Implemented a long jump, a dive, the ability to bunny hop and a somewhat messy fix to the straight down drop issue from the implemented gravity as well as expanding the test area to more easily test quick movements
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@@ -1111,7 +1111,7 @@ Transform:
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m_GameObject: {fileID: 736244541}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 100, y: 0.5, z: 100}
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m_LocalScale: {x: 250, y: 0.5, z: 250}
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m_Children: []
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m_Father: {fileID: 833538478}
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m_RootOrder: 0
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@@ -1284,9 +1284,8 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 83127dd120c01de45954b99cc4d669a5, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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speed: 10
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maxSpeed: 25
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acceleration: 3
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acceleration: 0.5
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friction: 0.1
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jumpHeight: 20
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gravity: 5
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