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4 changed files with 162 additions and 89 deletions
+18 -19
View File
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@@ -1111,7 +1111,7 @@ Transform:
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@@ -1284,9 +1284,8 @@ MonoBehaviour:
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m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
speed: 10
maxSpeed: 25 maxSpeed: 25
acceleration: 3 acceleration: 0.5
friction: 0.1 friction: 0.1
jumpHeight: 20 jumpHeight: 20
gravity: 5 gravity: 5
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+71 -15
View File
@@ -22,8 +22,11 @@ public class PlayerController : MonoBehaviour
public GameObject playerModel; public GameObject playerModel;
private bool wallRunning = false; private bool wallRunning = false;
private bool diving = false;
private bool sliding = false;
private int jump = 0; private int jump = 0;
private int wall = 0; private int wall = 0;
private int dive = 0;
private float maxSpeedStore; private float maxSpeedStore;
private float maxSpeedCap = 100; private float maxSpeedCap = 100;
private float accelerationStore; private float accelerationStore;
@@ -34,9 +37,13 @@ public class PlayerController : MonoBehaviour
private float zVelocity = 0.0f; private float zVelocity = 0.0f;
private Vector3 moveDirection; private Vector3 moveDirection;
private Vector3 velocity; private Vector3 velocity;
private Vector3 gravityVelocity;
float startTime = 0.0f; float slideTime = 0.0f;
float wallRunTime = 0.0f;
float oneSec = 1.0f; float oneSec = 1.0f;
float halfSec = 0.5f;
float quarterSec = 0.25f;
void Start() void Start()
{ {
@@ -67,33 +74,34 @@ public class PlayerController : MonoBehaviour
moveDirection = new Vector3(Input.GetAxis("Horizontal"), moveDirection.y, Input.GetAxis("Vertical")); moveDirection = new Vector3(Input.GetAxis("Horizontal"), moveDirection.y, Input.GetAxis("Vertical"));
moveDirection = transform.TransformDirection(moveDirection); moveDirection = transform.TransformDirection(moveDirection);
moveDirection = Vector3.ClampMagnitude(moveDirection, 1.0f); moveDirection = Vector3.ClampMagnitude(moveDirection, 1.0f);
moveDirection.y = yStore;
if (jump >= 2) if (jump >= 2)
{ {
if(maxSpeed > maxSpeedStore/1.75f) if(maxSpeed > maxSpeedStore/1.5f)
{ {
maxSpeed -= acceleration; maxSpeed -= acceleration;
} }
} }
moveDirection.y = yStore;
if (characterController.isGrounded) if (characterController.isGrounded)
{ {
diving = false;
dive = 0;
jump = 0; jump = 0;
moveDirection.y = 0.0f; moveDirection.y = 0.0f;
if(maxSpeed > maxSpeedStore) if(maxSpeed > maxSpeedStore)
{ {
maxSpeed -= acceleration/10; maxSpeed -= acceleration/5;
} }
if(maxSpeed < maxSpeedStore && !Input.GetKey(KeyCode.LeftShift) && !Input.GetKey(KeyCode.LeftControl)) if(maxSpeed < maxSpeedStore && !Input.GetButton("Walk") && !Input.GetButton("Crouch"))
{ {
maxSpeed += acceleration; maxSpeed += acceleration;
} }
if(Input.GetKey(KeyCode.LeftShift)) if(Input.GetButton("Walk"))
{ {
if(maxSpeed > maxSpeedStore/2) if(maxSpeed > maxSpeedStore/2)
{ {
@@ -101,20 +109,25 @@ public class PlayerController : MonoBehaviour
} }
} }
if(Input.GetKey(KeyCode.LeftControl)) if(Input.GetButton("Crouch"))
{ {
characterController.height /= 2; characterController.height /= 2;
capsule.height /= 2; capsule.height /= 2;
transform.localScale = new Vector3(transform.localScale.x, transformHeight/2, transform.localScale.z); transform.localScale = new Vector3(transform.localScale.x, transformHeight/2, transform.localScale.z);
if(Input.GetKeyDown(KeyCode.LeftControl) && characterController.velocity != new Vector3(0, 0, 0) if(Input.GetButtonDown("Crouch"))
&& (Input.GetAxis("Horizontal") != 0 || Input.GetAxis("Vertical") != 0))
{ {
startTime = Time.time; if((Input.GetAxis("Horizontal") != 0 || Input.GetAxis("Vertical") != 0))
{
sliding = true;
slideTime = Time.time;
} else {
sliding = false;
}
} }
