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|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
m_LocalPosition: {x: 80, y: 6.5, z: 0}
|
m_LocalPosition: {x: 155, y: 6.5, z: 0}
|
||||||
m_LocalScale: {x: 75, y: 20, z: 0.25}
|
m_LocalScale: {x: 75, y: 20, z: 0.25}
|
||||||
m_Children: []
|
m_Children: []
|
||||||
m_Father: {fileID: 1013482115}
|
m_Father: {fileID: 1013482115}
|
||||||
@@ -1667,7 +1669,7 @@ Transform:
|
|||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_GameObject: {fileID: 1194166061}
|
m_GameObject: {fileID: 1194166061}
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
m_LocalPosition: {x: -36, y: 2, z: 25.5}
|
m_LocalPosition: {x: -59.5, y: 2, z: 47.5}
|
||||||
m_LocalScale: {x: 7, y: 1, z: 14}
|
m_LocalScale: {x: 7, y: 1, z: 14}
|
||||||
m_Children: []
|
m_Children: []
|
||||||
m_Father: {fileID: 1488444358}
|
m_Father: {fileID: 1488444358}
|
||||||
@@ -1824,7 +1826,7 @@ Transform:
|
|||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_GameObject: {fileID: 1509260413}
|
m_GameObject: {fileID: 1509260413}
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
m_LocalPosition: {x: 28, y: 5, z: -23}
|
m_LocalPosition: {x: 49, y: 5, z: -42.5}
|
||||||
m_LocalScale: {x: 10, y: 10, z: 10}
|
m_LocalScale: {x: 10, y: 10, z: 10}
|
||||||
m_Children: []
|
m_Children: []
|
||||||
m_Father: {fileID: 746704017}
|
m_Father: {fileID: 746704017}
|
||||||
@@ -1917,7 +1919,7 @@ Transform:
|
|||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_GameObject: {fileID: 1810553729}
|
m_GameObject: {fileID: 1810553729}
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
m_LocalPosition: {x: -22, y: 2, z: 25}
|
m_LocalPosition: {x: -47, y: 2, z: 48}
|
||||||
m_LocalScale: {x: 5, y: 1, z: 1}
|
m_LocalScale: {x: 5, y: 1, z: 1}
|
||||||
m_Children: []
|
m_Children: []
|
||||||
m_Father: {fileID: 1488444358}
|
m_Father: {fileID: 1488444358}
|
||||||
@@ -2045,7 +2047,7 @@ Transform:
|
|||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_GameObject: {fileID: 1853948297}
|
m_GameObject: {fileID: 1853948297}
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
m_LocalPosition: {x: 80, y: -3.5, z: 6}
|
m_LocalPosition: {x: 155, y: -3.5, z: 6}
|
||||||
m_LocalScale: {x: 75, y: 0.25, z: 12}
|
m_LocalScale: {x: 75, y: 0.25, z: 12}
|
||||||
m_Children: []
|
m_Children: []
|
||||||
m_Father: {fileID: 833538478}
|
m_Father: {fileID: 833538478}
|
||||||
@@ -2138,7 +2140,7 @@ Transform:
|
|||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_GameObject: {fileID: 1943602250}
|
m_GameObject: {fileID: 1943602250}
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
m_LocalPosition: {x: 19, y: 1, z: -21}
|
m_LocalPosition: {x: 40, y: 1, z: -40.5}
|
||||||
m_LocalScale: {x: 10, y: 2, z: 10}
|
m_LocalScale: {x: 10, y: 2, z: 10}
|
||||||
m_Children: []
|
m_Children: []
|
||||||
m_Father: {fileID: 746704017}
|
m_Father: {fileID: 746704017}
|
||||||
@@ -2231,7 +2233,7 @@ Transform:
|
|||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_GameObject: {fileID: 2057687440}
|
m_GameObject: {fileID: 2057687440}
