Compare commits

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Author SHA1 Message Date
Gregory Campbell de4da48e05 Fixed delayed standing slide and made standard horz/vert axis movement uniform across keyboard and joystick 2019-12-11 21:12:47 -05:00
Gregory Campbell e616fa50b2 Better Builds implementation for .gitignore 2019-12-07 16:10:09 -05:00
Gregory Campbell 67601fdc7d Updated gitignore to ignore Mac Builds 2019-12-07 16:07:19 -05:00
Gregory Campbell fb0b50645b Changes for deploying builds 2019-12-07 16:05:46 -05:00
Gregory Campbell 9c74c88b46 Merging all expand_test_area changes through master since trying to merge that branch while removing what is out of date is too much of a pain to deal with 2019-12-07 15:47:13 -05:00
Gregory CampbellandGitHub a102dea709 Merge pull request #14 from gjcampbell777/revert-13-expand_test_area
Revert "Expand test area"
2019-12-07 15:33:24 -05:00
Gregory CampbellandGitHub d84d484f8f Revert "Expand test area" 2019-12-07 15:33:13 -05:00
Gregory CampbellandGitHub 7dfaa0e4df Merge pull request #13 from gjcampbell777/expand_test_area
Expand test area
2019-12-07 15:25:00 -05:00
Gregory CampbellandGitHub a6c845e6bf Merge branch 'master' into expand_test_area 2019-12-07 15:24:48 -05:00
Gregory Campbell d8608b3d1e Renamed Test Scene so it may be easier to merge 2019-12-07 13:31:17 -05:00
Gregory Campbell 9de4193758 Added more crawling/sliding obstacles and updated unity version 2019-12-07 13:21:24 -05:00
Gregory Campbell 416f976587 Added new obstacles and platforms as well as a new material for prototyping 2019-12-07 00:37:06 -05:00
Gregory CampbellandGitHub 28bcba0680 Merge pull request #12 from gjcampbell777/crawl_slide_button
Crawl slide button
2019-12-06 22:36:03 -05:00
Gregory Campbell 645395a43c Added implementation so that crawling in differentiated from sliding through current player movement 2019-12-06 22:34:57 -05:00
Gregory Campbell ba63ebf72b Added sliding which reverts back to crouching/crawling after 1 second 2019-12-05 23:17:24 -05:00
Gregory Campbell 9c10ca695d Crouching/crawling functionality is working 2019-12-05 22:42:16 -05:00
Gregory CampbellandGitHub c13613ca25 Merge pull request #11 from gjcampbell777/rework_jump_counter
Cleaned up jumping and double jumping implementation
2019-12-05 21:58:53 -05:00
Gregory Campbell 2ade04fcba Cleaned up jumping and double jumping implementation 2019-12-05 21:57:29 -05:00
Gregory Campbell 1b3bf960e4 Initial push. Floating stationary platforms added. 2019-10-02 20:43:13 -04:00
11 changed files with 1847 additions and 94 deletions
+2 -2
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@@ -5,8 +5,8 @@
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Bb]uild*/
/[Bb]uilds*/
/[Ll]ogs/
/[Mm]emoryCaptures/
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+50 -16
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@@ -10,20 +10,31 @@ using System.Collections;
public class PlayerController : MonoBehaviour
{
CharacterController characterController;
CapsuleCollider capsule;
public float speed;
public float jumpSpeed;
public float jumpHeight;
public float gravity;
public float rotationSpeed;
public Transform pivot;
public GameObject playerModel;
private bool extraJump = true;
private int jump = 0;
private float capsuleHeight;
private float controllerHeight;
private float transformHeight;
private Vector3 moveDirection;
float startTime = 0.0f;
float oneSec = 1.0f;
void Start()
{
characterController = GetComponent<CharacterController>();
capsule = GetComponent<CapsuleCollider>();
transformHeight = transform.localScale.y;
controllerHeight = characterController.height;
capsuleHeight = capsule.height;
}
void Update()
@@ -31,13 +42,12 @@ public class PlayerController : MonoBehaviour
float yStore = moveDirection.y;
//Need to switch to 'raw' when using keyboard
moveDirection = (transform.forward * Input.GetAxis("Vertical")) + (transform.right * Input.GetAxis("Horizontal"));
moveDirection = (transform.forward * Input.GetAxisRaw("Vertical")) + (transform.right * Input.GetAxisRaw("Horizontal"));
if (extraJump == true)
if (jump <= 1)
{
moveDirection = moveDirection.normalized * speed; //Remove this line to make running diagonal the fastest standard run
} else
{
} else {
moveDirection = (moveDirection.normalized * speed)/4; //Remove this line to make running diagonal the fastest standard run
}
@@ -45,7 +55,7 @@ public class PlayerController : MonoBehaviour
if (characterController.isGrounded)
{
extraJump = true;
jump = 0;
moveDirection.y = 0.0f;
if(Input.GetKey(KeyCode.LeftShift))
@@ -55,21 +65,45 @@ public class PlayerController : MonoBehaviour
moveDirection = moveDirection.normalized * speed;
}
if (Input.GetButtonDown("Jump"))
if(Input.GetKey(KeyCode.LeftControl))
{
moveDirection.y = jumpSpeed;
}
} else {
if (Input.GetButtonDown("Jump") && extraJump == true)
{
moveDirection.y = jumpSpeed;
extraJump = false;
characterController.height /= 2;
capsule.height /= 2;
transform.localScale = new Vector3(transform.localScale.x, transformHeight/2, transform.localScale.z);
if(Input.GetKeyDown(KeyCode.LeftControl) && characterController.velocity != new Vector3(0, 0, 0))
{
