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6 changed files with 3976 additions and 49 deletions
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+42 -2
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@@ -10,6 +10,7 @@ using System.Collections;
public class PlayerController : MonoBehaviour public class PlayerController : MonoBehaviour
{ {
CharacterController characterController; CharacterController characterController;
CapsuleCollider capsule;
public float speed; public float speed;
public float jumpHeight; public float jumpHeight;
@@ -19,11 +20,21 @@ public class PlayerController : MonoBehaviour
public GameObject playerModel; public GameObject playerModel;
private int jump = 0; private int jump = 0;
private float capsuleHeight;
private float controllerHeight;
private float transformHeight;
private Vector3 moveDirection; private Vector3 moveDirection;
float startTime = 0.0f;
float oneSec = 1.0f;
void Start() void Start()
{ {
characterController = GetComponent<CharacterController>(); characterController = GetComponent<CharacterController>();
capsule = GetComponent<CapsuleCollider>();
transformHeight = transform.localScale.y;
controllerHeight = characterController.height;
capsuleHeight = capsule.height;
} }
void Update() void Update()
@@ -36,8 +47,7 @@ public class PlayerController : MonoBehaviour
if (jump <= 1) if (jump <= 1)
{ {
moveDirection = moveDirection.normalized * speed; //Remove this line to make running diagonal the fastest standard run moveDirection = moveDirection.normalized * speed; //Remove this line to make running diagonal the fastest standard run
} else } else {
{
moveDirection = (moveDirection.normalized * speed)/4; //Remove this line to make running diagonal the fastest standard run moveDirection = (moveDirection.normalized * speed)/4; //Remove this line to make running diagonal the fastest standard run
} }
@@ -55,6 +65,36 @@ public class PlayerController : MonoBehaviour
moveDirection = moveDirection.normalized * speed; moveDirection = moveDirection.normalized * speed;
} }
if(Input.GetKey(KeyCode.LeftControl))
{
characterController.height /= 2;
capsule.height /= 2;
transform.localScale = new Vector3(transform.localScale.x, transformHeight/2, transform.localScale.z);
if(Input.GetKeyDown(KeyCode.LeftControl))
{
startTime = Time.time;
}
if(characterController.velocity != new Vector3(0, 0, 0) && startTime + oneSec >= Time.time)
{
moveDirection = (moveDirection.normalized * speed * 2);
} else {
moveDirection = (moveDirection.normalized * speed/4);
}
} else {
moveDirection = moveDirection.normalized * speed;
characterController.height = controllerHeight;
capsule.height = capsuleHeight;
transform.localScale = new Vector3(transform.localScale.x, transformHeight, transform.localScale.z);
}
} }
if (Input.GetButtonDown("Jump") && jump <= 1) if (Input.GetButtonDown("Jump") && jump <= 1)