|
||||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||||
m_LocalPosition: {x: -20, y: 10, z: -30}
|
m_LocalPosition: {x: -48, y: 10, z: -47}
|
||||||
m_LocalScale: {x: 10, y: 1, z: 10}
|
m_LocalScale: {x: 10, y: 1, z: 10}
|
||||||
m_Children: []
|
m_Children: []
|
||||||
m_Father: {fileID: 942294095}
|
m_Father: {fileID: 942294095}
|
||||||
@@ -0,0 +1,105 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
|
[System.Serializable]
|
||||||
|
|
||||||
|
public class FloorLevel : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
public int escalation;
|
||||||
|
public GameObject player;
|
||||||
|
public PlayerController script;
|
||||||
|
public GameObject[] obstacleList;
|
||||||
|
|
||||||
|
private int selection = 0;
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
script = player.GetComponent<PlayerController>();
|
||||||
|
escalation = 1;
|
||||||
|
script.lives = 3;
|
||||||
|
script.finished = false;
|
||||||
|
respawn();
|
||||||
|
script.pivot.transform.Rotate(0.0f, 225.0f, 0.0f, Space.Self);
|
||||||
|
levelBuild();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
if(script.finished == true)
|
||||||
|
{
|
||||||
|
|
||||||
|
escalation++;
|
||||||
|
respawn();
|
||||||
|
levelBuild();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
if(script.respawn == true)
|
||||||
|
{
|
||||||
|
respawn();
|
||||||
|
script.lives--;
|
||||||
|
script.respawn = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(script.lives == 0)
|
||||||
|
{
|
||||||
|
|
||||||
|
script.lives = -1;
|
||||||
|
SceneManager.LoadScene("Hub World", LoadSceneMode.Single);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void respawn()
|
||||||
|
{
|
||||||
|
|
||||||
|
script.transform.position = new Vector3((50*escalation)+100, 2, (50*escalation)+100);
|
||||||
|
script.transform.Rotate(0.0f, 0.0f, 0.0f, Space.Self);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void levelBuild()
|
||||||
|
{
|
||||||
|
|
||||||
|
GameObject[] oldObjects = GameObject.FindGameObjectsWithTag("Environment");
|
||||||
|
foreach (GameObject target in oldObjects) {
|
||||||
|
GameObject.Destroy(target);
|
||||||
|
}
|
||||||
|
|
||||||
|
Destroy(GameObject.FindWithTag("Finish"));
|
||||||
|
|
||||||
|
for(int i = 1; i <= escalation; i++){
|
||||||
|
for(int j = 1; j <= escalation; j++){
|
||||||
|
selection = Random.Range(2, obstacleList.Length);
|
||||||
|
Instantiate(obstacleList[selection], new Vector3(50*i, 2, 50*j), Quaternion.identity);
|
||||||
|
|
||||||
|
selection = Random.Range(2, obstacleList.Length);
|
||||||
|
Instantiate(obstacleList[selection], new Vector3(-50*i, 3, -50*j), Quaternion.identity);
|
||||||
|
|
||||||
|
selection = Random.Range(2, obstacleList.Length);
|
||||||
|
Instantiate(obstacleList[selection], new Vector3(-50*i, 4, 50*j), Quaternion.identity);
|
||||||
|
|
||||||
|
selection = Random.Range(2, obstacleList.Length);
|
||||||
|
Instantiate(obstacleList[selection], new Vector3(50*i, 5, -50*j), Quaternion.identity);
|
||||||
|
|
||||||
|
