Changed infinity runner so score is based on level and distance instead of level and time
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@@ -12,6 +12,7 @@ public class InfinityRunner : MonoBehaviour
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public static int escalation = 1;
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public static int level = 1;
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public static float fullTime;
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public static float distance;
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public GameObject player;
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public PlayerController script;
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public GameObject[] obstacleList;
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@@ -51,6 +52,8 @@ public class InfinityRunner : MonoBehaviour
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void Update()
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{
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distance = player.transform.position.z;
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if(spawnTime + countdownTime < Time.time)
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{
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