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File diff suppressed because it is too large
Load Diff
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Load Diff
@@ -0,0 +1,128 @@
|
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using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
[System.Serializable]
|
||||
|
||||
public class FloorLevel : MonoBehaviour
|
||||
{
|
||||
|
||||
public int escalation = 1;
|
||||
public int level = 1;
|
||||
public GameObject player;
|
||||
public PlayerController script;
|
||||
public GameObject[] obstacleList;
|
||||
|
||||
private int selection = 0;
|
||||
private int height = 2;
|
||||
|
||||
void Awake()
|
||||
{
|
||||
script.respawnTime = Time.time;
|
||||
}
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
script = player.GetComponent<PlayerController>();
|
||||
escalation = 1;
|
||||
script.lives = 3;
|
||||
script.finished = false;
|
||||
respawn();
|
||||
script.pivot.transform.Rotate(0.0f, 225.0f, 0.0f, Space.Self);
|
||||
levelBuild();
|
||||
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
|
||||
if(script.finished == true)
|
||||
{
|
||||
|
||||
level++;
|
||||
if(level > 3) escalation++;
|
||||
respawn();
|
||||
levelBuild();
|
||||
|
||||
}
|
||||
|
||||
if(script.respawn == true)
|
||||
{
|
||||
respawn();
|
||||
script.lives--;
|
||||
script.respawn = false;
|
||||
}
|
||||
|
||||
if(script.lives == 0)
|
||||
{
|
||||
|
||||
script.lives = -1;
|
||||
SceneManager.LoadScene("Hub World", LoadSceneMode.Single);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void respawn()
|
||||
{
|
||||
|
||||
script.transform.position = new Vector3((100*escalation)+50, 2, (100*escalation)+50);
|
||||
script.transform.Rotate(0.0f, 0.0f, 0.0f, Space.Self);
|
||||
|
||||
}
|
||||
|
||||
void levelBuild()
|
||||
{
|
||||
|
||||
GameObject[] oldObjects = GameObject.FindGameObjectsWithTag("Environment");
|
||||
foreach (GameObject target in oldObjects) {
|
||||
GameObject.Destroy(target);
|
||||
}
|
||||
|
||||
Destroy(GameObject.FindWithTag("Finish"));
|
||||
|
||||
for(int i = 0; i < escalation; i++){
|
||||
for(int j = 0; j < escalation; j++){
|
||||
|
||||
if(Random.Range(0, 20) != 0 || (i == (escalation-1) && j == (escalation-1) && i == j))
|
||||
{
|
||||
height = Random.Range(0, 7);
|
||||
selection = Random.Range(2, obstacleList.Length);
|
||||
Instantiate(obstacleList[selection], new Vector3(100*i+50, height, 100*j+50), Quaternion.identity);
|
||||
}
|
||||
|
||||
if(Random.Range(0, 20) != 0 || (i == (escalation-1) && j == (escalation-1) && i == j))
|
||||
{
|
||||
height = Random.Range(0, 7);
|
||||
selection = Random.Range(2, obstacleList.Length);
|
||||
Instantiate(obstacleList[selection], new Vector3(-100*i-50, height, -100*j-50), Quaternion.identity);
|
||||
}
|
||||
|
||||
if(Random.Range(0, 10) != 0)
|
||||
{
|
||||
height = Random.Range(0, 7);
|
||||
selection = Random.Range(2, obstacleList.Length);
|
||||
Instantiate(obstacleList[selection], new Vector3(-100*i-50, height, 100*j+50), Quaternion.identity);