script.transform.position = new Vector3((50*escalation)+100, 2, (50*escalation)+100);
|
||||||
|
script.transform.Rotate(0.0f, 0.0f, 0.0f, Space.Self);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
Instantiate(obstacleList[0], new Vector3((50*escalation)+100, 0, (50*escalation)+100), Quaternion.identity);
|
||||||
|
Instantiate(obstacleList[1], new Vector3(-((50*escalation)+100), 0, -((50*escalation)+100)), Quaternion.identity);
|
||||||
|
|
||||||
|
script.finished = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7e52a505534642144b4f939196badbab
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -1,4 +1,5 @@
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
|
|
||||||
// This script moves the character controller forward
|
// This script moves the character controller forward
|
||||||
@@ -12,6 +13,9 @@ public class PlayerController : MonoBehaviour
|
|||||||
CharacterController characterController;
|
CharacterController characterController;
|
||||||
CapsuleCollider capsule;
|
CapsuleCollider capsule;
|
||||||
|
|
||||||
|
public bool finished = false;
|
||||||
|
public bool respawn = false;
|
||||||
|
public int lives = 3;
|
||||||
public float maxSpeed;
|
public float maxSpeed;
|
||||||
public float acceleration;
|
public float acceleration;
|
||||||
public float friction;
|
public float friction;
|
||||||
@@ -22,8 +26,11 @@ public class PlayerController : MonoBehaviour
|
|||||||
public GameObject playerModel;
|
public GameObject playerModel;
|
||||||
|
|
||||||
private bool wallRunning = false;
|
private bool wallRunning = false;
|
||||||
|
private bool diving = false;
|
||||||
|
private bool sliding = false;
|
||||||
private int jump = 0;
|
private int jump = 0;
|
||||||
private int wall = 0;
|
private int wall = 0;
|
||||||
|
private int dive = 0;
|
||||||
private float maxSpeedStore;
|
private float maxSpeedStore;
|
||||||
private float maxSpeedCap = 100;
|
private float maxSpeedCap = 100;
|
||||||
private float accelerationStore;
|
private float accelerationStore;
|
||||||
@@ -34,9 +41,15 @@ public class PlayerController : MonoBehaviour
|
|||||||
private float zVelocity = 0.0f;
|
private float zVelocity = 0.0f;
|
||||||
private Vector3 moveDirection;
|
private Vector3 moveDirection;
|
||||||
private Vector3 velocity;
|
private Vector3 velocity;
|
||||||
|
private Vector3 gravityVelocity;
|
||||||
|
|
||||||
float startTime = 0.0f;
|
float slideTime = 0.0f;
|
||||||
|
float wallRunTime = 0.0f;
|
||||||
|
float respawnTime = 1.0f;
|
||||||
float oneSec = 1.0f;
|
float oneSec = 1.0f;
|
||||||
|
float halfSec = 0.5f;
|
||||||
|
float quarterSec = 0.25f;
|
||||||
|
float tenthSec = 0.1f;
|
||||||
|
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
@@ -58,6 +71,17 @@ public class PlayerController : MonoBehaviour
|
|||||||
wall++;
|
wall++;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if(hit.gameObject.tag == "Finish")
|
||||||
|
{
|
||||||
|
|
||||||
|
velocity = new Vector3(0,0,0);
|
||||||
|
moveDirection = new Vector3(0,0,0);
|
||||||
|
maxSpeed = 0;
|
||||||
|
|
||||||
|
finished = true;
|
||||||
|
respawnTime = Time.time;
