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selection = Random.Range(1, obstacleList.Length); + selection = Random.Range(2, obstacleList.Length); Instantiate(obstacleList[selection], new Vector3(50*i, 2, 50*j), Quaternion.identity); - selection = Random.Range(1, obstacleList.Length); + selection = Random.Range(2, obstacleList.Length); Instantiate(obstacleList[selection], new Vector3(-50*i, 3, -50*j), Quaternion.identity); - selection = Random.Range(1, obstacleList.Length); + selection = Random.Range(2, obstacleList.Length); Instantiate(obstacleList[selection], new Vector3(-50*i, 4, 50*j), Quaternion.identity); - selection = Random.Range(1, obstacleList.Length); + selection = Random.Range(2, obstacleList.Length); Instantiate(obstacleList[selection], new Vector3(50*i, 5, -50*j), Quaternion.identity); } } Instantiate(obstacleList[0], new Vector3((50*escalation)+100, 0, (50*escalation)+100), Quaternion.identity); - Instantiate(obstacleList[0], new Vector3(-((50*escalation)+100), 0, -((50*escalation)+100)), Quaternion.identity); - + Instantiate(obstacleList[1], new Vector3(-((50*escalation)+100), 0, -((50*escalation)+100)), Quaternion.identity); + + player.transform.position = new Vector3((50*escalation)+100, 2, (50*escalation)+100); + player.transform.Rotate(0.0f, 225.0f, 0.0f, Space.Self); + + if(escalation == 1) + { + script.pivot.transform.Rotate(0.0f, 225.0f, 0.0f, Space.Self); + } + + script.finished = false; } } diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset index 7545818..c75ecbb 100644 --- a/ProjectSettings/EditorBuildSettings.asset +++ b/ProjectSettings/EditorBuildSettings.asset @@ -6,7 +6,7 @@ EditorBuildSettings: serializedVersion: 2 m_Scenes: - enabled: 1 - path: Assets/Scenes/Test Scene.unity + path: Assets/Scenes/Hub World.unity guid: 9fc0d4010bbf28b4594072e72b8655ab m_configObjects: com.unity.input.settings: {fileID: 11400000, guid: 5dbe934aa009ccc4591ccf96f49a3d48, diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index 3d6800d..3948ad7 100644 --- a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -6,6 +6,7 @@ TagManager: tags: - Environment - Wall + - Obstacle layers: - Default - TransparentFX