Made direction of infinity run clear
This commit is contained in:
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@@ -2740,6 +2740,10 @@ MonoBehaviour:
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- {fileID: 665153724702688003, guid: 3ad84dc4c084fc0458bf98f2f25c9c4b, type: 3}
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- {fileID: 665153724702688003, guid: 3ad84dc4c084fc0458bf98f2f25c9c4b, type: 3}
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boundaries: {fileID: 9181995847428758509, guid: cd8f80a3dcff4954598e8b72fd740734,
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boundaries: {fileID: 9181995847428758509, guid: cd8f80a3dcff4954598e8b72fd740734,
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type: 3}
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@@ -19,6 +19,7 @@ public class InfinityRunner : MonoBehaviour
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public GameObject[] easyObstacleList;
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public GameObject[] easyObstacleList;
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public GameObject[] medObstaclelIst;
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public GameObject[] medObstaclelIst;
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public GameObject boundaries;
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public GameObject boundaries;
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public Material[] startMaterials;
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private int selection;
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private int selection;
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private int size;
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private int size;
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@@ -26,6 +27,8 @@ public class InfinityRunner : MonoBehaviour
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private float spawnTime = 0.0f;
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private float spawnTime = 0.0f;
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private Transform lastSpawn;
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private Transform lastSpawn;
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MeshRenderer mr;
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void Awake()
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void Awake()
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{
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{
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@@ -184,27 +187,57 @@ public class InfinityRunner : MonoBehaviour
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GameObject start = Instantiate(obstacleList[0], new Vector3(0, 0, 0), Quaternion.identity) as GameObject;
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GameObject start = Instantiate(obstacleList[0], new Vector3(0, 0, 0), Quaternion.identity) as GameObject;
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start.transform.localScale = new Vector3(25, 1, 25);
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start.transform.localScale = new Vector3(25, 1, 25);
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mr = start.GetComponent<MeshRenderer>();
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mr.material = startMaterials[0];
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walls = Instantiate(boundaries, new Vector3(12.5f, 0, 0), Quaternion.identity) as GameObject;
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walls = Instantiate(boundaries, new Vector3(12.5f, 0, 0), Quaternion.identity) as GameObject;
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||||||
walls.transform.localScale = new Vector3(0.25f, 1, 0.25f);
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walls.transform.localScale = new Vector3(0.25f, 1, 0.25f);
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mr = walls.transform.GetChild(0).gameObject.GetComponent<MeshRenderer>();
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mr.material = startMaterials[1];
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||||||
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walls = Instantiate(boundaries, new Vector3(-12.5f, 0, 0), Quaternion.identity) as GameObject;
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walls = Instantiate(boundaries, new Vector3(-12.5f, 0, 0), Quaternion.identity) as GameObject;
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walls.transform.localScale = new Vector3(0.25f, 1, 0.25f);
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walls.transform.localScale = new Vector3(0.25f, 1, 0.25f);
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mr = walls.transform.GetChild(0).gameObject.GetComponent<MeshRenderer>();
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mr.material = startMaterials[1];
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GameObject startOne = Instantiate(obstacleList[0], new Vector3(0, 0, 25), Quaternion.identity) as GameObject;
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GameObject startOne = Instantiate(obstacleList[0], new Vector3(0, 0, 25), Quaternion.identity) as GameObject;
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startOne.transform.localScale = new Vector3(25, 1, 25);
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startOne.transform.localScale = new Vector3(25, 1, 25);
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||||||
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mr = startOne.GetComponent<MeshRenderer>();
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mr.material = startMaterials[0];
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walls = Instantiate(boundaries, new Vector3(12.5f, 0, 25), Quaternion.identity) as GameObject;
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walls = Instantiate(boundaries, new Vector3(12.5f, 0, 25), Quaternion.identity) as GameObject;
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walls.transform.localScale = new Vector3(0.25f, 1, 0.25f);
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walls.transform.localScale = new Vector3(0.25f, 1, 0.25f);
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mr = walls.transform.GetChild(0).gameObject.GetComponent<MeshRenderer>();
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mr.material = startMaterials[2];
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walls = Instantiate(boundaries, new Vector3(-12.5f, 0, 25), Quaternion.identity) as GameObject;
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walls = Instantiate(boundaries, new Vector3(-12.5f, 0, 25), Quaternion.identity) as GameObject;
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||||||
walls.transform.localScale = new Vector3(0.25f, 1, 0.25f);
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walls.transform.localScale = new Vector3(0.25f, 1, 0.25f);
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mr = walls.transform.GetChild(0).gameObject.GetComponent<MeshRenderer>();
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mr.material = startMaterials[2];
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GameObject startTwo = Instantiate(obstacleList[0], new Vector3(0, 0, 50), Quaternion.identity) as GameObject;
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GameObject startTwo = Instantiate(obstacleList[0], new Vector3(0, 0, 50), Quaternion.identity) as GameObject;
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startTwo.transform.localScale = new Vector3(25, 1, 25);
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startTwo.transform.localScale = new Vector3(25, 1, 25);
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mr = startTwo.GetComponent<MeshRenderer>();
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||||||
|
mr.material = startMaterials[0];
|
||||||
|
|
||||||
walls = Instantiate(boundaries, new Vector3(12.5f, 0, 50), Quaternion.identity) as GameObject;
|
walls = Instantiate(boundaries, new Vector3(12.5f, 0, 50), Quaternion.identity) as GameObject;
|
||||||
walls.transform.localScale = new Vector3(0.25f, 1, 0.25f);
|
walls.transform.localScale = new Vector3(0.25f, 1, 0.25f);
|
||||||
|
|
||||||
|
mr = walls.transform.GetChild(0).gameObject.GetComponent<MeshRenderer>();
|
||||||
|
mr.material = startMaterials[1];
|
||||||
|
|
||||||
walls = Instantiate(boundaries, new Vector3(-12.5f, 0, 50), Quaternion.identity) as GameObject;
|
walls = Instantiate(boundaries, new Vector3(-12.5f, 0, 50), Quaternion.identity) as GameObject;
|
||||||
walls.transform.localScale = new Vector3(0.25f, 1, 0.25f);
|
walls.transform.localScale = new Vector3(0.25f, 1, 0.25f);
|
||||||
|
|
||||||
|
mr = walls.transform.GetChild(0).gameObject.GetComponent<MeshRenderer>();
|
||||||
|
mr.material = startMaterials[1];
|
||||||
|
|
||||||
lastSpawn = startTwo.transform;
|
lastSpawn = startTwo.transform;
|
||||||
|
|
||||||
script.finished = false;
|
script.finished = false;
|
||||||
|
|||||||
Reference in New Issue
Block a user