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
@@ -67,33 +91,48 @@ public class PlayerController : MonoBehaviour
|
|||||||
moveDirection = new Vector3(Input.GetAxis("Horizontal"), moveDirection.y, Input.GetAxis("Vertical"));
|
moveDirection = new Vector3(Input.GetAxis("Horizontal"), moveDirection.y, Input.GetAxis("Vertical"));
|
||||||
moveDirection = transform.TransformDirection(moveDirection);
|
moveDirection = transform.TransformDirection(moveDirection);
|
||||||
moveDirection = Vector3.ClampMagnitude(moveDirection, 1.0f);
|
moveDirection = Vector3.ClampMagnitude(moveDirection, 1.0f);
|
||||||
|
moveDirection.y = yStore;
|
||||||
|
|
||||||
|
if(transform.position.y < -20.0f)
|
||||||
|
{
|
||||||
|
|
||||||
|
respawn = true;
|
||||||
|
respawnTime = Time.time;
|
||||||
|
|
||||||
|
if (SceneManager.GetActiveScene().name == "Hub World")
|
||||||
|
{
|
||||||
|
transform.position = new Vector3(0, 2, 0);
|
||||||
|
transform.Rotate(0.0f, 0.0f, 0.0f, Space.Self);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
if (jump >= 2)
|
if (jump >= 2)
|
||||||
{
|
{
|
||||||
if(maxSpeed > maxSpeedStore/1.75f)
|
if(maxSpeed > maxSpeedStore/1.5f)
|
||||||
{
|
{
|
||||||
maxSpeed -= acceleration;
|
maxSpeed -= acceleration;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
moveDirection.y = yStore;
|
|
||||||
|
|
||||||
if (characterController.isGrounded)
|
if (characterController.isGrounded)
|
||||||
{
|
{
|
||||||
|
diving = false;
|
||||||
|
dive = 0;
|
||||||
jump = 0;
|
jump = 0;
|
||||||
moveDirection.y = 0.0f;
|
moveDirection.y = 0.0f;
|
||||||
|
|
||||||
if(maxSpeed > maxSpeedStore)
|
if(maxSpeed > maxSpeedStore)
|
||||||
{
|
{
|
||||||
maxSpeed -= acceleration/10;
|
maxSpeed -= acceleration/5;
|
||||||
}
|
}
|
||||||
|
|
||||||
if(maxSpeed < maxSpeedStore && !Input.GetKey(KeyCode.LeftShift) && !Input.GetKey(KeyCode.LeftControl))
|
if(maxSpeed < maxSpeedStore && !Input.GetButton("Walk") && !Input.GetButton("Crouch"))
|
||||||
{
|
{
|
||||||
maxSpeed += acceleration;
|
maxSpeed += acceleration;
|
||||||
}
|
}
|
||||||
|
|
||||||
if(Input.GetKey(KeyCode.LeftShift))
|
if(Input.GetButton("Walk"))
|
||||||
{
|
{
|
||||||
if(maxSpeed > maxSpeedStore/2)
|
if(maxSpeed > maxSpeedStore/2)
|
||||||
{
|
{
|
||||||
@@ -101,20 +140,25 @@ public class PlayerController : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if(Input.GetKey(KeyCode.LeftControl))
|
if(Input.GetButton("Crouch"))
|
||||||
{
|
{
|
||||||
|
|
||||||
characterController.height /= 2;
|
characterController.height /= 2;
|
||||||
capsule.height /= 2;
|
capsule.height /= 2;
|
||||||
transform.localScale = new Vector3(transform.localScale.x, transformHeight/2, transform.localScale.z);
|
transform.localScale = new Vector3(transform.localScale.x, transformHeight/2, transform.localScale.z);
|
||||||
|
|
||||||
if(Input.GetKeyDown(KeyCode.LeftControl) && characterController.velocity != new Vector3(0, 0, 0)
|
if(Input.GetButtonDown("Crouch"))
|
||||||
&& (Input.GetAxis("Horizontal") != 0 || Input.GetAxis("Vertical") != 0))
|
|
||||||
{
|
{