|
||||
}
|
||||
|
||||
if(Random.Range(0, 10) != 0)
|
||||
{
|
||||
height = Random.Range(0, 7);
|
||||
selection = Random.Range(2, obstacleList.Length);
|
||||
Instantiate(obstacleList[selection], new Vector3(100*i+50, height, -100*j-50), Quaternion.identity);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Instantiate(obstacleList[0], new Vector3((100*escalation)+50, 0, (100*escalation)+50), Quaternion.identity);
|
||||
Instantiate(obstacleList[1], new Vector3(-((100*escalation)+50), 0, -((100*escalation)+50)), Quaternion.identity);
|
||||
|
||||
script.finished = false;
|
||||
}
|
||||
|
||||
}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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||||
assetBundleVariant:
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||||
@@ -1,4 +1,5 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using System.Collections;
|
||||
|
||||
// This script moves the character controller forward
|
||||
@@ -12,21 +13,43 @@ public class PlayerController : MonoBehaviour
|
||||
CharacterController characterController;
|
||||
CapsuleCollider capsule;
|
||||
|
||||
public float speed;
|
||||
public bool finished = false;
|
||||
public bool respawn = false;
|
||||
public int lives = 3;
|
||||
public float maxSpeed;
|
||||
public float acceleration;
|
||||
public float friction;
|
||||
public float jumpHeight;
|
||||
public float gravity;
|
||||
public float rotationSpeed;
|
||||
public Transform pivot;
|
||||
public GameObject playerModel;
|
||||
|
||||
private bool wallRunning = false;
|
||||
private bool diving = false;
|
||||
private bool sliding = false;
|
||||
private int jump = 0;
|
||||
private int wall = 0;
|
||||
private int dive = 0;
|
||||
private float maxSpeedStore;
|
||||
private float maxSpeedCap = 100;
|
||||
private float accelerationStore;
|
||||
private float capsuleHeight;
|
||||
private float controllerHeight;
|
||||
private float transformHeight;
|
||||
private float xVelocity = 0.0f;
|
||||
private float zVelocity = 0.0f;
|
||||
private Vector3 moveDirection;
|
||||
private Vector3 velocity;
|
||||
private Vector3 gravityVelocity;
|
||||
|
||||
float startTime = 0.0f;
|
||||
float slideTime = 0.0f;
|
||||
float wallRunTime = 0.0f;
|
||||
public float respawnTime = 0.0f;
|
||||
float oneSec = 1.0f;
|
||||
float halfSec = 0.5f;
|
||||
float quarterSec = 0.25f;
|
||||
float tenthSec = 0.1f;
|
||||
|
||||
void Start()
|
||||
{
|
||||
@@ -35,67 +58,173 @@ public class PlayerController : MonoBehaviour
|
||||
transformHeight = transform.localScale.y;
|
||||
controllerHeight = characterController.height;
|
||||
capsuleHeight = capsule.height;
|
||||
maxSpeedStore = maxSpeed;
|
||||
accelerationStore = acceleration;
|
||||
}
|
||||
|
||||
void OnControllerColliderHit(ControllerColliderHit hit)
|
||||
{
|
||||
|
||||
if(hit.gameObject.tag == "Wall")
|
||||
{
|
||||
wallRunning = true;
|
||||
wall++;
|
||||
}
|
||||
|
||||
if(hit.gameObject.tag == "Finish")
|
||||
{
|
||||
|
||||
velocity = new Vector3(0,0,0);
