Reverted back to using time as a secondary score for infinity runner as well as fixing a bug that would send you to infinity runner on retry
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@@ -27,7 +27,7 @@ public class HighScore : MonoBehaviour
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InfinityScoreText.text = "HIGH SCORE: " + "\n" + PlayerPrefs.GetInt("RunnerHighFloor")
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+ "-" + PlayerPrefs.GetInt("RunnerHighLevel");
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InfinityTimeText.text = "HIGH SCORE DISTANCE: " + "\n" + Mathf.Round(PlayerPrefs.GetFloat("RunnerHighDistance"));
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InfinityTimeText.text = "HIGH SCORE TIME: " + "\n" + Mathf.Round(PlayerPrefs.GetFloat("RunnerHighTime"));
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}
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}
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