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12 changed files with 114 additions and 1962 deletions
+2 -2
View File
@@ -5,8 +5,8 @@
/[Ll]ibrary/ /[Ll]ibrary/
/[Tt]emp/ /[Tt]emp/
/[Oo]bj/ /[Oo]bj/
/[Bb]uild*/ /[Bb]uild/
/[Bb]uilds*/ /[Bb]uilds/
/[Ll]ogs/ /[Ll]ogs/
/[Mm]emoryCaptures/ /[Mm]emoryCaptures/
-77
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@@ -1,77 +0,0 @@
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+28 -156
View File
@@ -9,206 +9,78 @@ using System.Collections;
public class PlayerController : MonoBehaviour public class PlayerController : MonoBehaviour
{ {
CharacterController characterController; Rigidbody rb;
CapsuleCollider capsule;
public float maxSpeed; public float speed;
public float acceleration; public float jumpSpeed;
public float friction;
public float jumpHeight;
public float gravity; public float gravity;
public float rotationSpeed; public float rotationSpeed;
public Transform pivot; public Transform pivot;
public GameObject playerModel; public GameObject playerModel;
private bool wallRunning = false; private bool extraJump = true;
private int jump = 0; private float distToGround;
private int wall = 0;
private float maxSpeedStore;
private float maxSpeedCap = 100;
private float accelerationStore;
private float capsuleHeight;
private float controllerHeight;
private float transformHeight;
private float xVelocity = 0.0f;
private float zVelocity = 0.0f;
private Vector3 moveDirection; private Vector3 moveDirection;
private Vector3 velocity;
float startTime = 0.0f;
float oneSec = 1.0f;
void Start() void Start()
{ {
characterController = GetComponent<CharacterController>(); rb = GetComponent<Rigidbody>();
capsule = GetComponent<CapsuleCollider>();
transformHeight = transform.localScale.y;
controllerHeight = characterController.height;
capsuleHeight = capsule.height;
maxSpeedStore = maxSpeed;
accelerationStore = acceleration;
} }
void OnControllerColliderHit(ControllerColliderHit hit) bool IsGrounded(){
{ return Physics.Raycast(transform.position, -Vector3.up, distToGround + 0.1f);
if(hit.gameObject.tag == "Wall")
{
wallRunning = true;
wall++;
} }
} void FixedUpdate()
void Update()
{ {
float yStore = moveDirection.y; float yStore = moveDirection.y;
moveDirection = new Vector3(Input.GetAxis("Horizontal"), moveDirection.y, Input.GetAxis("Vertical")); //Need to switch to 'raw' when using keyboard
moveDirection = transform.TransformDirection(moveDirection); moveDirection = (transform.forward * Input.GetAxis("Vertical")) + (transform.right * Input.GetAxis("Horizontal"));
moveDirection = Vector3.ClampMagnitude(moveDirection, 1.0f);
if (jump >= 2) if (extraJump == true)
{ {
if(maxSpeed > maxSpeedStore/1.75f) moveDirection = moveDirection.normalized * speed; //Remove this line to make running diagonal the fastest standard run
} else
{ {
maxSpeed -= acceleration; moveDirection = (moveDirection.normalized * speed)/4; //Remove this line to make running diagonal the fastest standard run
}
} }
moveDirection.y = yStore; moveDirection.y = yStore;
if (characterController.isGrounded) if (IsGrounded())
{ {
jump = 0; extraJump = true;
moveDirection.y = 0.0f; moveDirection.y = 0.0f;