|
||||||
startTime = Time.time;
|
if((Input.GetAxis("Horizontal") != 0 || Input.GetAxis("Vertical") != 0))
|
||||||
|
{
|
||||||
|
sliding = true;
|
||||||
|
slideTime = Time.time;
|
||||||
|
} else {
|
||||||
|
sliding = false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if(startTime + oneSec >= Time.time)
|
if(slideTime + halfSec >= Time.time && sliding == true)
|
||||||
{
|
{
|
||||||
|
|
||||||
if(maxSpeed < maxSpeedStore*2)
|
if(maxSpeed < maxSpeedStore*2)
|
||||||
@@ -122,6 +166,11 @@ public class PlayerController : MonoBehaviour
|
|||||||
maxSpeed += acceleration*2;
|
maxSpeed += acceleration*2;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if(Input.GetButton("Jump") && slideTime + quarterSec >= Time.time)
|
||||||
|
{
|
||||||
|
maxSpeed += 5;
|
||||||
|
}
|
||||||
|
|
||||||
} else {
|
} else {
|
||||||
|
|
||||||
if(maxSpeed > maxSpeedStore/4)
|
if(maxSpeed > maxSpeedStore/4)
|
||||||
@@ -139,6 +188,36 @@ public class PlayerController : MonoBehaviour
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
} else {
|
||||||
|
slideTime = Time.time;
|
||||||
|
|
||||||
|
if(Input.GetButton("Crouch"))
|
||||||
|
{
|
||||||
|
|
||||||
|
characterController.height /= 2;
|
||||||
|
capsule.height /= 2;
|
||||||
|
transform.localScale = new Vector3(transform.localScale.x, transformHeight/2, transform.localScale.z);
|
||||||
|
diving = true;
|
||||||
|
|
||||||
|
} else {
|
||||||
|
|
||||||
|
characterController.height = controllerHeight;
|
||||||
|
capsule.height = capsuleHeight;
|
||||||
|
transform.localScale = new Vector3(transform.localScale.x, transformHeight, transform.localScale.z);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
//Might want to change move direction value to make triggering this speed up effect easier/harder
|
||||||
|
if(diving && moveDirection.y > 0.75 && Input.GetButtonDown("Crouch"))
|
||||||
|
{
|
||||||
|
dive++;
|
||||||
|
if(dive == 1){
|
||||||
|
maxSpeed += 10;
|
||||||
|
}
|
||||||
|
sliding = true;
|
||||||
|
slideTime = Time.time;
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Input.GetButtonDown("Jump") && jump <= 1)
|
if (Input.GetButtonDown("Jump") && jump <= 1)
|
||||||
@@ -167,10 +246,10 @@ public class PlayerController : MonoBehaviour
|
|||||||
|
|
||||||
if(wall == 1)
|
if(wall == 1)
|
||||||
{
|
{
|
||||||
startTime = Time.time;
|
wallRunTime = Time.time;
|
||||||
}
|
}
|
||||||
|
|
||||||
if(startTime + oneSec < Time.time)
|
if(wallRunTime + oneSec < Time.time)
|
||||||
{
|
{
|
||||||
|
|
||||||
moveDirection.y += Physics.gravity.y * (gravity/8) * Time.deltaTime;
|
moveDirection.y += Physics.gravity.y * (gravity/8) * Time.deltaTime;
|
||||||
@@ -183,7 +262,7 @@ public class PlayerController : MonoBehaviour
|
|||||||
velocity.x += moveDirection.x;
|
velocity.x += moveDirection.x;
|
||||||
velocity.z += moveDirection.z;
|
velocity.z += moveDirection.z;
|
||||||
|
|
||||||
if(Input.GetAxis("Horizontal") == 0 && Input.GetAxis("Vertical") == 0){
|
if((Input.GetAxis("Horizontal") == 0 && Input.GetAxis("Vertical") == 0) || Input.GetButton("Stop")){
