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jumpSpeed: 20 + jumpHeight: 15 gravity: 5 + rotationSpeed: 20 + pivot: {fileID: 1402695046} + playerModel: {fileID: 615882415} --- !u!143 &741217458 CharacterController: m_ObjectHideFlags: 0 diff --git a/Assets/Scripts/CameraController.cs b/Assets/Scripts/CameraController.cs index dd98a01..6fba5b9 100644 --- a/Assets/Scripts/CameraController.cs +++ b/Assets/Scripts/CameraController.cs @@ -19,7 +19,7 @@ public class CameraController : MonoBehaviour } pivot.position = player.position; - pivot.parent = player.transform; + pivot.parent = null; Cursor.visible = !Cursor.visible; Cursor.lockState = CursorLockMode.Locked; @@ -27,7 +27,7 @@ public class CameraController : MonoBehaviour void LateUpdate(){ float camX = Input.GetAxisRaw("Mouse X") * rotateSpeed; - player.Rotate(0, camX, 0); + pivot.Rotate(0, camX, 0); float camY = Input.GetAxisRaw("Mouse Y") * rotateSpeed; if (invertY){ @@ -36,6 +36,12 @@ public class CameraController : MonoBehaviour pivot.Rotate(-camY, 0, 0); } + if(Input.GetKey(KeyCode.LeftShift)) + { + player.Rotate(0, camX, 0); + pivot.Rotate(0, 0, 0); + } + if(pivot.rotation.eulerAngles.x > maxViewAngle && pivot.rotation.eulerAngles.x < 180f) { pivot.rotation = Quaternion.Euler(maxViewAngle, 0, 0); @@ -47,17 +53,20 @@ public class CameraController : MonoBehaviour } float camZ = Input.GetAxisRaw("Mouse ScrollWheel"); - + float angleY = pivot.eulerAngles.y; float angleX = pivot.eulerAngles.x; - float angleY = player.eulerAngles.y; - float cameraAngle = transform.eulerAngles.y; - //if (Mathf.Abs(cameraAngle - angleY) <= 45){ Potential start for camera following similar to banjo/mario64 + /* Code to force the camera behind the player + if(Input.GetKey(KeyCode.LeftShift)) + { + angleY = player.eulerAngles.y; + angleX = player.eulerAngles.x; + } */ - Quaternion rotation = Quaternion.Euler(angleX, angleY, 0); - transform.position = player.position - (rotation * offset); + float cameraAngle = transform.eulerAngles.y; - //} + Quaternion rotation = Quaternion.Euler(angleX, angleY, 0); + transform.position = player.position - (rotation * offset); if(transform.position.y < player.position.y){ transform.position = new Vector3(transform.position.x, player.position.y - 0.5f, transform.position.z); diff --git a/Assets/Scripts/PlayerController.cs b/Assets/Scripts/PlayerController.cs index 7aae3ff..45416b5 100644 --- a/Assets/Scripts/PlayerController.cs +++ b/Assets/Scripts/PlayerController.cs @@ -10,30 +10,44 @@ using System.Collections; public class PlayerController : MonoBehaviour { CharacterController characterController; + CapsuleCollider capsule; - public float speed = 20.0f; - public float jumpSpeed = 15.0f; - public float gravity = 5.0f; + public float speed; + public float jumpHeight; + public float gravity; + public float rotationSpeed; + public Transform pivot; + public GameObject playerModel; - private bool extraJump = true; + private int jump = 0; + private float capsuleHeight; + private float controllerHeight; + private float transformHeight; private Vector3 moveDirection; + float startTime = 0.0f; + float oneSec = 1.0f; + void Start() { characterController = GetComponent(); + capsule = GetComponent(); + transformHeight = transform.localScale.y; + controllerHeight = characterController.height; + capsuleHeight = capsule.height; } void Update() { float yStore = moveDirection.y; - moveDirection = (transform.forward * Input.GetAxisRaw("Vertical")) + (transform.right * Input.GetAxisRaw("Horizontal")); + //Need to switch to 'raw' when using keyboard + moveDirection = (transform.forward * Input.GetAxis("Vertical")) + (transform.right * Input.GetAxis("Horizontal")); - if (extraJump == true) + if (jump <= 1) { moveDirection = moveDirection.normalized * speed; //Remove this line to make running diagonal the fastest standard run - } else - { + } else { moveDirection = (moveDirection.normalized * speed)/4; //Remove this line to make running diagonal the fastest standard run } @@ -41,7 +55,7 @@ public class PlayerController : MonoBehaviour if (characterController.isGrounded) { - extraJump = true; + jump = 0; moveDirection.y = 0.0f; if(Input.GetKey(KeyCode.LeftShift)) @@ -51,23 +65,57 @@ public class PlayerController : MonoBehaviour moveDirection = moveDirection.normalized * speed; } - if (Input.GetButtonDown("Jump")) + if(Input.GetKey(KeyCode.LeftControl)) { - moveDirection.y = jumpSpeed; + + characterController.height /= 2; + capsule.height /= 2; + transform.localScale = new Vector3(transform.localScale.x, transformHeight/2, transform.localScale.z); + + if(Input.GetKeyDown(KeyCode.LeftControl)) + { + startTime = Time.time; + } + + if(characterController.velocity != new Vector3(0, 0, 0) && startTime + oneSec >= Time.time) + { + + moveDirection = (moveDirection.normalized * speed * 2); + + } else { + + moveDirection = (moveDirection.normalized * speed/4); + + } + + } else { + moveDirection = moveDirection.normalized * speed; + characterController.height = controllerHeight; + capsule.height = capsuleHeight; + transform.localScale = new Vector3(transform.localScale.x, transformHeight, transform.localScale.z); } - 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