|
||||
moveDirection = new Vector3(0,0,0);
|
||||
maxSpeed = 0;
|
||||
|
||||
finished = true;
|
||||
respawnTime = Time.time;
|
||||
}
|
||||
|
||||
if(hit.gameObject.tag == "Obstacle Portal")
|
||||
{
|
||||
SceneManager.LoadScene("Floor Level", LoadSceneMode.Single);
|
||||
respawnTime = Time.time;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
|
||||
float yStore = moveDirection.y;
|
||||
//Need to switch to 'raw' when using keyboard
|
||||
moveDirection = (transform.forward * Input.GetAxis("Vertical")) + (transform.right * Input.GetAxis("Horizontal"));
|
||||
moveDirection = new Vector3(Input.GetAxis("Horizontal"), moveDirection.y, Input.GetAxis("Vertical"));
|
||||
moveDirection = transform.TransformDirection(moveDirection);
|
||||
moveDirection = Vector3.ClampMagnitude(moveDirection, 1.0f);
|
||||
moveDirection.y = yStore;
|
||||
|
||||
if (jump <= 1)
|
||||
if(transform.position.y < -20.0f)
|
||||
{
|
||||
moveDirection = moveDirection.normalized * speed; //Remove this line to make running diagonal the fastest standard run
|
||||
} else {
|
||||
moveDirection = (moveDirection.normalized * speed)/4; //Remove this line to make running diagonal the fastest standard run
|
||||
|
||||
respawn = true;
|
||||
respawnTime = Time.time;
|
||||
|
||||
if (SceneManager.GetActiveScene().name == "Hub World")
|
||||
{
|
||||
transform.position = new Vector3(0, 2, 0);
|
||||
transform.Rotate(0.0f, 0.0f, 0.0f, Space.Self);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
moveDirection.y = yStore;
|
||||
if (jump >= 2)
|
||||
{
|
||||
if(maxSpeed > maxSpeedStore/1.5f)
|
||||
{
|
||||
maxSpeed -= acceleration;
|
||||
}
|
||||
}
|
||||
|
||||
if (characterController.isGrounded)
|
||||
{
|
||||
diving = false;
|
||||
dive = 0;
|
||||
jump = 0;
|
||||
moveDirection.y = 0.0f;
|
||||
|
||||
if(Input.GetKey(KeyCode.LeftShift))
|
||||
if(maxSpeed > maxSpeedStore)
|
||||
{
|
||||
moveDirection = (moveDirection.normalized * speed/2);
|
||||
} else {
|
||||
moveDirection = moveDirection.normalized * speed;
|
||||
maxSpeed -= acceleration/5;
|
||||
}
|
||||
|
||||
if(Input.GetKey(KeyCode.LeftControl))
|
||||
if(maxSpeed < maxSpeedStore && !Input.GetButton("Walk") && !Input.GetButton("Crouch"))
|
||||
{
|
||||
maxSpeed += acceleration;
|
||||
}
|
||||
|
||||
if(Input.GetButton("Walk"))
|
||||
{
|
||||
if(maxSpeed > maxSpeedStore/2)
|
||||
{
|
||||
maxSpeed -= acceleration;
|
||||
}
|
||||
}
|
||||
|
||||
if(Input.GetButton("Crouch") || Input.GetAxis("Crouch") == 1.0f)
|
||||
{
|
||||
|
||||
characterController.height /= 2;
|
||||
capsule.height /= 2;
|
||||
transform.localScale = new Vector3(transform.localScale.x, transformHeight/2, transform.localScale.z);
|
||||
|
||||
if(Input.GetKeyDown(KeyCode.LeftControl))
|
||||
if(Input.GetButtonDown("Crouch") || Input.GetAxis("Crouch") == 1.0f)
|
||||
{
|
||||
startTime = Time.time;
|
||||
}
|
||||
if((Input.GetAxis("Horizontal") != 0 || Input.GetAxis("Vertical") != 0))
|
||||
{
|
||||
sliding = true;
|
||||
slideTime = Time.time;
|
||||
