Added more textures and materials and then added the appropriate material to its corresponding object

This commit is contained in:
Gregory Campbell
2020-01-21 22:36:27 -05:00
parent 458aafee0e
commit a434a1a3a5
59 changed files with 719 additions and 122 deletions
+6 -6
View File
@@ -38,7 +38,7 @@ RenderSettings:
m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 705507994}
m_IndirectSpecularColor: {r: 0.5518341, g: 0.55590534, b: 0.5908708, a: 1}
m_IndirectSpecularColor: {r: 0.63570493, g: 0.6013978, b: 0.5769485, a: 1}
m_UseRadianceAmbientProbe: 0
--- !u!157 &3
LightmapSettings:
@@ -938,7 +938,7 @@ MeshRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: 4995e529222357e47a1b77d2e400ff1d, type: 2}
- {fileID: 2100000, guid: 40cb6e1668076154582f88e0e23a2b1e, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@@ -1124,7 +1124,7 @@ MeshRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: 2e8066249a525704999c373210d308b9, type: 2}
- {fileID: 2100000, guid: fedab3a2f2e0e9c4d9445475f1954beb, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@@ -2783,7 +2783,7 @@ MeshRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: 2e8066249a525704999c373210d308b9, type: 2}
- {fileID: 2100000, guid: fedab3a2f2e0e9c4d9445475f1954beb, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@@ -3080,7 +3080,7 @@ MeshRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: 4995e529222357e47a1b77d2e400ff1d, type: 2}
- {fileID: 2100000, guid: 40cb6e1668076154582f88e0e23a2b1e, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@@ -5478,7 +5478,7 @@ MeshRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: 2e8066249a525704999c373210d308b9, type: 2}
- {fileID: 2100000, guid: fedab3a2f2e0e9c4d9445475f1954beb, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0