Straightened up all obstacles in corner list

This commit is contained in:
Gregory Campbell
2020-02-07 23:20:48 -05:00
parent 8fd754facc
commit da8b3da187
+6 -6
View File
@@ -133,7 +133,7 @@ public class FloorLevel : MonoBehaviour
if(i == (escalation-1) && j == (escalation-1) && i == j) if(i == (escalation-1) && j == (escalation-1) && i == j)
{ {
selection = Random.Range(0, cornerList.Length); selection = Random.Range(0, cornerList.Length);
if(selection == 0 || selection == 15 || selection == 16) if(selection == 0 || selection == 7 || selection == 8)
{ {
Instantiate(cornerList[selection], new Vector3(100*i+50, Random.Range(-5, 0), 100*j+50), Quaternion.identity); Instantiate(cornerList[selection], new Vector3(100*i+50, Random.Range(-5, 0), 100*j+50), Quaternion.identity);
} else { } else {
@@ -148,7 +148,7 @@ public class FloorLevel : MonoBehaviour
if(i == (escalation-1) && j == (escalation-1) && i == j) if(i == (escalation-1) && j == (escalation-1) && i == j)
{ {
selection = Random.Range(0, cornerList.Length); selection = Random.Range(0, cornerList.Length);
if(selection == 0 || selection == 23 || selection == 24) if(selection == 0 || selection == 7 || selection == 8)
{ {
Instantiate(cornerList[selection], new Vector3(100*i+50, Random.Range(-5, 0), 100*j+50), Quaternion.identity); Instantiate(cornerList[selection], new Vector3(100*i+50, Random.Range(-5, 0), 100*j+50), Quaternion.identity);
} else { } else {
@@ -163,7 +163,7 @@ public class FloorLevel : MonoBehaviour
if(i == (escalation-1) && j == (escalation-1) && i == j) if(i == (escalation-1) && j == (escalation-1) && i == j)
{ {
selection = Random.Range(0, cornerList.Length); selection = Random.Range(0, cornerList.Length);
if(selection == 0 || selection == 23 || selection == 24) if(selection == 0 || selection == 7 || selection == 8)
{ {
Instantiate(cornerList[selection], new Vector3(100*i+50, Random.Range(-5, 0), 100*j+50), Quaternion.identity); Instantiate(cornerList[selection], new Vector3(100*i+50, Random.Range(-5, 0), 100*j+50), Quaternion.identity);
} else { } else {
@@ -201,7 +201,7 @@ public class FloorLevel : MonoBehaviour
if(i == (escalation-1) && j == (escalation-1) && i == j) if(i == (escalation-1) && j == (escalation-1) && i == j)
{ {
selection = Random.Range(0, cornerList.Length); selection = Random.Range(0, cornerList.Length);
if(selection == 0 || selection == 15 || selection == 16) if(selection == 0 || selection == 7 || selection == 8)
{ {
Instantiate(cornerList[selection], new Vector3(-100*i-50, Random.Range(-5, 0), -100*j-50), Quaternion.identity); Instantiate(cornerList[selection], new Vector3(-100*i-50, Random.Range(-5, 0), -100*j-50), Quaternion.identity);
} else { } else {
@@ -216,7 +216,7 @@ public class FloorLevel : MonoBehaviour
if(i == (escalation-1) && j == (escalation-1) && i == j) if(i == (escalation-1) && j == (escalation-1) && i == j)
{ {
selection = Random.Range(0, cornerList.Length); selection = Random.Range(0, cornerList.Length);
if(selection == 0 || selection == 23 || selection == 24) if(selection == 0 || selection == 7 || selection == 8)
{ {
Instantiate(cornerList[selection], new Vector3(-100*i-50, Random.Range(-5, 0), -100*j-50), Quaternion.identity); Instantiate(cornerList[selection], new Vector3(-100*i-50, Random.Range(-5, 0), -100*j-50), Quaternion.identity);
} else { } else {
@@ -231,7 +231,7 @@ public class FloorLevel : MonoBehaviour
if(i == (escalation-1) && j == (escalation-1) && i == j) if(i == (escalation-1) && j == (escalation-1) && i == j)
{ {
selection = Random.Range(0, cornerList.Length); selection = Random.Range(0, cornerList.Length);
if(selection == 0 || selection == 23 || selection == 24) if(selection == 0 || selection == 7 || selection == 8)
{ {
Instantiate(cornerList[selection], new Vector3(-100*i-50, Random.Range(-5, 0), -100*j-50), Quaternion.identity); Instantiate(cornerList[selection], new Vector3(-100*i-50, Random.Range(-5, 0), -100*j-50), Quaternion.identity);
} else { } else {