diff --git a/Assets/Scripts/PlayerController.cs b/Assets/Scripts/PlayerController.cs index d61dfd5..e299121 100644 --- a/Assets/Scripts/PlayerController.cs +++ b/Assets/Scripts/PlayerController.cs @@ -25,6 +25,9 @@ public class PlayerController : MonoBehaviour private float transformHeight; private Vector3 moveDirection; + float startTime = 0.0f; + float oneSec = 1.0f; + void Start() { characterController = GetComponent(); @@ -44,8 +47,7 @@ public class PlayerController : MonoBehaviour if (jump <= 1) { moveDirection = moveDirection.normalized * speed; //Remove this line to make running diagonal the fastest standard run - } else - { + } else { moveDirection = (moveDirection.normalized * speed)/4; //Remove this line to make running diagonal the fastest standard run } @@ -65,10 +67,19 @@ public class PlayerController : MonoBehaviour if(Input.GetKey(KeyCode.LeftControl)) { - moveDirection = (moveDirection.normalized * speed/4); + if(Input.GetKeyDown(KeyCode.LeftControl)) + { + startTime = Time.time; + } + + moveDirection = (moveDirection.normalized * speed * 2); characterController.height /= 2; capsule.height /= 2; transform.localScale = new Vector3(transform.localScale.x, transformHeight/2, transform.localScale.z); + if (startTime + oneSec <= Time.time) + { + moveDirection = (moveDirection.normalized * speed/4); + } } else { moveDirection = moveDirection.normalized * speed; characterController.height = controllerHeight;