|
||||||
|
|
||||||
//Remove or "lower" friction to add an 'ice' effect
|
//Remove or "lower" friction to add an 'ice' effect
|
||||||
velocity.x = Mathf.SmoothDamp(velocity.x, 0.0f, ref xVelocity, friction);
|
velocity.x = Mathf.SmoothDamp(velocity.x, 0.0f, ref xVelocity, friction);
|
||||||
@@ -205,8 +284,18 @@ public class PlayerController : MonoBehaviour
|
|||||||
|
|
||||||
velocity.y = moveDirection.y;
|
velocity.y = moveDirection.y;
|
||||||
|
|
||||||
|
if(moveDirection.y <= -5 && Mathf.Abs(velocity.x) <= 1.5f && Mathf.Abs(velocity.z) <= 1.5f)
|
||||||
|
{
|
||||||
|
velocity.x = velocity.x * Mathf.Abs(moveDirection.y);
|
||||||
|
velocity.z = velocity.z * Mathf.Abs(moveDirection.y);
|
||||||
|
}
|
||||||
|
|
||||||
// Move the controller
|
// Move the controller
|
||||||
characterController.Move(velocity * Time.deltaTime);
|
if((finished == false || respawn == false) && respawnTime + tenthSec < Time.time)
|
||||||
|
{
|
||||||
|
characterController.Move(velocity * Time.deltaTime);
|
||||||
|
respawn = false;
|
||||||
|
}
|
||||||
|
|
||||||
//Move the player in different directions based on camera look direction
|
//Move the player in different directions based on camera look direction
|
||||||
if(Input.GetAxis("Horizontal") != 0 || Input.GetAxis("Vertical") != 0)
|
if(Input.GetAxis("Horizontal") != 0 || Input.GetAxis("Vertical") != 0)
|
||||||
|
|||||||
@@ -6,6 +6,11 @@ EditorBuildSettings:
|
|||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_Scenes:
|
m_Scenes:
|
||||||
- enabled: 1
|
- enabled: 1
|
||||||
path: Assets/Scenes/Test Scene.unity
|
path: Assets/Scenes/Hub World.unity
|
||||||
guid: 9fc0d4010bbf28b4594072e72b8655ab
|
guid: 9fc0d4010bbf28b4594072e72b8655ab
|
||||||
m_configObjects: {}
|
- enabled: 1
|
||||||
|
path: Assets/Scenes/Floor Level.unity
|
||||||
|
guid: 1677949d058a3674f9e975f034bdb9a5
|
||||||
|
m_configObjects:
|
||||||
|
com.unity.input.settings: {fileID: 11400000, guid: 5dbe934aa009ccc4591ccf96f49a3d48,
|
||||||
|
type: 2}
|
||||||
|
|||||||
@@ -38,13 +38,13 @@ InputManager:
|
|||||||
axis: 0
|
axis: 0
|
||||||
joyNum: 0
|
joyNum: 0
|
||||||
- serializedVersion: 3
|
- serializedVersion: 3
|
||||||
m_Name: Fire1
|
m_Name: Crouch
|
||||||
descriptiveName:
|
descriptiveName:
|
||||||
descriptiveNegativeName:
|
descriptiveNegativeName:
|
||||||
negativeButton:
|
negativeButton:
|
||||||
positiveButton: left ctrl
|
positiveButton: left ctrl
|
||||||
altNegativeButton:
|
altNegativeButton:
|
||||||
altPositiveButton: mouse 0
|
altPositiveButton:
|
||||||
gravity: 1000
|
gravity: 1000
|
||||||
dead: 0.001
|
dead: 0.001
|
||||||
sensitivity: 1000
|
sensitivity: 1000
|
||||||
@@ -54,29 +54,29 @@ InputManager:
|
|||||||
axis: 0
|
axis: 0
|
||||||
joyNum: 0
|
joyNum: 0
|
||||||
- serializedVersion: 3
|
- serializedVersion: 3
|
||||||
m_Name: Fire2
|
m_Name: Walk
|
||||||
descriptiveName:
|
|
||||||
descriptiveNegativeName:
|
|
||||||
negativeButton:
|
|
||||||
positiveButton: left alt
|
|
||||||
altNegativeButton:
|
|
||||||
altPositiveButton: mouse 1
|
|
||||||