if(startTime + oneSec >= Time.time) if(slideTime + halfSec >= Time.time && sliding == true)
{ {
if(maxSpeed < maxSpeedStore*2) if(maxSpeed < maxSpeedStore*2)
@@ -122,6 +135,11 @@ public class PlayerController : MonoBehaviour
maxSpeed += acceleration*2; maxSpeed += acceleration*2;
} }
if(Input.GetButton("Jump") && slideTime + quarterSec >= Time.time)
{
maxSpeed += 5;
}
} else { } else {
if(maxSpeed > maxSpeedStore/4) if(maxSpeed > maxSpeedStore/4)
@@ -139,6 +157,36 @@ public class PlayerController : MonoBehaviour
} }
} else {
slideTime = Time.time;
if(Input.GetButton("Crouch"))
{
characterController.height /= 2;
capsule.height /= 2;
transform.localScale = new Vector3(transform.localScale.x, transformHeight/2, transform.localScale.z);
diving = true;
} else {
characterController.height = controllerHeight;
capsule.height = capsuleHeight;
transform.localScale = new Vector3(transform.localScale.x, transformHeight, transform.localScale.z);
}
//Might want to change move direction value to make triggering this speed up effect easier/harder
if(diving && moveDirection.y > 0.75 && Input.GetButtonDown("Crouch"))
{
dive++;
if(dive == 1){
maxSpeed += 10;
}
sliding = true;
slideTime = Time.time;
}
} }
if (Input.GetButtonDown("Jump") && jump <= 1) if (Input.GetButtonDown("Jump") && jump <= 1)
@@ -167,10 +215,10 @@ public class PlayerController : MonoBehaviour
if(wall == 1) if(wall == 1)
{ {
startTime = Time.time; wallRunTime = Time.time;
} }
if(startTime + oneSec < Time.time) if(wallRunTime + oneSec < Time.time)
{ {
moveDirection.y += Physics.gravity.y * (gravity/8) * Time.deltaTime; moveDirection.y += Physics.gravity.y * (gravity/8) * Time.deltaTime;
@@ -183,7 +231,7 @@ public class PlayerController : MonoBehaviour
velocity.x += moveDirection.x; velocity.x += moveDirection.x;
velocity.z += moveDirection.z; velocity.z += moveDirection.z;
if(Input.GetAxis("Horizontal") == 0 && Input.GetAxis("Vertical") == 0){ if((Input.GetAxis("Horizontal") == 0 && Input.GetAxis("Vertical") == 0) || Input.GetButton("Stop")){
//Remove or "lower" friction to add an 'ice' effect //Remove or "lower" friction to add an 'ice' effect
velocity.x = Mathf.SmoothDamp(velocity.x, 0.0f, ref xVelocity, friction); velocity.x = Mathf.SmoothDamp(velocity.x, 0.0f, ref xVelocity, friction);
@@ -205,6 +253,14 @@ public class PlayerController : MonoBehaviour
velocity.y = moveDirection.y; velocity.y = moveDirection.y;
Debug.Log(moveDirection.y+"\n");
if(moveDirection.y <= -5 && Mathf.Abs(velocity.x) <= 1.5f && Mathf.Abs(velocity.z) <= 1.5f)
{
velocity.x = velocity.x * Mathf.Abs(moveDirection.y);
velocity.z = velocity.z * Mathf.Abs(moveDirection.y);
}
// Move the controller // Move the controller
characterController.Move(velocity * Time.deltaTime); characterController.Move(velocity * Time.deltaTime);
+3 -1
View File
@@ -8,4 +8,6 @@ EditorBuildSettings:
- enabled: 1 - enabled: 1
path: Assets/Scenes/Test Scene.unity path: Assets/Scenes/Test Scene.unity
guid: 9fc0d4010bbf28b4594072e72b8655ab guid: 9fc0d4010bbf28b4594072e72b8655ab
m_configObjects: {} m_configObjects:
com.unity.input.settings: {fileID: 11400000, guid: 5dbe934aa009ccc4591ccf96f49a3d48,
type: 2}
+69 -53
View File
@@ -38,13 +38,13 @@ InputManager:
axis: 0 axis: 0
joyNum: 0 joyNum: 0
- serializedVersion: 3 - serializedVersion: 3
m_Name: Fire1 m_Name: Crouch
descriptiveName: descriptiveName:
descriptiveNegativeName: descriptiveNegativeName:
negativeButton: negativeButton:
positiveButton: left ctrl positiveButton: left ctrl
altNegativeButton: altNegativeButton:
altPositiveButton: mouse 0 altPositiveButton:
gravity: 1000 gravity: 1000
dead: 0.001 dead: 0.001
sensitivity: 1000 sensitivity: 1000
@@ -54,29 +54,29 @@ InputManager:
axis: 0 axis: 0
joyNum: 0 joyNum: 0
- serializedVersion: 3 - serializedVersion: 3
m_Name: Fire2 m_Name: Walk
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton: left alt
altNegativeButton:
altPositiveButton: mouse 1
gravity: 1000
dead: 0.001
sensitivity: 1000
snap: 0
