Added more textures and materials and then added the appropriate material to its corresponding object
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@@ -153,7 +153,7 @@ MeshRenderer:
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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- {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 2100000, guid: 40cb6e1668076154582f88e0e23a2b1e, type: 2}
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m_StaticBatchInfo:
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firstSubMesh: 0
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subMeshCount: 0
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