} else {
|
||||
sliding = false;
|
||||
}
|
||||
}
|
||||
|
||||
if(characterController.velocity != new Vector3(0, 0, 0) && startTime + oneSec >= Time.time)
|
||||
if(slideTime + halfSec >= Time.time && sliding == true)
|
||||
{
|
||||
|
||||
moveDirection = (moveDirection.normalized * speed * 2);
|
||||
if(maxSpeed < maxSpeedStore*2)
|
||||
{
|
||||
maxSpeed += acceleration*2;
|
||||
}
|
||||
|
||||
if(Input.GetButton("Jump") && slideTime + quarterSec >= Time.time)
|
||||
{
|
||||
maxSpeed += 5;
|
||||
}
|
||||
|
||||
} else {
|
||||
|
||||
moveDirection = (moveDirection.normalized * speed/4);
|
||||
|
||||
if(maxSpeed > maxSpeedStore/4)
|
||||
{
|
||||
maxSpeed -= acceleration;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
} else {
|
||||
moveDirection = moveDirection.normalized * speed;
|
||||
|
||||
characterController.height = controllerHeight;
|
||||
capsule.height = capsuleHeight;
|
||||
transform.localScale = new Vector3(transform.localScale.x, transformHeight, transform.localScale.z);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
} else {
|
||||
slideTime = Time.time;
|
||||
|
||||
if(Input.GetButton("Crouch") || Input.GetAxis("Crouch") == 1.0f)
|
||||
{
|
||||
|
||||
characterController.height /= 2;
|
||||
capsule.height /= 2;
|
||||
transform.localScale = new Vector3(transform.localScale.x, transformHeight/2, transform.localScale.z);
|
||||
diving = true;
|
||||
|
||||
} else {
|
||||
|
||||
characterController.height = controllerHeight;
|
||||
capsule.height = capsuleHeight;
|
||||
transform.localScale = new Vector3(transform.localScale.x, transformHeight, transform.localScale.z);
|
||||
|
||||
}
|
||||
|
||||
//Might want to change move direction value to make triggering this speed up effect easier/harder
|
||||
if(diving && moveDirection.y > 0.75 && (Input.GetButtonDown("Crouch") || Input.GetAxis("Crouch") == 1.0f ))
|
||||
{
|
||||
dive++;
|
||||
if(dive == 1){
|
||||
maxSpeed += 10;
|
||||
}
|
||||
sliding = true;
|
||||
slideTime = Time.time;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if (Input.GetButtonDown("Jump") && jump <= 1)
|
||||
{
|
||||
@@ -103,13 +232,80 @@ public class PlayerController : MonoBehaviour
|
||||
jump++;
|
||||
}
|
||||
|
||||
if (characterController.collisionFlags == CollisionFlags.None)
|
||||
{
|
||||
wallRunning = false;
|
||||
wall = 0;
|
||||
}
|
||||
|
||||
moveDirection.y += Physics.gravity.y * gravity * Time.deltaTime;
|
||||
|
||||
if (wallRunning)
|
||||
{
|
||||
|
||||
if(maxSpeed < maxSpeedStore*1.5f)
|
||||
{
|
||||
maxSpeed += acceleration;
|
||||
}
|
||||
|
||||
jump = 0;
|
||||
|
||||
if(wall == 1)
|
||||
{
|
||||
wallRunTime = Time.time;
|
||||
}
|
||||
|
||||
if(wallRunTime + oneSec < Time.time)
|
||||
{
|
||||
|
||||
moveDirection.y += Physics.gravity.y * (gravity/8) * Time.deltaTime;
|
||||
|
||||
} else {
|
||||
moveDirection.y = 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
velocity.x += moveDirection.x;
|
||||
velocity.z += moveDirection.z;
|
||||
|
||||