if(maxSpeed > maxSpeedStore)
{
maxSpeed -= acceleration/10;
}
if(maxSpeed < maxSpeedStore && !Input.GetKey(KeyCode.LeftShift) && !Input.GetKey(KeyCode.LeftControl))
{
maxSpeed += acceleration;
}
if(Input.GetKey(KeyCode.LeftShift)) if(Input.GetKey(KeyCode.LeftShift))
{ {
if(maxSpeed > maxSpeedStore/2) moveDirection = (moveDirection.normalized * speed/2);
{ } else {
maxSpeed -= acceleration; moveDirection = moveDirection.normalized * speed;
}
} }
if(Input.GetKey(KeyCode.LeftControl)) if (Input.GetButtonDown("Jump"))
{ {
moveDirection.y = jumpSpeed;
characterController.height /= 2;
capsule.height /= 2;
transform.localScale = new Vector3(transform.localScale.x, transformHeight/2, transform.localScale.z);
if(Input.GetKeyDown(KeyCode.LeftControl) && characterController.velocity != new Vector3(0, 0, 0)
&& (Input.GetAxis("Horizontal") != 0 || Input.GetAxis("Vertical") != 0))
{
startTime = Time.time;
}
if(startTime + oneSec >= Time.time)
{
if(maxSpeed < maxSpeedStore*2)
{
maxSpeed += acceleration*2;
} }
} else { } else {
if (Input.GetButtonDown("Jump") && extraJump == true)
if(maxSpeed > maxSpeedStore/4)
{ {
maxSpeed -= acceleration; moveDirection.y = jumpSpeed;
extraJump = false;
} }
} }
} else { moveDirection.y = moveDirection.y + (Physics.gravity.y * gravity * Time.deltaTime);
characterController.height = controllerHeight;
capsule.height = capsuleHeight;
transform.localScale = new Vector3(transform.localScale.x, transformHeight, transform.localScale.z);
}
}
if (Input.GetButtonDown("Jump") && jump <= 1)
{
moveDirection.y = jumpHeight;
jump++;
}
if (characterController.collisionFlags == CollisionFlags.None)
{
wallRunning = false;
wall = 0;
}
moveDirection.y += Physics.gravity.y * gravity * Time.deltaTime;
if (wallRunning)
{
if(maxSpeed < maxSpeedStore*1.5f)
{
maxSpeed += acceleration;
}
jump = 0;
if(wall == 1)
{
startTime = Time.time;
}
if(startTime + oneSec < Time.time)
{
moveDirection.y += Physics.gravity.y * (gravity/8) * Time.deltaTime;
} else {
moveDirection.y = 0.0f;
}
}
velocity.x += moveDirection.x;
velocity.z += moveDirection.z;
if(Input.GetAxis("Horizontal") == 0 && Input.GetAxis("Vertical") == 0){
//Remove or "lower" friction to add an 'ice' effect
velocity.x = Mathf.SmoothDamp(velocity.x, 0.0f, ref xVelocity, friction);
velocity.z = Mathf.SmoothDamp(velocity.z, 0.0f, ref zVelocity, friction);
}
if(maxSpeed > maxSpeedCap)
{
maxSpeed = maxSpeedCap;
}
if(characterController.velocity == new Vector3(0, 0, 0))
{
maxSpeed = maxSpeedStore;
}
velocity = Vector3.ClampMagnitude(velocity, maxSpeed);
velocity.y = moveDirection.y;
// Move the controller // Move the controller
characterController.Move(velocity * Time.deltaTime); rb.AddForce(moveDirection * Time.deltaTime);
//Move the player in different directions based on camera look direction //Move the player in different directions based on camera look direction
//Need to switch to 'raw' when using keyboard
if(Input.GetAxis("Horizontal") != 0 || Input.GetAxis("Vertical") != 0) if(Input.GetAxis("Horizontal") != 0 || Input.GetAxis("Vertical") != 0)
{ {
transform.rotation = Quaternion.Euler(0f, pivot.rotation.eulerAngles.y, 0f); transform.rotation = Quaternion.Euler(0f, pivot.rotation.eulerAngles.y, 0f);
