Switched from ps4 functionality to xbox one functionality

This commit is contained in:
Gregory Campbell
2020-01-12 18:26:38 -05:00
parent 12ac3e2fce
commit fe0ac70b48
2 changed files with 27 additions and 27 deletions
+5 -5
View File
@@ -146,14 +146,14 @@ public class PlayerController : MonoBehaviour
}
}
if(Input.GetButton("Crouch"))
if(Input.GetButton("Crouch") || Input.GetAxis("Crouch") == 1.0f)
{
characterController.height /= 2;
capsule.height /= 2;
transform.localScale = new Vector3(transform.localScale.x, transformHeight/2, transform.localScale.z);
if(Input.GetButtonDown("Crouch"))
if(Input.GetButtonDown("Crouch") || Input.GetAxis("Crouch") == 1.0f)
{
if((Input.GetAxis("Horizontal") != 0 || Input.GetAxis("Vertical") != 0))
{
@@ -197,7 +197,7 @@ public class PlayerController : MonoBehaviour
} else {
slideTime = Time.time;
if(Input.GetButton("Crouch"))
if(Input.GetButton("Crouch") || Input.GetAxis("Crouch") == 1.0f)
{
characterController.height /= 2;
@@ -214,7 +214,7 @@ public class PlayerController : MonoBehaviour
}
//Might want to change move direction value to make triggering this speed up effect easier/harder
if(diving && moveDirection.y > 0.75 && Input.GetButtonDown("Crouch"))
if(diving && moveDirection.y > 0.75 && (Input.GetButtonDown("Crouch") || Input.GetAxis("Crouch") == 1.0f ))
{
dive++;
if(dive == 1){
@@ -268,7 +268,7 @@ public class PlayerController : MonoBehaviour
velocity.x += moveDirection.x;
velocity.z += moveDirection.z;
if((Input.GetAxis("Horizontal") == 0 && Input.GetAxis("Vertical") == 0) || Input.GetButton("Stop")){
if((Input.GetAxis("Horizontal") == 0 && Input.GetAxis("Vertical") == 0) || (Input.GetButton("Stop") || Input.GetAxis("Stop") == 1.0f)){
//Remove or "lower" friction to add an 'ice' effect
velocity.x = Mathf.SmoothDamp(velocity.x, 0.0f, ref xVelocity, friction);
+22 -22
View File
@@ -186,16 +186,16 @@ InputManager:
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton: joystick button 7
positiveButton:
altNegativeButton:
altPositiveButton:
gravity: 1000
dead: 0.001
sensitivity: 1000
snap: 0
gravity: 0
dead: 0.19
sensitivity: 1
snap: 1
invert: 0
type: 0
axis: 0
type: 2
axis: 9
joyNum: 0
- serializedVersion: 3
m_Name: Walk
@@ -218,23 +218,23 @@ InputManager:
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton: joystick button 6
positiveButton:
altNegativeButton:
altPositiveButton:
gravity: 1000
dead: 0.001
sensitivity: 1000
snap: 0
gravity: 0
dead: 0.19
sensitivity: 1
snap: 1
invert: 0
type: 0
axis: 0
type: 2
axis: 8
joyNum: 0
- serializedVersion: 3
m_Name: Jump
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton: joystick button 1
positiveButton: joystick button 0
altNegativeButton:
altPositiveButton:
gravity: 1000
@@ -253,13 +253,13 @@ InputManager:
positiveButton:
altNegativeButton:
altPositiveButton:
gravity: 1000
gravity: 0
dead: 0.25
sensitivity: 0.1
sensitivity: 1
snap: 0
invert: 0
type: 2
axis: 2
axis: 3
joyNum: 0
- serializedVersion: 3
m_Name: Mouse Y
@@ -269,13 +269,13 @@ InputManager:
positiveButton:
altNegativeButton:
altPositiveButton:
gravity: 1000
gravity: 0
dead: 0.25
sensitivity: 0.1
sensitivity: 1
snap: 0
invert: 1
type: 2
axis: 3
axis: 4
joyNum: 0
- serializedVersion: 3
m_Name: Pause
@@ -298,7 +298,7 @@ InputManager:
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton: joystick button 9
positiveButton: joystick button 7
altNegativeButton:
altPositiveButton:
gravity: 1000