gravity: 1000
|
|
||||||
dead: 0.001
|
|
||||||
sensitivity: 1000
|
|
||||||
snap: 0
|
|
||||||
invert: 0
|
|
||||||
type: 0
|
|
||||||
axis: 0
|
|
||||||
joyNum: 0
|
|
||||||
- serializedVersion: 3
|
|
||||||
m_Name: Fire3
|
|
||||||
descriptiveName:
|
descriptiveName:
|
||||||
descriptiveNegativeName:
|
descriptiveNegativeName:
|
||||||
negativeButton:
|
negativeButton:
|
||||||
positiveButton: left shift
|
positiveButton: left shift
|
||||||
altNegativeButton:
|
altNegativeButton:
|
||||||
altPositiveButton: mouse 2
|
altPositiveButton:
|
||||||
|
gravity: 1000
|
||||||
|
dead: 0.001
|
||||||
|
sensitivity: 1000
|
||||||
|
snap: 0
|
||||||
|
invert: 0
|
||||||
|
type: 0
|
||||||
|
axis: 0
|
||||||
|
joyNum: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
m_Name: Stop
|
||||||
|
descriptiveName:
|
||||||
|
descriptiveNegativeName:
|
||||||
|
negativeButton:
|
||||||
|
positiveButton: mouse 1
|
||||||
|
altNegativeButton:
|
||||||
|
altPositiveButton:
|
||||||
gravity: 1000
|
gravity: 1000
|
||||||
dead: 0.001
|
dead: 0.001
|
||||||
sensitivity: 1000
|
sensitivity: 1000
|
||||||
@@ -182,11 +182,11 @@ InputManager:
|
|||||||
axis: 1
|
axis: 1
|
||||||
joyNum: 0
|
joyNum: 0
|
||||||
- serializedVersion: 3
|
- serializedVersion: 3
|
||||||
m_Name: Fire1
|
m_Name: Crouch
|
||||||
descriptiveName:
|
descriptiveName:
|
||||||
descriptiveNegativeName:
|
descriptiveNegativeName:
|
||||||
negativeButton:
|
negativeButton:
|
||||||
positiveButton: joystick button 0
|
positiveButton: joystick button 7
|
||||||
altNegativeButton:
|
altNegativeButton:
|
||||||
altPositiveButton:
|
altPositiveButton:
|
||||||
gravity: 1000
|
gravity: 1000
|
||||||
@@ -198,23 +198,7 @@ InputManager:
|
|||||||
axis: 0
|
axis: 0
|
||||||
joyNum: 0
|
joyNum: 0
|
||||||
- serializedVersion: 3
|
- serializedVersion: 3
|
||||||
m_Name: Fire2
|
m_Name: Walk
|
||||||
descriptiveName:
|
|
||||||
descriptiveNegativeName:
|
|
||||||
negativeButton:
|
|
||||||
positiveButton: joystick button 1
|
|
||||||
altNegativeButton:
|
|
||||||
altPositiveButton:
|
|
||||||
gravity: 1000
|
|
||||||
dead: 0.001
|
|
||||||
sensitivity: 1000
|
|
||||||
snap: 0
|
|
||||||
invert: 0
|
|
||||||
type: 0
|
|
||||||
axis: 0
|
|
||||||
joyNum: 0
|
|
||||||
- serializedVersion: 3
|
|
||||||
m_Name: Fire3
|
|
||||||
descriptiveName:
|
descriptiveName:
|
||||||
descriptiveNegativeName:
|
descriptiveNegativeName:
|
||||||
negativeButton:
|
negativeButton:
|
||||||
@@ -230,11 +214,11 @@ InputManager:
|
|||||||
axis: 0
|
axis: 0
|
||||||
joyNum: 0
|
joyNum: 0
|
||||||
- serializedVersion: 3
|
- serializedVersion: 3
|
||||||
m_Name: Jump
|
m_Name: Stop
|
||||||
descriptiveName:
|
descriptiveName:
|
||||||
descriptiveNegativeName:
|
descriptiveNegativeName:
|
||||||
negativeButton:
|
negativeButton:
|
||||||
positiveButton: joystick button 3
|
positiveButton: joystick button 6
|
||||||
altNegativeButton:
|
altNegativeButton:
|
||||||
altPositiveButton:
|
altPositiveButton:
|
||||||
gravity: 1000
|
gravity: 1000
|
||||||
@@ -246,13 +230,13 @@ InputManager:
|
|||||||
axis: 0
|