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+1 -4
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@@ -4,8 +4,5 @@
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m_Scenes: m_Scenes: []
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path: Assets/Scenes/Test Scene.unity
guid: 9fc0d4010bbf28b4594072e72b8655ab
m_configObjects: {} m_configObjects: {}
-4
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type: 0} type: 0}
+6 -6
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@@ -13,10 +13,10 @@ InputManager:
positiveButton: right positiveButton: right
altNegativeButton: a altNegativeButton: a
altPositiveButton: d altPositiveButton: d
gravity: 1000 gravity: 3
dead: 0.001 dead: 0.001
sensitivity: 3 sensitivity: 3
snap: 0 snap: 1
invert: 0 invert: 0
type: 0 type: 0
axis: 0 axis: 0
@@ -29,10 +29,10 @@ InputManager:
positiveButton: up positiveButton: up
altNegativeButton: s altNegativeButton: s
altPositiveButton: w altPositiveButton: w
gravity: 1000 gravity: 3
dead: 0.001 dead: 0.001
sensitivity: 3 sensitivity: 3
snap: 0 snap: 1
invert: 0 invert: 0
type: 0 type: 0
axis: 0 axis: 0
@@ -157,7 +157,7 @@ InputManager:
positiveButton: positiveButton:
altNegativeButton: altNegativeButton:
altPositiveButton: altPositiveButton:
gravity: 1000 gravity: 0
dead: 0.19 dead: 0.19
sensitivity: 1 sensitivity: 1
snap: 0 snap: 0
@@ -173,7 +173,7 @@ InputManager:
positiveButton: positiveButton:
altNegativeButton: altNegativeButton:
altPositiveButton: altPositiveButton:
gravity: 1000 gravity: 0
dead: 0.19 dead: 0.19
sensitivity: 1 sensitivity: 1
snap: 0 snap: 0
+20 -49
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@@ -3,7 +3,7 @@
--- !u!129 &1 --- !u!129 &1
PlayerSettings: PlayerSettings:
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serializedVersion: 20 serializedVersion: 18
productGUID: 2fb2c0092f93c6c4b83dffcbfbd4e6a3 productGUID: 2fb2c0092f93c6c4b83dffcbfbd4e6a3
AndroidProfiler: 0 AndroidProfiler: 0
AndroidFilterTouchesWhenObscured: 0 AndroidFilterTouchesWhenObscured: 0
@@ -12,7 +12,7 @@ PlayerSettings:
targetDevice: 2 targetDevice: 2
useOnDemandResources: 0 useOnDemandResources: 0
accelerometerFrequency: 60 accelerometerFrequency: 60
companyName: GCProductions companyName: DefaultCompany
productName: Speed Platformer Prototype productName: Speed Platformer Prototype
defaultCursor: {fileID: 0} defaultCursor: {fileID: 0}
cursorHotspot: {x: 0, y: 0} cursorHotspot: {x: 0, y: 0}
@@ -52,6 +52,7 @@ PlayerSettings:
m_StackTraceTypes: 010000000100000001000000010000000100000001000000 m_StackTraceTypes: 010000000100000001000000010000000100000001000000
iosShowActivityIndicatorOnLoading: -1 iosShowActivityIndicatorOnLoading: -1
androidShowActivityIndicatorOnLoading: -1 androidShowActivityIndicatorOnLoading: -1
displayResolutionDialog: 0
iosUseCustomAppBackgroundBehavior: 0 iosUseCustomAppBackgroundBehavior: 0
iosAllowHTTPDownload: 1 iosAllowHTTPDownload: 1
allowedAutorotateToPortrait: 1 allowedAutorotateToPortrait: 1
@@ -84,6 +85,7 @@ PlayerSettings:
useMacAppStoreValidation: 0 useMacAppStoreValidation: 0
macAppStoreCategory: public.app-category.games macAppStoreCategory: public.app-category.games
