Added materials and applied them to ALL existing objects and prefabs
This commit is contained in:
@@ -59,7 +59,7 @@ MeshRenderer:
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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- {fileID: 2100000, guid: 4995e529222357e47a1b77d2e400ff1d, type: 2}
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- {fileID: 2100000, guid: 2298cc79d566e4f4cb5b8ea63fcff0c6, type: 2}
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m_StaticBatchInfo:
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firstSubMesh: 0
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subMeshCount: 0
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File diff suppressed because it is too large
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@@ -152,7 +152,7 @@ MeshRenderer:
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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- {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 2100000, guid: 1b9515c8c36d4534d81499cf3843b856, type: 2}
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m_StaticBatchInfo:
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firstSubMesh: 0
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subMeshCount: 0
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@@ -59,7 +59,7 @@ MeshRenderer:
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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- {fileID: 2100000, guid: 4995e529222357e47a1b77d2e400ff1d, type: 2}
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- {fileID: 2100000, guid: e67b81c59ca8c5f448419703260bd6e7, type: 2}
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m_StaticBatchInfo:
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firstSubMesh: 0
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subMeshCount: 0
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