Fixed mouse pointer disappearing in menus bug as well as added controller support for the main menu
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@@ -69,9 +69,11 @@ public class FloorLevel : MonoBehaviour
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{
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script.lives = -1;
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PauseMenu.GameIsOver = true;
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fullTime = Time.time - fullTime;
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gameOver = true;
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Cursor.visible = true;
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Cursor.lockState = CursorLockMode.None;
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PauseMenu.GameIsOver = true;
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SceneManager.LoadScene("Hub World", LoadSceneMode.Single);
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}
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