gpuSkinning: 1 gpuSkinning: 1
graphicsJobs: 0
xboxPIXTextureCapture: 0 xboxPIXTextureCapture: 0
xboxEnableAvatar: 0 xboxEnableAvatar: 0
xboxEnableKinect: 0 xboxEnableKinect: 0
@@ -91,6 +93,7 @@ PlayerSettings:
xboxEnableFitness: 0 xboxEnableFitness: 0
visibleInBackground: 1 visibleInBackground: 1
allowFullscreenSwitch: 1 allowFullscreenSwitch: 1
graphicsJobMode: 0
fullscreenMode: 1 fullscreenMode: 1
xboxSpeechDB: 0 xboxSpeechDB: 0
xboxEnableHeadOrientation: 0 xboxEnableHeadOrientation: 0
@@ -110,7 +113,6 @@ PlayerSettings:
switchNVNShaderPoolsGranularity: 33554432 switchNVNShaderPoolsGranularity: 33554432
switchNVNDefaultPoolsGranularity: 16777216 switchNVNDefaultPoolsGranularity: 16777216
switchNVNOtherPoolsGranularity: 16777216 switchNVNOtherPoolsGranularity: 16777216
vulkanNumSwapchainBuffers: 3
vulkanEnableSetSRGBWrite: 0 vulkanEnableSetSRGBWrite: 0
m_SupportedAspectRatios: m_SupportedAspectRatios:
4:3: 1 4:3: 1
@@ -153,9 +155,9 @@ PlayerSettings:
v2Signing: 0 v2Signing: 0
enable360StereoCapture: 0 enable360StereoCapture: 0
isWsaHolographicRemotingEnabled: 0 isWsaHolographicRemotingEnabled: 0
protectGraphicsMemory: 0
enableFrameTimingStats: 0 enableFrameTimingStats: 0
useHDRDisplay: 0 useHDRDisplay: 0
D3DHDRBitDepth: 0
m_ColorGamuts: 00000000 m_ColorGamuts: 00000000
targetPixelDensity: 30 targetPixelDensity: 30
resolutionScalingMode: 0 resolutionScalingMode: 0
@@ -164,7 +166,7 @@ PlayerSettings:
applicationIdentifier: {} applicationIdentifier: {}
buildNumber: {} buildNumber: {}
AndroidBundleVersionCode: 1 AndroidBundleVersionCode: 1
AndroidMinSdkVersion: 19 AndroidMinSdkVersion: 16
AndroidTargetSdkVersion: 0 AndroidTargetSdkVersion: 0
AndroidPreferredInstallLocation: 1 AndroidPreferredInstallLocation: 1
aotOptions: aotOptions:
@@ -179,10 +181,10 @@ PlayerSettings:
StripUnusedMeshComponents: 1 StripUnusedMeshComponents: 1
VertexChannelCompressionMask: 4054 VertexChannelCompressionMask: 4054
iPhoneSdkVersion: 988 iPhoneSdkVersion: 988
iOSTargetOSVersionString: 10.0 iOSTargetOSVersionString: 9.0
tvOSSdkVersion: 0 tvOSSdkVersion: 0
tvOSRequireExtendedGameController: 0 tvOSRequireExtendedGameController: 0
tvOSTargetOSVersionString: 10.0 tvOSTargetOSVersionString: 9.0
uIPrerenderedIcon: 0 uIPrerenderedIcon: 0
uIRequiresPersistentWiFi: 0 uIRequiresPersistentWiFi: 0
uIRequiresFullScreen: 1 uIRequiresFullScreen: 1
@@ -272,14 +274,8 @@ PlayerSettings:
androidGamepadSupportLevel: 0 androidGamepadSupportLevel: 0
AndroidValidateAppBundleSize: 1 AndroidValidateAppBundleSize: 1
AndroidAppBundleSizeToValidate: 150 AndroidAppBundleSizeToValidate: 150
m_BuildTargetIcons: resolutionDialogBanner: {fileID: 0}
- m_BuildTarget: m_BuildTargetIcons: []
m_Icons:
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m_Icon: {fileID: 2800000, guid: 02594762d533dff4688ad6df3869341a, type: 3}
m_Width: 128
m_Height: 128
m_Kind: 0
m_BuildTargetPlatformIcons: [] m_BuildTargetPlatformIcons: []
m_BuildTargetBatching: m_BuildTargetBatching:
- m_BuildTarget: Standalone - m_BuildTarget: Standalone
@@ -297,38 +293,6 @@ PlayerSettings:
- m_BuildTarget: WebGL - m_BuildTarget: WebGL
m_StaticBatching: 0 m_StaticBatching: 0
