Populated Highscore page with high scores
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using TMPro;
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public class HighScore : MonoBehaviour
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{
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public TextMeshProUGUI ObstacleScoreText;
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public TextMeshProUGUI ObstacleTimeText;
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public TextMeshProUGUI WaypointScoreText;
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public TextMeshProUGUI WaypointTimeText;
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public TextMeshProUGUI InfinityScoreText;
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public TextMeshProUGUI InfinityTimeText;
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// Update is called once per frame
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void Update()
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{
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ObstacleScoreText.text = "HIGH SCORE: " + "\n" + PlayerPrefs.GetInt("ObstacleHighFloor")
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+ "-" + PlayerPrefs.GetInt("ObstacleHighLevel");
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ObstacleTimeText.text = "HIGH SCORE TIME: " + "\n" + Mathf.Round(PlayerPrefs.GetFloat("ObstacleHighTime"));
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WaypointScoreText.text = "HIGH SCORE: " + "\n" + PlayerPrefs.GetInt("WaypointHighSize")
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+ "-" + PlayerPrefs.GetInt("WaypointHighFloor");
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WaypointTimeText.text = "HIGH SCORE TIME: " + "\n" + Mathf.Round(PlayerPrefs.GetFloat("WaypointHighTime"));
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InfinityScoreText.text = "HIGH SCORE: " + "\n" + PlayerPrefs.GetInt("RunnerHighFloor")
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+ "-" + PlayerPrefs.GetInt("RunnerHighLevel");
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InfinityTimeText.text = "HIGH SCORE TIME: " + "\n" + Mathf.Round(PlayerPrefs.GetFloat("RunnerHighTime"));
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}
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}
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