ice' effect
velocity.x = Mathf.SmoothDamp(velocity.x, 0.0f, ref xVelocity, friction);
velocity.z = Mathf.SmoothDamp(velocity.z, 0.0f, ref zVelocity, friction);
}
if(maxSpeed > maxSpeedCap)
{
maxSpeed = maxSpeedCap;
}
if(characterController.velocity == new Vector3(0, 0, 0))
{
maxSpeed = maxSpeedStore;
}
velocity = Vector3.ClampMagnitude(velocity, maxSpeed);
velocity.y = moveDirection.y;
Debug.Log(moveDirection.y+"\n");
if(moveDirection.y <= -5 && Mathf.Abs(velocity.x) <= 1.5f && Mathf.Abs(velocity.z) <= 1.5f)
{
velocity.x = velocity.x * Mathf.Abs(moveDirection.y);
velocity.z = velocity.z * Mathf.Abs(moveDirection.y);
}
// Move the controller
characterController.Move(velocity * Time.deltaTime);