m_DynamicBatching: 0 m_DynamicBatching: 0
m_BuildTargetGraphicsJobs:
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m_GraphicsJobs: 0
- m_BuildTarget: Switch
m_GraphicsJobs: 0
- m_BuildTarget: MetroSupport
m_GraphicsJobs: 0
- m_BuildTarget: AppleTVSupport
m_GraphicsJobs: 0
- m_BuildTarget: BJMSupport
m_GraphicsJobs: 0
- m_BuildTarget: LinuxStandaloneSupport
m_GraphicsJobs: 0
- m_BuildTarget: PS4Player
m_GraphicsJobs: 0
- m_BuildTarget: iOSSupport
m_GraphicsJobs: 0
- m_BuildTarget: WindowsStandaloneSupport
m_GraphicsJobs: 0
- m_BuildTarget: XboxOnePlayer
m_GraphicsJobs: 0
- m_BuildTarget: LuminSupport
m_GraphicsJobs: 0
- m_BuildTarget: AndroidPlayer
m_GraphicsJobs: 0
- m_BuildTarget: WebGLSupport
m_GraphicsJobs: 0
m_BuildTargetGraphicsJobMode:
- m_BuildTarget: PS4Player
m_GraphicsJobMode: 0
- m_BuildTarget: XboxOnePlayer
m_GraphicsJobMode: 0
m_BuildTargetGraphicsAPIs: m_BuildTargetGraphicsAPIs:
- m_BuildTarget: AndroidPlayer - m_BuildTarget: AndroidPlayer
m_APIs: 150000000b000000 m_APIs: 150000000b000000
@@ -351,6 +315,7 @@ PlayerSettings:
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openGLRequireES31AEP: 0 openGLRequireES31AEP: 0
openGLRequireES32: 0 openGLRequireES32: 0
vuforiaEnabled: 0
m_TemplateCustomTags: {} m_TemplateCustomTags: {}
mobileMTRendering: mobileMTRendering:
Android: 1 Android: 1
@@ -466,7 +431,6 @@ PlayerSettings:
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switchRatingsInt_10: 0 switchRatingsInt_10: 0
switchRatingsInt_11: 0 switchRatingsInt_11: 0
switchRatingsInt_12: 0
switchLocalCommunicationIds_0: switchLocalCommunicationIds_0:
switchLocalCommunicationIds_1: switchLocalCommunicationIds_1:
switchLocalCommunicationIds_2: switchLocalCommunicationIds_2:
@@ -566,7 +530,6 @@ PlayerSettings:
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ps4attribEyeToEyeDistanceSettingVR: 0 ps4attribEyeToEyeDistanceSettingVR: 0
ps4IncludedModules: [] ps4IncludedModules: []
ps4attribVROutputEnabled: 0
monoEnv: monoEnv:
splashScreenBackgroundSourceLandscape: {fileID: 0} splashScreenBackgroundSourceLandscape: {fileID: 0}
splashScreenBackgroundSourcePortrait: {fileID: 0} splashScreenBackgroundSourcePortrait: {fileID: 0}
@@ -651,6 +614,7 @@ PlayerSettings:
XboxOneAllowedProductIds: [] XboxOneAllowedProductIds: []
XboxOnePersistentLocalStorageSize: 0 XboxOnePersistentLocalStorageSize: 0
XboxOneXTitleMemory: 8 XboxOneXTitleMemory: 8
xboxOneScriptCompiler: 1
XboxOneOverrideIdentityName: XboxOneOverrideIdentityName:
vrEditorSettings: vrEditorSettings:
daydream: daydream:
@@ -669,6 +633,13 @@ PlayerSettings:
luminVersion: luminVersion:
m_VersionCode: 1 m_VersionCode: 1
m_VersionName: m_VersionName:
facebookSdkVersion: 7.9.4
facebookAppId:
facebookCookies: 1
facebookLogging: 1
facebookStatus: 1
facebookXfbml: 0
facebookFrictionlessRequests: 1
apiCompatibilityLevel: 6 apiCompatibilityLevel: 6
cloudProjectId: cloudProjectId:
framebufferDepthMemorylessMode: 0 framebufferDepthMemorylessMode: 0
-1
View File
@@ -5,7 +5,6 @@ TagManager:
serializedVersion: 2 serializedVersion: 2
tags: tags:
- Environment - Environment
- Wall
layers: layers:
- Default - Default
- TransparentFX - TransparentFX