axis: 0
|
||||||
joyNum: 0
|
joyNum: 0
|
||||||
- serializedVersion: 3
|
- serializedVersion: 3
|
||||||
m_Name: Submit
|
m_Name: Jump
|
||||||
descriptiveName:
|
descriptiveName:
|
||||||
descriptiveNegativeName:
|
descriptiveNegativeName:
|
||||||
negativeButton:
|
negativeButton:
|
||||||
positiveButton: return
|
positiveButton: joystick button 1
|
||||||
altNegativeButton:
|
altNegativeButton:
|
||||||
altPositiveButton: joystick button 0
|
altPositiveButton:
|
||||||
gravity: 1000
|
gravity: 1000
|
||||||
dead: 0.001
|
dead: 0.001
|
||||||
sensitivity: 1000
|
sensitivity: 1000
|
||||||
@@ -262,29 +246,61 @@ InputManager:
|
|||||||
axis: 0
|
axis: 0
|
||||||
joyNum: 0
|
joyNum: 0
|
||||||
- serializedVersion: 3
|
- serializedVersion: 3
|
||||||
m_Name: Submit
|
m_Name: Mouse X
|
||||||
descriptiveName:
|
descriptiveName:
|
||||||
descriptiveNegativeName:
|
descriptiveNegativeName:
|
||||||
negativeButton:
|
negativeButton:
|
||||||
positiveButton: enter
|
positiveButton:
|
||||||
altNegativeButton:
|
altNegativeButton:
|
||||||
altPositiveButton: space
|
altPositiveButton:
|
||||||
gravity: 1000
|
gravity: 1000
|
||||||
dead: 0.001
|
dead: 0.25
|
||||||
sensitivity: 1000
|
sensitivity: 0.1
|
||||||
snap: 0
|
snap: 0
|
||||||
invert: 0
|
invert: 0
|
||||||
type: 0
|
type: 2
|
||||||
axis: 0
|
axis: 2
|
||||||
joyNum: 0
|
joyNum: 0
|
||||||
- serializedVersion: 3
|
- serializedVersion: 3
|
||||||
m_Name: Cancel
|
m_Name: Mouse Y
|
||||||
|
descriptiveName:
|
||||||
|
descriptiveNegativeName:
|
||||||
|
negativeButton:
|
||||||
|
positiveButton:
|
||||||
|
altNegativeButton:
|
||||||
|
altPositiveButton:
|
||||||
|
gravity: 1000
|
||||||
|
dead: 0.25
|
||||||
|
sensitivity: 0.1
|
||||||
|
snap: 0
|
||||||
|
invert: 1
|
||||||
|
type: 2
|
||||||
|
axis: 3
|
||||||
|
joyNum: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
m_Name: Pause
|
||||||
descriptiveName:
|
descriptiveName:
|
||||||
descriptiveNegativeName:
|
descriptiveNegativeName:
|
||||||
negativeButton:
|
negativeButton:
|
||||||
positiveButton: escape
|
positiveButton: escape
|
||||||
altNegativeButton:
|
altNegativeButton:
|
||||||
altPositiveButton: joystick button 1
|
altPositiveButton:
|
||||||
|
gravity: 1000
|
||||||
|
dead: 0.001
|
||||||
|
sensitivity: 1000
|
||||||
|
snap: 0
|
||||||
|
invert: 0
|
||||||
|
type: 0
|
||||||
|
axis: 0
|
||||||
|
joyNum: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
m_Name: Pause
|
||||||
|
descriptiveName:
|
||||||
|
descriptiveNegativeName:
|
||||||
|
negativeButton:
|
||||||
|
positiveButton: joystick button 9
|
||||||
|
altNegativeButton:
|
||||||
|
altPositiveButton:
|
||||||
gravity: 1000
|
gravity: 1000
|
||||||
dead: 0.001
|
dead: 0.001
|
||||||
sensitivity: 1000
|
sensitivity: 1000
|
||||||
|
|||||||
@@ -6,6 +6,7 @@ TagManager:
|
|||||||
tags:
|
tags:
|
||||||
- Environment
|
- Environment
|
||||||
- Wall
|
- Wall
|
||||||
|
- Obstacle
|
||||||
layers:
|
layers:
|
||||||
- Default
|
- Default
|
||||||
- TransparentFX
|
- TransparentFX
|
||||||
|
|||||||
Reference in New Issue
Block a user