Fixed mouse pointer disappearing in menus bug as well as added controller support for the main menu
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@@ -79,9 +79,11 @@ public class WaypointRace : MonoBehaviour
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if(countdown + completionTime < Time.time)
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{
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PauseMenu.GameIsOver = true;
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gameOver = true;
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fullTime = Time.time - fullTime;
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Cursor.visible = true;
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Cursor.lockState = CursorLockMode.None;
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PauseMenu.GameIsOver = true;
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SceneManager.LoadScene("Hub World", LoadSceneMode.Single);
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}
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