Changed infinity runner so score is based on level and distance instead of level and time

This commit is contained in:
Gregory Campbell
2020-02-08 13:04:24 -05:00
parent 6f5d6568c8
commit d60e1743f0
5 changed files with 170 additions and 6 deletions
+3
View File
@@ -12,6 +12,7 @@ public class InfinityRunner : MonoBehaviour
public static int escalation = 1;
public static int level = 1;
public static float fullTime;
public static float distance;
public GameObject player;
public PlayerController script;
public GameObject[] obstacleList;
@@ -51,6 +52,8 @@ public class InfinityRunner : MonoBehaviour
void Update()
{
distance = player.transform.position.z;
if(spawnTime + countdownTime < Time.time)
{