if((Input.GetAxis("Horizontal") == 0 && Input.GetAxis("Vertical") == 0) || (Input.GetButton("Stop") || Input.GetAxis("Stop") == 1.0f)){
|
||||
|
||||
//Remove or "lower" friction to add an 'ice' effect
|
||||
velocity.x = Mathf.SmoothDamp(velocity.x, 0.0f, ref xVelocity, friction);
|
||||
velocity.z = Mathf.SmoothDamp(velocity.z, 0.0f, ref zVelocity, friction);
|
||||
|
||||
}
|
||||
|
||||
if(maxSpeed > maxSpeedCap)
|
||||
{
|
||||
maxSpeed = maxSpeedCap;
|
||||
}
|
||||
|
||||
if(characterController.velocity == new Vector3(0, 0, 0))
|
||||
{
|
||||
maxSpeed = maxSpeedStore;
|
||||
}
|
||||
|
||||
velocity = Vector3.ClampMagnitude(velocity, maxSpeed);
|
||||
|
||||
velocity.y = moveDirection.y;
|
||||
|
||||
if(moveDirection.y <= -5 && Mathf.Abs(velocity.x) <= 1.5f && Mathf.Abs(velocity.z) <= 1.5f)
|
||||
{
|
||||
velocity.x = velocity.x * Mathf.Abs(moveDirection.y);
|
||||
velocity.z = velocity.z * Mathf.Abs(moveDirection.y);
|
||||
}
|
||||
|
||||
Debug.Log(transform.position);
|
||||
|
||||
// Move the controller
|
||||
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|
||||
m_GraphicsJobMode: 0
|
||||
m_BuildTargetGraphicsAPIs:
|
||||
- m_BuildTarget: AndroidPlayer
|
||||
m_APIs: 150000000b000000
|
||||
@@ -315,7 +351,6 @@ PlayerSettings:
|
||||
openGLRequireES31: 0
|
||||
openGLRequireES31AEP: 0
|
||||
openGLRequireES32: 0
|
||||
vuforiaEnabled: 0
|
||||
m_TemplateCustomTags: {}
|
||||
mobileMTRendering:
|
||||
Android: 1
|
||||
@@ -431,6 +466,7 @@ PlayerSettings:
|
||||
switchRatingsInt_9: 0
|
||||
switchRatingsInt_10: 0
|
||||
switchRatingsInt_11: 0
|
||||
switchRatingsInt_12: 0
|
||||
switchLocalCommunicationIds_0:
|
||||
switchLocalCommunicationIds_1:
|
||||
switchLocalCommunicationIds_2:
|
||||
@@ -530,6 +566,7 @@ PlayerSettings:
|
||||
ps4contentSearchFeaturesUsed: 0
|
||||
ps4attribEyeToEyeDistanceSettingVR: 0
|
||||
ps4IncludedModules: []
|
||||
ps4attribVROutputEnabled: 0
|
||||
monoEnv:
|
||||
splashScreenBackgroundSourceLandscape: {fileID: 0}
|
||||
splashScreenBackgroundSourcePortrait: {fileID: 0}
|
||||
@@ -614,7 +651,6 @@ PlayerSettings:
|
||||
XboxOneAllowedProductIds: []
|
||||
XboxOnePersistentLocalStorageSize: 0
|
||||
XboxOneXTitleMemory: 8
|
||||
xboxOneScriptCompiler: 1
|
||||
XboxOneOverrideIdentityName:
|
||||
vrEditorSettings:
|
||||
daydream:
|
||||
@@ -633,13 +669,6 @@ PlayerSettings:
|
||||
luminVersion:
|
||||
m_VersionCode: 1
|
||||
m_VersionName:
|
||||
facebookSdkVersion: 7.9.4
|
||||
facebookAppId:
|
||||
facebookCookies: 1
|
||||
facebookLogging: 1
|
||||
facebookStatus: 1
|
||||
facebookXfbml: 0
|
||||
facebookFrictionlessRequests: 1
|
||||
apiCompatibilityLevel: 6
|
||||
cloudProjectId:
|
||||
framebufferDepthMemorylessMode: 0
|
||||
|
||||
@@ -5,6 +5,12 @@ TagManager:
|
||||
serializedVersion: 2
|
||||
tags:
|
||||
- Environment
|
||||
- Wall
|
||||
- Obstacle
|
||||
- Obstacle Portal
|
||||
- Waypoint Portal
|
||||
- Infinite Portal
|
||||
- Waypoint
|
||||
layers:
|
||||
- Default
|
||||
- TransparentFX
|
||||
|
||||
Reference in New Issue
Block a user