invert: 0
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Fire3
descriptiveName: descriptiveName:
descriptiveNegativeName: descriptiveNegativeName:
negativeButton: negativeButton:
positiveButton: left shift positiveButton: left shift
altNegativeButton: altNegativeButton:
altPositiveButton: mouse 2 altPositiveButton:
gravity: 1000
dead: 0.001
sensitivity: 1000
snap: 0
invert: 0
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Stop
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton: mouse 1
altNegativeButton:
altPositiveButton:
gravity: 1000 gravity: 1000
dead: 0.001 dead: 0.001
sensitivity: 1000 sensitivity: 1000
@@ -182,11 +182,11 @@ InputManager:
axis: 1 axis: 1
joyNum: 0 joyNum: 0
- serializedVersion: 3 - serializedVersion: 3
m_Name: Fire1 m_Name: Crouch
descriptiveName: descriptiveName:
descriptiveNegativeName: descriptiveNegativeName:
negativeButton: negativeButton:
positiveButton: joystick button 0 positiveButton: joystick button 7
altNegativeButton: altNegativeButton:
altPositiveButton: altPositiveButton:
gravity: 1000 gravity: 1000
@@ -198,23 +198,7 @@ InputManager:
axis: 0 axis: 0
joyNum: 0 joyNum: 0
- serializedVersion: 3 - serializedVersion: 3
m_Name: Fire2 m_Name: Walk
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton: joystick button 1
altNegativeButton:
altPositiveButton:
gravity: 1000
dead: 0.001
sensitivity: 1000
snap: 0
invert: 0
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Fire3
descriptiveName: descriptiveName:
descriptiveNegativeName: descriptiveNegativeName:
negativeButton: negativeButton:
@@ -230,11 +214,11 @@ InputManager:
axis: 0 axis: 0
joyNum: 0 joyNum: 0
- serializedVersion: 3 - serializedVersion: 3
m_Name: Jump m_Name: Stop
descriptiveName: descriptiveName:
descriptiveNegativeName: descriptiveNegativeName:
negativeButton: negativeButton:
positiveButton: joystick button 3 positiveButton: joystick button 6
altNegativeButton: altNegativeButton:
altPositiveButton: altPositiveButton:
gravity: 1000 gravity: 1000
@@ -246,13 +230,13 @@ InputManager:
axis: 0 axis: 0
joyNum: 0 joyNum: 0
- serializedVersion: 3 - serializedVersion: 3
m_Name: Submit m_Name: Jump
descriptiveName: descriptiveName:
descriptiveNegativeName: descriptiveNegativeName:
negativeButton: negativeButton:
positiveButton: return positiveButton: joystick button 1
altNegativeButton: altNegativeButton:
altPositiveButton: joystick button 0 altPositiveButton:
gravity: 1000 gravity: 1000
dead: 0.001 dead: 0.001
sensitivity: 1000 sensitivity: 1000
@@ -262,29 +246,61 @@ InputManager:
axis: 0 axis: 0
joyNum: 0 joyNum: 0
- serializedVersion: 3 - serializedVersion: 3
m_Name: Submit m_Name: Mouse X
descriptiveName: descriptiveName:
descriptiveNegativeName: descriptiveNegativeName:
negativeButton: negativeButton:
positiveButton: enter positiveButton:
altNegativeButton: altNegativeButton:
altPositiveButton: space altPositiveButton:
gravity: 1000 gravity: 1000
dead: 0.001 dead: 0.25
sensitivity: 1000 sensitivity: 0.1
snap: 0 snap: 0
invert: 0 invert: 0
type: 0 type: 2
axis: 0 axis: 2
joyNum: 0 joyNum: 0
- serializedVersion: 3 - serializedVersion: 3
m_Name: Cancel m_Name: Mouse Y
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton:
altNegativeButton:
altPositiveButton:
gravity: 1000
dead: 0.25
sensitivity: 0.1
snap: 0
invert: 1
type: 2
axis: 3
joyNum: 0
- serializedVersion: 3
m_Name: Pause
descriptiveName: descriptiveName:
descriptiveNegativeName: descriptiveNegativeName:
negativeButton: negativeButton:
positiveButton: escape positiveButton: escape
altNegativeButton: altNegativeButton:
altPositiveButton: joystick button 1 altPositiveButton:
gravity: 1000
dead: 0.001
sensitivity: 1000
snap: 0
invert: 0
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Pause
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton: joystick button 9
altNegativeButton:
altPositiveButton:
gravity: 1000 gravity: 1000
dead: 0.001 dead: 0.001
sensitivity: 1000 sensitivity: 1000