Merge branch 'master' into walk_button
This commit is contained in:
+55
-41
@@ -1,45 +1,59 @@
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# =============== #
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# This .gitignore file should be placed at the root of your Unity project directory
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# Unity generated #
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#
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# =============== #
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# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
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[Tt]emp/
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#
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[Oo]bj/
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[Bb]uild
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/[Bb]uilds/
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/[Ll]ibrary/
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/[Ll]ibrary/
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/[Tt]emp/
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/[Oo]bj/
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/[Bb]uild/
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/[Bb]uilds/
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/[Ll]ogs/
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/[Mm]emoryCaptures/
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# Never ignore Asset meta data
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!/[Aa]ssets/**/*.meta
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# Uncomment this line if you wish to ignore the asset store tools plugin
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# /[Aa]ssets/AssetStoreTools*
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# Autogenerated Jetbrains Rider plugin
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[Aa]ssets/Plugins/Editor/JetBrains*
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# Visual Studio cache directory
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.vs/
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# Gradle cache directory
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.gradle/
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# Autogenerated VS/MD/Consulo solution and project files
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ExportedObj/
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.consulo/
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*.csproj
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*.unityproj
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*.sln
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*.suo
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*.tmp
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*.user
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*.userprefs
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*.pidb
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*.booproj
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*.svd
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*.pdb
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*.mdb
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*.opendb
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*.VC.db
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# Unity3D generated meta files
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*.pidb.meta
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*.pdb.meta
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*.mdb.meta
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# Unity3D generated file on crash reports
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sysinfo.txt
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sysinfo.txt
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*.stackdump
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/Assets/AssetStoreTools*
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# Builds
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*.apk
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*.apk
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*.unitypackage
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*.unitypackage
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# ===================================== #
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# Crashlytics generated file
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# Visual Studio / MonoDevelop generated #
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crashlytics-build.properties
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# ===================================== #
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[Ee]xported[Oo]bj/
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.vs/
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/*.userprefs
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/*.csproj
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/*.pidb
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*.pidb.meta
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/*.suo
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/*.sln*
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/*.user
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/*.unityproj
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/*.booproj
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.consulo/
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/*.tmp
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/*.svd
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# ============ #
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# OS generated #
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# ============ #
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.DS_Store*
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._*
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.Spotlight-V100
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.Trashes
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Icon?
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ehthumbs.db
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[Tt]humbs.db
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[Dd]esktop.ini
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Corridor/Library/ShaderCache/
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Corridor/Library/metadata/
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@@ -32,7 +32,8 @@ public class PlayerController : MonoBehaviour
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if (extraJump == true)
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if (extraJump == true)
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{
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{
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moveDirection = moveDirection.normalized * speed; //Remove this line to make running diagonal the fastest standard run
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moveDirection = moveDirection.normalized * speed; //Remove this line to make running diagonal the fastest standard run
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} else {
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} else
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{
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moveDirection = (moveDirection.normalized * speed)/4; //Remove this line to make running diagonal the fastest standard run
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moveDirection = (moveDirection.normalized * speed)/4; //Remove this line to make running diagonal the fastest standard run
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}
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}
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