startTime = Time.time;
}
if(startTime + oneSec >= Time.time)
{
moveDirection = (moveDirection.normalized * speed * 2);
} else {
moveDirection = (moveDirection.normalized * speed/4);
}
} else {
moveDirection = moveDirection.normalized * speed;
characterController.height = controllerHeight;
capsule.height = capsuleHeight;
transform.localScale = new Vector3(transform.localScale.x, transformHeight, transform.localScale.z);
}
}
moveDirection.y = moveDirection.y + (Physics.gravity.y * gravity * Time.deltaTime);
if (Input.GetButtonDown("Jump") && jump <= 1)
{
moveDirection.y = jumpHeight;
jump++;
}
moveDirection.y += Physics.gravity.y * gravity * Time.deltaTime;
// Move the controller
characterController.Move(moveDirection * Time.deltaTime);
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@@ -13,7 +13,7 @@ InputManager:
positiveButton: right
altNegativeButton: a
altPositiveButton: d
gravity: 3
gravity: 1000
dead: 0.001
sensitivity: 3
snap: 1
@@ -29,7 +29,7 @@ InputManager:
positiveButton: up
altNegativeButton: s
altPositiveButton: w
gravity: 3
gravity: 1000
dead: 0.001
sensitivity: 3
snap: 1
@@ -157,7 +157,7 @@ InputManager:
positiveButton:
altNegativeButton:
altPositiveButton:
gravity: 0
gravity: 1000
dead: 0.19
sensitivity: 1
snap: 0
@@ -173,7 +173,7 @@ InputManager:
positiveButton:
altNegativeButton:
altPositiveButton:
gravity: 0
gravity: 1000
dead: 0.19
sensitivity: 1
snap: 0
+49 -20
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@@ -3,7 +3,7 @@
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@@ -12,7 +12,7 @@ PlayerSettings:
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useOnDemandResources: 0
accelerometerFrequency: 60
companyName: DefaultCompany
companyName: GCProductions
productName: Speed Platformer Prototype
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cursorHotspot: {x: 0, y: 0}
@@ -52,7 +52,6 @@ PlayerSettings:
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androidShowActivityIndicatorOnLoading: -1
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iosUseCustomAppBackgroundBehavior: 0
iosAllowHTTPDownload: 1
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@@ -85,7 +84,6 @@ PlayerSettings:
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macAppStoreCategory: public.app-category.games
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@@ -93,7 +91,6 @@ PlayerSettings:
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@@ -113,6 +110,7 @@ PlayerSettings:
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switchNVNOtherPoolsGranularity: 16777216
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@@ -155,9 +153,9 @@ PlayerSettings:
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protectGraphicsMemory: 0
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targetPixelDensity: 30
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@@ -166,7 +164,7 @@ PlayerSettings:
applicationIdentifier: {}
buildNumber: {}
AndroidBundleVersionCode: 1
AndroidMinSdkVersion: 16
AndroidMinSdkVersion: 19
AndroidTargetSdkVersion: 0
AndroidPreferredInstallLocation: 1
aotOptions:
@@ -181,10 +179,10 @@ PlayerSettings:
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VertexChannelCompressionMask: 4054
iPhoneSdkVersion: 988
iOSTargetOSVersionString: 9.0
iOSTargetOSVersionString: 10.0
tvOSSdkVersion: 0
tvOSRequireExtendedGameController: 0
tvOSTargetOSVersionString: 9.0
tvOSTargetOSVersionString: 10.0
uIPrerenderedIcon: 0
uIRequiresPersistentWiFi: 0
uIRequiresFullScreen: 1
@@ -274,8 +272,14 @@ PlayerSettings:
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@@ -293,6 +297,38 @@ PlayerSettings:
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m_DynamicBatching: 0
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m_GraphicsJobs: 0
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m_GraphicsJobs: 0
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m_GraphicsJobs: 0
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m_GraphicsJobs: 0
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@@ -315,7 +351,6 @@ PlayerSettings:
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mobileMTRendering:
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@@ -431,6 +466,7 @@ PlayerSettings:
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switchRatingsInt_10: 0
switchRatingsInt_11: 0
switchRatingsInt_12: 0
switchLocalCommunicationIds_0:
switchLocalCommunicationIds_1:
switchLocalCommunicationIds_2:
@@ -530,6 +566,7 @@ PlayerSettings:
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ps4attribVROutputEnabled: 0
monoEnv:
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@@ -614,7 +651,6 @@ PlayerSettings:
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XboxOnePersistentLocalStorageSize: 0
XboxOneXTitleMemory: 8
xboxOneScriptCompiler: 1
XboxOneOverrideIdentityName:
vrEditorSettings:
daydream:
@@ -633,13 +669,6 @@ PlayerSettings:
luminVersion:
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m_VersionName:
facebookSdkVersion: 7.9.4
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facebookLogging: 1
facebookStatus: 1
facebookXfbml: 0
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